If you're a hard-core tennis sim fan, then Mario Tennis: Power Tour might be a bit too cartoonish, mainly because of the over-the-top, unrealistic power shots. Otherwise, casual fans could enjoy this handheld-perfect title.
Except for the mildly annoying audio elements and certain segments of the story mode bogging down in too much uninteresting dialogue, Mario Tennis: Power Tour really is a game you have to nitpick at in order to find any weaknesses -- nothing about the title stands out as being a serious problem whatsoever, it's that great.
I don't like tennis, but this game was great. Playing matches was so much fun and kept me satisfied for a while. It isn't all about the matches though, the characters are neat, and the machines are challenging and never left me bored. I beat the game doing doubles, and it wasn't too short, but I then realized I wasn't halfway done when I still had to do singles. This game is incredibly fun, and belongs in your gba library.
Storming through the Power Tour mode in singles and doubles is an entertaining ride, and there's plenty of replay value with the multitude of unlocked minigames and characters.
The bulk of the gameplay in Power Tour comes from its RPG narrative, and sadly, it's fairly average at best. Most people won't even pay attention to much of the dialog, no matter how good and funny it it--and if you do decide to read it, there really are a lot of sparks of humor to be found in it.
The game tries to do too many things rather than focus on perfecting a single facet of the gameplay, and as a result Mario Tennis: Power Tour just misses the mark and ends up serving up a shallow, forgettable game.
En primer lugar, a pesar de que la GBA tenía unas importantes limitaciones, este juego sabe aprovechar al máximo sus capacidades.
El juego, a parte de tener un sistema rpg de puntos de experiencia, estadísticas a subir y demás, tiene una jugabilidad sencilla en cuanto al apartado de la cancha. Claro, es sencilla hasta cierto punto, pero sencillez no es sinónimo mala o poco divertida, ya que, a pesar de la poca cantidad de botones de la que disponía la consola para la que salió el juego, se podían efectuar combinaciones especiales de botones para dar los diferentes tipos de golpes o incluso dar una especie de ultimatos llamadas golpes especiales.
La historia es un tanto simple, pero cumple su función y fluye perfectamente al rededor del recorrido de todo el juego.
También hay una considerable cantidad de personajes jugables, ya que, a parte de algunos personajes del elenco de Mario, también puedes jugar con algunos personajes que desbloqueas en el modo historia.
En resumen, el juego es una maravilla, tanto por las limitaciones que tenia la consola de por sí, como comparándolo con los estándares de muchos juegos de nintendo actuales y de otras compañías.
9.2/10
NOTE: This review is based on the Wii U Virtual Console version.
I'm surprised how well this game holds up today. A fantastic tennis game with many playable characters, as well as a story mode with RPG elements. It's an absolute bargain for the price they're selling it for.
This game is kinda strange and isn't like any mario tennis games and the game has a story? Well Power Tennis did have an okay and simple story but Power Tour has a weird story but the gameplay is fun and addicting.
The best Mario handheld Tennis game. The main campaign can be likened to the GameBoy Color version in the RPG aspects: level up and assigning points for different stats. The controls are simple to learn and there are many characters to unlock. There are even special moves which is quite fun to see, but it isn't a necessary inclusion. Otherwise, it is just endless arcade tennis fun.
SummaryPlayers can test their backhand in this unique role-playing tennis adventure. Train hard at the Royal Tennis Academy to be a champion. Gain experience and improve your skills through lessons and tournaments, and rise to the top of the ranks. Play as Mario, Peach, Waluigi, or Donkey Kong in a slew of wild modes. Advance through the story ...