King Arthur GameCube
Metascore
60

Mixed or average reviews - based on 14 Critics

Critic score distribution:
  1. Positive: 1 out of 14
  2. Negative: 3 out of 14
  1. In the end, it does a decent job of bringing the massive battle formula to the King Arthur license. [Feb 2005, p.9]
  2. Numerous playable characters are a big plus, but the repetitive enemies and environments are not. However, I'm always a fan of good cooperative play, which this title successfully incorporates. [Nov 2004, p.149]
  3. 69
    The repetitive nature of this hack-and-slash title will eventually get the best of those who pursue it, and if it doesn't the unfair difficulty of some later levels probably will.
  4. One thing that I was kind of disappointed about with King Arthur is the fact that it goes by too damn quick. You basically hack and slash your enemies until the end, and that is pretty much what the game comes down too; hacking and slashing.
  5. Despite the fact that Krome Studios was able to translate the story, look, and feel of the film well enough into its offering, the gameplay is simply too lifeless and frustrating to hold your attention the entire way through.
  6. If you try to play the game through in continuous sittings you are going to get bored real fast. Despite the RPG elements and the various combat modes, the endless combat just wears you down.
  7. 60
    Most importantly, the gameplay feels just a bit looser and less controlled. That's not to say it fails -- it just could have been better.
  8. The lack of execution makes this a title to avoid.
  9. It's solid-looking, but terribly tedious and irritatingly hard at points. In co-op, it's better, but it's a still a long way from being good.
  10. It doesn't have the polish and unlockable extras of the "LOTR" games. [Jan 2005, p.138]
  11. 50
    While the uninspiring movie didn't help matters, it's the lethargic gameplay that winds up making King Arthur an equally disappointing game. Repetitive and frustrating, it fails to live up to the potential of its cinematic presentation.
  12. Another glitchy/stupid thing is the CPU AI. On occasions when surrounded and unable to attack the CPU character was literally just standing there, not helping.
  13. Game play can be summed up in one word-repetitive.
  14. 40
    And urgency is desperately what this game needs, but sadly doesn't have. Boredom is sure to set in during the very first level.

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