The Tower SP Game Boy Advance

  • Publisher: Sega
  • Release Date: Mar 21, 2006

Mixed or average reviews - based on 16 Critics

Critic score distribution:
  1. Positive: 2 out of 16
  2. Negative: 2 out of 16
Buy On
  1. AceGamez
    Players who aren't willing to spend hours and hours crafting their dream tower and instead want a quick pick-up-and-play simulation will be very hesitant to pursue a career with The Tower.
  2. 85
    For a pocket simulation, I found the game to be incredibly deep with a number of options available for me to take advantage of.
  3. For anyone who is a sim junkie, this is worth checking out.
  4. Comfortable in its tried-and-true play style, it changes little from its predecessors. Basically, it is a way to breathe new life into an old (though still popular) franchise, and a way for addicts of the originals to take their drug of choice with them on the road.
  5. Game Informer
    Without getting too fuddy duddy, the low-stress charm of building your skyscraper is hard to really knock, expecially for fans of casual simulations. [Jun 2006, p.119]
  6. An excellent title overall and has been modified and upgraded in a way that it comfortably moves its way into this decade.
  7. Stylus control would have been a perfect way to ape the original's mouse controls, but using the d-pad to move your cursor and A to select feels good and works well. The building menu is opened with R and is equally painless to navigate.
  8. There's plenty to do early on while playing The Tower SP, but after three hours or so, you can literally watch it play itself.
  9. 40
    It's an amusing homage to the '90s, and too likeable to hate, but it's impossible to recommend to anyone but die-hard SimTower fans.
  10. Not overly hard to play, but this is a simplistic building/economic sim at best.
  11. The addictive gameplay hasn't aged, but the graphics and the almost non-existent sound effects certainly seem dated.
  12. 60
    The Tower SP is a good concept for a sim title, and the game is fun enough, for sim fans. It's moderate fun-factor shows that a sequel brought up to 2006's standards for depth and challenge would be excellent.
  13. netjak
    Sadly, this Sim game doesn't have much lasting value.
  14. Nintendo Power
    The foundation is there for a sound game, but the lack of options and activities can make The Tower SP feel more like a fixer-upper than prime real estate. [May 2006, p.91]
  15. A game in the purest sense, even if there aren't any bosses to defeat or coins to collect. You could have been playing this game for 10 years (and, as the dated midi rumblings prove, this game shows its age), and if you haven't yet, I've got to maintain that your GBA is the best way to experience it.
  16. 70
    Sim Tower is over a decade old, and looks it. But if you're looking for something a little more cerebral to play on your GBA (or your DS, for that matter), Tower perfectly captures the timeless, relaxing fun of building something vast and complicated, and sitting back and watching it work.

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