Onimusha Tactics Game Boy Advance
  • Publisher: Capcom
  • Release Date: Nov 11, 2003

Mixed or average reviews - based on 21 Critics

Critic score distribution:
  1. Positive: 3 out of 21
  2. Negative: 3 out of 21
  1. It is a great game because of the involving story. That is the one aspect that it does better than its competitors, and in that respect, it more than makes up for its other misgivings.
  2. 75
    Its battles are enjoyable enough, and series fans will be pleased with this adaptation of the Onimusha mythos. But in comparison to everything else on the market, the game falls short in comparison.
  3. A basic strategy-RPG that is great for beginners or veterans looking for a quick fix with a good story. [Spring 2004, p.45]
  4. The game has all of the trappings of a long, enjoyable experience. [Dec 2003, p.148]
  5. It's more significant for the plot threads it weaves than the gaming innovations ti offers. [Feb 2004, p.92]
  6. Isn't a horrible game in the end, but you shouldn't even think about playing it until you have beaten "Advance Wars 2" and "Final Fantasy Tactics Advance." [Oct 2003, p.144]
  7. 70
    Despite its shortcomings, Onimusha Tactics is a solid game with an engaging story. If you're looking for a casual strategy game without the tedious character setup options, then Tactics is for you.
  8. It can be a challenging game, but that challenge mostly comes from having to slug it out through many battles against increasingly strong foes, rather than from having to make complex tactical decisions during those battles.
  9. While the plot is alright, the overly-simplistic battles will leave a strategy-buff wanting more.
  10. 65
    It's just a run of the mill strategy game in a fantasy setting; even the collection element of Genma stones to create new weapons isn't all that special.
  11. 65
    A competent strategy RPG that sadly doesn't push the genre in any significant way.
  12. If you're looking for somewhere to start on turn-based strategy, there's no way this should join your collection before you've picked up Square Enix' significantly superior game. ["FFTA"]
  13. This isn't a bad game but in comparison to the heavyweights of the genre it just doesn't offer enough. An interesting diversion then, but one that probably won't last you for very long.
  14. The gameplay is extremely budgeted on strategy, and presents no innovative elements to the genre.
  15. 60
    Characters can not be customized, the battle interface and tactics grow increasingly repetitive and the music and sound are less than par for the course.
  16. If you're looking for a game that won't overtax your brain then OT is the way to go.
  17. If you're looking for a good strategy RPG, skip this title as the linear path the game takes and the none-too-deep gameplay will pretty much bore you to tears.
  18. With the lack of any counterattacks (excluding the Issin command), the game plays something like an RPG set on a SRPG map. There is little strategy involved in clearing a stage, as you can attack with abandon and the areas themselves are far from interesting.
  19. A soulless cash-in. Every aspect of the game seems hostile to anyone intending to actually play the game. The story is mediocre, the interface is obtuse, the combat is oversimplified and there's little to do or find.
  20. 38
    Easy, pointless missions, with a bad AI, and staff who can't write? Simpsons Comic Guy would say it best: Worst...Strategy RPG...EVER.
  21. Onimusha Tactics wouldn't be that bad if there weren't so many strategy games already available to the GBA. But there are. And compared to the rest of the flock, Onimusha sucks.

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