• Publisher: Capcom
  • Release Date: Jun 13, 2006
User Score
9.0

Universal acclaim- based on 13 Ratings

User score distribution:
  1. Positive: 12 out of 13
  2. Mixed: 0 out of 13
  3. Negative: 1 out of 13

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  1. Jun 19, 2012
    7
    If Battle Network 4 set the series astray, BN6 resurected it. This game has a more complicated storyline than any of the other games in the series, and adds much needed improvement to gameplay. The tedious chip sacrificing double soul has been set aside for a much welcomed cross-system that is free. This game tweaks even the folder rules which had been static since BN3, but was it really necessary? Battle Network 6 certainly did what the past two installments could not, but it still has that overall childish feel in the graphics and color schemes that 4 and 5 had. It wraps up the ending in a nice bow, but again I feel they went a bit too far on that end; some things should be left for the player to decipher on their own, such as the outcome of Lan and Mayl. As a standalone title, this game is one of the best on GBA but alongside Battle Networks 1, 2, and 3 this game is seems just a bit too childish and mediocre. I suggest skipping 4 and 5 altogether, but play this if you want to know how the series ends. Expand
Metascore
63

Mixed or average reviews - based on 12 Critics

Critic score distribution:
  1. Positive: 2 out of 12
  2. Negative: 0 out of 12
  1. The graphics reek of four years ago, and animation is horrible.
  2. Mega Man Battle Network 6 still has its underlying concepts straight, but can't quite shake off that sixth-game curse, which means it doesn't quite deserve that last tenth of a point.
  3. For anyone that poured their heart into any of the last two or three games, however, Mega Man Battle Network 6 definitely comes across as been there, done that.