Metroid Prime 2: Echoes GameCube

User Score
8.8

Generally favorable reviews- based on 270 Ratings

User score distribution:
  1. Negative: 17 out of 270
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  1. JesusC.
    Mar 7, 2005
    4
    The game is fun with GREAT visuals but the backtracking takes away from the fun and the multiplayer is worthless. Overall the game is fun but that is sucked out by the repetetiveness. AND you can kill a metroid by running into a door!
  2. TomH.
    Aug 1, 2005
    3
    Badly designed old-school tat.
  3. MikeB.
    Nov 18, 2004
    2
    It's more of the same. I expected better from Retro.
  4. EthanR.
    Apr 16, 2006
    0
    This game is absolutely terrible. The controls are impossible to use the story mode is boring and bland. The graphics are the only descent thing in this game. It is the worst game I have ever played and do not play this game ever!
  5. Aug 29, 2015
    4
    Finally finished Metroid Prime 2 today.
    I give it a 4/10, but please read why.
    I enjoy exploration in video games but it has to be rewarding. It seemed like the items in Prime 2 were nothing more than elaborate keys to get to other locations. Most items were literal keys. While I get that's kinda the point to exploration games, in Super Metroid the grapper had utility on top of
    Finally finished Metroid Prime 2 today.
    I give it a 4/10, but please read why.
    I enjoy exploration in video games but it has to be rewarding. It seemed like the items in Prime 2 were nothing more than elaborate keys to get to other locations. Most items were literal keys. While I get that's kinda the point to exploration games, in Super Metroid the grapper had utility on top of swinging around. The hookshot in Zelda had hella utility besides going from point A to point B. The Screw Attack is the worst, as in Super, and pretty much every other metroid ever, the Screw Attack turned you into a spiral of invincible destruction. In prime 2, again, basically another key. It let you "jump longer" and had virtually no utility outside of that. But the worst part was, that each time you obtain a new "fun" item such as the morph ball, bombs, ect, they LITTER the area with doors and areas you can't reach until you get a DIFFERENT item. Like, haha, congrats you got this piece of **** bomb ball. Betcha wish you had spider ball tho don't cha? Guess you'll be back HERE again, won'tcha **** My final rant just deals with the lazy "get behind them" combat that is common with 90% of bosses and several VERY annoying enemies. It leads you to holding L to lock on, right or left on the stick to strafe behind them, and attempting to double-tap jump to quickly dash to the side. Problem #1: You can't see where you're dashing to. You take damage, fall off cliffs, hit walls, ect. Horrible. Problem #2: As you double tap jump, often times you simply JUMP up in the air, which actually SLOWS your strafing down causing even more frustration. Problem #3 is that it's hardly telegraphed whatsoever if you're far enough back behind the enemy to hit that precious weak spot, and if you miss, you'll take another 30 seconds to charge up another shot and by this time they've done their little 180 hop and are facing you again. Another problem is that the enemies rarely drop anything worth value (no exp) so by the end of the game when you have enough HP and armor, you're basically roaming the halls of the game going from point A to point B taking tiny amounts of damage the whole trip, completely ignoring enemies. Quality gameplay.
    That being said, the graphics were pretty and samus wasn't some crying whiny "I'm just a girl" sex object. She was samus. Seriously the art design and detail made up half of my 4/10 rating.
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  6. Apr 25, 2013
    2
    Most people like games because of gameplay, graphics, how hard it was... but this game is hard to get into. The first level involves running around with virtually no direction given, and the second is worse, as you have to look for several keys with even less direction. Funnily enough, if you could save whenever you wanted, it might get a 3, but it screws that up too. You have to backtrackMost people like games because of gameplay, graphics, how hard it was... but this game is hard to get into. The first level involves running around with virtually no direction given, and the second is worse, as you have to look for several keys with even less direction. Funnily enough, if you could save whenever you wanted, it might get a 3, but it screws that up too. You have to backtrack all the way to your ship to save. No thanks, this game is strictly for Sci-fi nerds. Expand

Awards & Rankings

#2 Most Discussed GameCube Game of 2004
#3 Most Shared GameCube Game of 2004
Metascore
92

Universal acclaim - based on 60 Critics

Critic score distribution:
  1. Positive: 60 out of 60
  2. Mixed: 0 out of 60
  3. Negative: 0 out of 60
  1. 100
    To match such thrill-a-minute environments, the level design, puzzles, and boss fights are all insanely original.
  2. Other than a few superficial tweaks and some vanilla, offline multiplayer, the rest is exactly like the first Prime.
  3. 90
    Whilst none of the levels quite match up to the stunning quality that was Phendrana Drifts, it is, as a sum of its parts, wonderfully evocative as a playing experience and induces the same level, if not more, of internal satisfaction that Prime achieved.