Avatar: The Last Airbender GameCube

User Score
6.5

Mixed or average reviews- based on 4 Ratings

User score distribution:
  1. Positive: 2 out of 4
  2. Negative: 1 out of 4
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  1. JoyceC.
    Mar 20, 2007
    10
    Bring to life an adventure of intrigue, deceit and revelation in Avatar The Last Airbender. Play as Aang, Katara, Haru and Sokka as you grow your team into an unstoppable force making discoveries in a thrilling blend of magic and martial arts combat. Use your fully customizable bending powers to master the four elements of Earth, Air, Water and Fire and explore the beautifully detailed Bring to life an adventure of intrigue, deceit and revelation in Avatar The Last Airbender. Play as Aang, Katara, Haru and Sokka as you grow your team into an unstoppable force making discoveries in a thrilling blend of magic and martial arts combat. Use your fully customizable bending powers to master the four elements of Earth, Air, Water and Fire and explore the beautifully detailed environments of the Avatar nations. Single-player game featuring unique martial arts style combat. Fully customizable "bending powers" mastering the four elements of Water, Air, Earth and Fire. Journey through all the Great Nations of the Avatar world. Enjoy environments and characters from the TV show plus never before seen enemies and creatures Expand

Awards & Rankings

#15 Most Discussed GameCube Game of 2006
Metascore
60

Mixed or average reviews - based on 10 Critics

Critic score distribution:
  1. Positive: 1 out of 10
  2. Negative: 1 out of 10
  1. AceGamez
    70
    For the game's younger target audience there is a fun, easy going action-RPG and light-hearted storyline waiting to be discovered in Avatar: The Last Airbender, and one that lasts at least a good six to eight hours with plenty of optional side quests, mini-games and unlockable content.
  2. The bottom line is that diehard Avatar fans will probably be disappointed with the superficial storyline that lacks the charm of the original show, and newcomers will have trouble finding interest in the loosely tied-together missions.
  3. Play Magazine
    75
    It's a prime example of the modern brand-endemic video game, focus-tested to death and then some. Whether you hold that against it or not is an individual decision. [Nov. 2006, p.83]