Mixed or average reviews - based on 11 Critics

Critic score distribution:
  1. Positive: 1 out of 11
  2. Negative: 1 out of 11
  1. With varied enemies, inventive weapon pick-ups, attach enhancements, four-player link-up, secret areas and, of course, three of the coolest crime-fighters around to play as, fans of The Powerpuff Girls – and anyone looking for a quick fix of button-bashing – will find plenty to enjoy here!
  2. It's the kind of game that a big brother, or even Dad, might swipe from Suzy after bedtime.
  3. A little more variety and some replay value could have put this game at the top of the heap of shooters on the Game Boy Advance, but as it stands, it's okay for a little while.
  4. 65
    The game is very short...I beat it in a single afternoon.
  5. A capable shooter in its own right.
  6. This game, like the monkey villain I speak of, is also quite bad. [Jan 2002, p.98]
  7. The shortened gameplay and difficulty really puzzled me as who the ultimate audience would be because certainly, some of the cartoon's younger audience will have to struggle somewhat with the game's relatively short length.
  8. The levels are long, repetitive and difficult (for the younger set) while the bosses are usually extremely easy.
  9. This one has nailed the visuals from the show down to the last retro lamp post, and sports some nifty between-level snapshot cinemas. [Feb 2002, p.67]
  10. 50
    In the end, though, the gameplay is repetitive and sadly uninteresting.
  11. 40
    It's unfortunate that the gameplay of Mojo Jojo-A-Go-Go is unbalanced, the graphics are subpar, and the audio fails to impress. With a classic gameplay setup such as the side-scrolling shooter, this GBA title had potential to be an above-average cartoon tie-in.

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