Godzilla: Destroy All Monsters Melee GameCube

  • Publisher: Atari
  • Release Date: Oct 8, 2002
Metascore
73

Mixed or average reviews - based on 30 Critics

Critic score distribution:
  1. Positive: 14 out of 30
  2. Negative: 1 out of 30
Buy On
  1. Electronic Gaming Monthly
    72
    It's hard to top pummeling an opponent with a building you just ripped from its foundation. [Dec 2002, p.234]
  2. Play Magazine
    70
    The top dog in large-scale fighting. The fact that it's covered with melted Japanese cheese is merely icing on the cake. [Nov 2002, p.90]
  3. And while the game has a variety of game-play modes, they aren't very deep once you've mastered the basics.
  4. GMR Magazine
    70
    Godzilla & Co. wrecking cityscapes and each other, with support up to four players. What's not to like? [Feb 2003, p.96]
  5. Godzilla can't compete with top fighting games like DOA3, but then you'd be foolish to expect it to. It's probably going to appeal more to people who like monster movies.
  6. A little bit more polish would have helped this game considerably, but right now in its current form it more than satisfies my craving for devastation.
  7. Turns out to be quite shallow.
  8. One of the most fantastic things about the multiplayer mode is the complete absence of any slowdown, even when things are getting insanely wild with all four players and the military mixing it up on the screen.
  9. GameNow
    67
    What ultimately brings Godzilla: DAMM down is its repetitious nature...Regardless, hardcore Godzilla fans will eat this up. [Nov 2002, p.78]
  10. 60
    It almost makes up for that movie.
  11. The sense of scale is commendable. Trudging through heavily populated urban areas while stomping on and picking up buildings as though they were mere toys is strangely fulfilling, as is the act of devastating these areas, though problems begin to surface here.
  12. Cheat Code Central
    60
    The move list for each monsters is VERY basic, a button and a direction, and some button mashing in the hopes of making a viable string combo.
  13. The only real complaint is that the game is perhaps a bit too shallow. Most likely to be left as a rental for the masses, the game is nonetheless a fun and very original gaming experience.
  14. It definitely has an "Atari-esque" feel about it. But, unfortunately the rest of the game just isn’t up to scratch.
  15. If you can overlook the fact that the developers don't love Godzilla as much as you do, then you can easily spend several enjoyable hours with Godzilla:DAMM.

Awards & Rankings

#20 Most Discussed GameCube Game of 2002
#40 Most Shared GameCube Game of 2002
User Score
7.8

Generally favorable reviews- based on 24 Ratings

User score distribution:
  1. Positive: 8 out of 13
  2. Negative: 1 out of 13
  1. JohnN.
    Nov 2, 2003
    10
    Very fun, has lasting play value. Many games don't. You can put this down for a week and come back and it's still fun, exactly what Very fun, has lasting play value. Many games don't. You can put this down for a week and come back and it's still fun, exactly what I look for in a game. Full Review »
  2. Jul 21, 2016
    7
    It is fun and the game doesn't lack so much but the game is still flawed and who wanted a godzilla game anyways? But it IS atari so they doIt is fun and the game doesn't lack so much but the game is still flawed and who wanted a godzilla game anyways? But it IS atari so they do try to be the next activison but failed. Full Review »
  3. Jun 28, 2014
    8
    An easily accessible fighting game that almost anybody can jump into and understand. Players will need to beat the story mode many times toAn easily accessible fighting game that almost anybody can jump into and understand. Players will need to beat the story mode many times to unlock all of the monsters, but it doesn't take away from the fun of the game. The greatest part of DAMM is that you'll feel like you're really a giant monster; something that most Godzilla games prior to this one failed to capture. Full Review »