- Publisher: Namco
- Release Date: Apr 10, 2005
- Critic Score
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84If you can handle the teeth-grinding, sweaty-palmed and cramped fingers difficulty, you'll be richly rewarded by a game that is as strategic as it is fast.
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81I wish there was more gameplay variety and a few more modes thrown into the mix, but for 30 bucks you'll be getting more than your money's worth.
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78An addictive, fun, and engrossing adventure. Puzzle game fans will enjoy this, and anyone looking for a good way to kill a half hour in style should give this a shot.
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The variation and additional game modes lack brilliance and make the game suffer from being a completely enjoyable experience.
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70If you're a fan, importing Mr. Driller Ace is a must, though luckily if you're unable to do so this title at least carries a budget price.
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What it lacks in cutting-edge technology, it makes up for in intensity and difficulty.
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68Fun and challenging, but the graphics and audio are outdated and the play modes aren't deep enough.
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65Not quite what I was hoping for.
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It's a decent enough puzzler, a sort of Dig Dug/Puyo Pop hybrid. Some players may get frustrated by being crushed by blocks falling from off screen, as well as the length of the later stages.
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60There's a bit of strategy involved in getting to the bottom of the pit, but the trek down feels entirely random and full of repetitive buttonmashing that never becomes a "great" or "fun" experience.
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Gameplay is what makes or breaks a puzzle game, and that's where Mr. Driller 2 falls flat. It can't seem to decide if it wants to be an action game or a puzzle game.
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As addictive as Mr. Driller 2 is, the GBA's sole screen doesn't provide enough vertical space (unlike "Drill Spirits" on the DS) to give you time to plan much of a falling-block strategy. [July 2005, p.101]
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50Even more painful is being forced to say bad things about a game that, for all intents and purposes, you happen to be rather fond of.
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Manages to unearth ample amounts of fun, scoring big with easy to pick up yet difficult to master gameplay that can be enjoyed for hours.
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Mr. Driller and Mr. Driller 2 would have made great unlockable mini -games but like Kramer, George and Elaine, it's just not good enough to make it on its own.
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50Shame on Namco for sitting on this game for so long and letting it grow stale.
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