Apr 29, 2013This is one of my favorite games on the Gamecube system.
The first thing that drew my attention to this game were the graphics. They look very good, even today. It has a very polished look, from the interface to the detailed characters. The biggest achievement is that the game manages to capture an anime look for its characters without using a cartoony style.
For some reason, though, the game wasn't very popular at the time of its launch. Part of this was a timing issue, I believe. The Gamecube was still new and everybody was expecting a lot of innovation.
It's true that it can be difficult even for me to find people that are willing to play the game with me. There are primarily two things that cause this reaction.
The first one is that there are big differences between the characters. Characters tend to have their advantages and weaknesses. If you select a character at random, it might behave in particular ways that can cause some confusion. The way the game was meant to be played is to start with the characters in the order they were listed in the menu. Start with Yugo and Alice and so on these "starter" characters tend to have covered all areas, with moves for all situations. Only after you become comfortable with them move onto characters such as Uriko and Ganesha, which are more specialized.
The second issue that seems to confuse new players is that the game is very combo-oriented. If you connect moves in the proper order, you can unleash a chain of 17 hits that seem impossible to stop. So it can be quite frustrating for the other player, as he presses buttons and realizes that he cannot do much during a combo. The game becomes very fun once your adversary learns to string combos too.
All in all, it is a very good product. Especially considering that it wasn't developed by a huge team with fabulous budgets.… Expand