Numerous playable characters are a big plus, but the repetitive enemies and environments are not. However, I'm always a fan of good cooperative play, which this title successfully incorporates. [Nov 2004, p.149]
One thing that I was kind of disappointed about with King Arthur is the fact that it goes by too damn quick. You basically hack and slash your enemies until the end, and that is pretty much what the game comes down too; hacking and slashing.
Despite the fact that Krome Studios was able to translate the story, look, and feel of the film well enough into its offering, the gameplay is simply too lifeless and frustrating to hold your attention the entire way through.
While the uninspiring movie didn't help matters, it's the lethargic gameplay that winds up making King Arthur an equally disappointing game. Repetitive and frustrating, it fails to live up to the potential of its cinematic presentation.