Metascore
64

Mixed or average reviews - based on 25 Critics

Critic score distribution:
  1. Positive: 5 out of 25
  2. Negative: 2 out of 25
  1. The game is very challenging, and trying to collect all of the mini-games is rewarding. I will be playing this one even on my Revolution next year.
  2. 80
    For those of you who party religously, you won't be disappointed. [Jan 2006, p.80]
  3. 80
    It's better than the last game but not all that innovative. Of course, until somebody else steps up and makes a great party game, Mario Party's the only gig in town.
  4. Adds some nice new features to the tried-and-true formula. [Jan 2006, p.110]
  5. 75
    Mario Party 7 offers much love to everyone that will take it. The mic is accurate and responsive, no complaints there, though it would have been nice to have a few more mini-games that actually involved it.
  6. This is yet another sequel for the fans of the series that don't want anything more than a comfortable dip in the same old pool.
  7. The seventh iteration crams even more mini-games than you care to count, but sadly shies away from offering something truly innovative for loyal Mario fans.
  8. 70
    To its credit, the title delivers some fun new boards and mini-games, and the multiplayer experience is as robust and enjoyable as ever. But it in contrast dishes out a worthless single-player mode marred by tediously slow computer-controlled character interactions.
  9. For new players or rabid fanatics, Mario Party 7 is a respectable addition to the series. But for anyone expecting to have a great time with less than four people, this release can kill the party instead of starting it.
  10. Probably is the best game overall in the franchise to date, however it simply doesn't do enough new to warrant a definitive purchase.
  11. Unless there is a vested interest in this game, it is not really worth getting.
  12. Looks, feels, and plays exactly like every other Mario Party ever made. The new 8-player games, new boards, and new minigames aren't enough to differentiate it from anything else you've seen served up by the pudgy plumber and friends.
  13. It's not dramatically different from Mario Party 6 or, frankly, any of the other Mario Party games, but as a cheery collection of simple pick-up-and-play minigames that's well suited for younger and more-casual players, it still works.
  14. Takes you back to the world of minigames. It seems like the best ideas are already used, though. Only the mic games are slightly refreshing. [Jan 2006]
  15. Mario Party 7 probably is the best game overall in the franchise to date; however, even with that being the case it simply doesn't do enough new to warrant a definitive purchase.
  16. Basically Mario Party 6, but with less fun and [fewer] new ideas.
  17. The minigames are simply too short - newbies might find a game ending just when they've gotten the hang of it. [Jan 2006, p.125]
  18. The storyline is so lame that the game would have been better off without it.
  19. 60
    Doesn't offer up anything different here, with the exception of some new minigames and a freshly themed game board.
  20. 60
    And what's with all the text? One thing that continually aggravated our group of casual gamer test subjects (relatives we roped into playing) was the inordinate amount of text you need to wade through while you're playing.
  21. For the eighth installment we recommend a speed play option; until then the party will have to get along without us.
  22. There are plenty of better ways to do a bunch of crap with your friends that isn't ay fun and doesn't make any sense, like hiding batteries in people's shoes. [Dec 2005, p.178]
  23. This latest Party shows too many similarities to last year's part six, and not nearly enough improvements. Fans can dig in, but the rest of us need a livelier Party.
  24. 40
    The problem with Mario Party is this: the downtime is completely ridiculous. In a game where the sole purpose is to entertain you in a party-like environment, sitting out for periods of up to 10 minutes at a time, waiting for everyone to roll the dice, run around, shop for items, use said items, compete in stale, single-player mini-games, pointless microphone games and other random events drives one to tears of boredom.
  25. It's such a shame that Nintendo - the creator of Mario Kart, which is arguably the most fun you can have with platonic friends - just can't seem to sort Mario Party's problems out, even for the seventh instalment in the series. Roll on number eight, eh.
User Score
8.5

Generally favorable reviews- based on 23 Ratings

User score distribution:
  1. Positive: 4 out of 6
  2. Negative: 1 out of 6
  1. May 20, 2014
    10
    This game is awesome! The graphics are great for the game's time period, the minigames are very original, and the game board integration is well planes. I also love the 4-team party mode. This is my favorite of all of the Mario Party games! Full Review »