• Publisher: Atari
  • Release Date: Sep 13, 2002
Metascore
56 out of 100

Mixed or average reviews - based on 24 Critics

Critic score distribution:
  1. Positive: 0 out of 24
  2. Negative: 6 out of 24
  1. The controls, sans preloading, clutch work, etc., are a tad bare-boned, but work extremely well in the scheme of things with the emphasis placed more on cornering and picking the right lines for optimum speed. [Nov 2002, p.96]
  2. The controls, sans preloading, clutch work, etc., are a tad bare-boned, but work extremely well in the scheme of things with the emphasis placed more on cornering and picking the right lines for optimum speed. [Nov 2002, p.96]
  3. In it’s favor it has a solid variety of modes and offers an arcade experience without totally slashing realism but Freestyle mode only goes ¼ of the way and the invisible walls might have you ripping your hair out.
  4. In it’s favor it has a solid variety of modes and offers an arcade experience without totally slashing realism but Freestyle mode only goes ¼ of the way and the invisible walls might have you ripping your hair out.
  5. While this may be the best realistic motorbike game on the market, the tricks are too plain.[Sept 2002, p.163]
  6. While this may be the best realistic motorbike game on the market, the tricks are too plain.[Sept 2002, p.163]
  7. 64
    Brings nothing new to the table.
  8. 64
    Brings nothing new to the table.
  9. 62
    A slightly-upgraded version of the unremarkable "MXRider."
  10. 62
    A slightly-upgraded version of the unremarkable "MXRider."
  11. As a racer, it's decent; as a freestyle trick game, it sucks. [Nov 2002, p.134]
  12. As a racer, it's decent; as a freestyle trick game, it sucks. [Nov 2002, p.134]
  13. A perhaps otherwise decent game made boring by a complete lack of personality and a poor presentation.
  14. A perhaps otherwise decent game made boring by a complete lack of personality and a poor presentation.
  15. 60
    What Big Air Freestyle lacks in originality and trick accessibility, it makes up for in scope and replay value.
  16. 60
    What Big Air Freestyle lacks in originality and trick accessibility, it makes up for in scope and replay value.
  17. Personally it's a little too simplified for my tastes, but I could see how it might appeal to a more casual or younger race fan.
  18. 50
    Personally it's a little too simplified for my tastes, but I could see how it might appeal to a more casual or younger race fan.
  19. It's buggy, the gameplay modes are shallow, and the graphics don't save it.
  20. 43
    It's buggy, the gameplay modes are shallow, and the graphics don't save it.
  21. Invisible walls, unintuitive controls, an overgenerous landing ability and an overall sensation of direness that’ll make anyone who’s familiar with extreme sports games, find playing this one just dull.
  22. 42
    Invisible walls, unintuitive controls, an overgenerous landing ability and an overall sensation of direness that’ll make anyone who’s familiar with extreme sports games, find playing this one just dull.
  23. Unlocking new tracks is a tedious chore - and even then, the tracks all look too similar. [Dec 2002, p.228]
  24. 40
    Unlocking new tracks is a tedious chore - and even then, the tracks all look too similar. [Dec 2002, p.228]

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