Metascore
77

Generally favorable reviews - based on 24 Critics

Critic score distribution:
  1. Positive: 16 out of 24
  2. Negative: 0 out of 24
  1. 89
    There's plenty of quick payoff, but there are many levels to master to that an expert player on the sticks will looking nothing like a rookie who picks it up and has a blast the first time.
  2. A good enough game, though barely anything has changed. It doesn't feel like it has been rushed, since it isn't buggy or broken in any way, but there's definitely a lack of proper maturation here that hinders the overall product.
  3. I wanted an NFL Street sequel that forced me to think and strategize in new ways. EA listened.
  4. It's sequel time and all NFL Street 2 can come up with on the field is one new move. [Feb 2005, p.113]
  5. 80
    Every bit better than the original, and in many shiny ways. The multiplayer is a blast, it looks great, the game modes are expanded exponentially over the first, and the game dances on the fine line of being fairly realistic without being too over-the-top crazy.
  6. Game play in the first NFL Street hampered on the difficulty on playing defense. This has all been fixed in NFL Street 2 as there are a larger amount of both offence and defensive plays that not only give you a chance of catching a player off guard for the easy score, but for that quick sack as well.
  7. Just like they did with "Def Jam: Fight for NY," EA Big ignored NFL Street's fundamental issues and instead added more flash and one or two new moves. While undeniably fun, EA Big has no right to call NFL Street 2 a sequel.
  8. 85
    It's this carefully guarded lack of realism that keeps the game fresh. While the multitude of moves are clearly wacky, they're never too over-the-top, and it all fits together in this surprising, tight package.
  9. 80
    Those expecting a completely revamped sequel will likely find the additions to be slight, but NFL Street 2 is nonetheless a great-playing game that's an unqualified blast with a few trash-talking, chest-thumping friends in tow.
  10. Although NFL Street 2 has managed to double the number of playable modes available for gamers, the large amount of recycled material and somewhat imbalanced or unnecessary tweaks make Street fail to live up to expectations.
  11. One of the most magnificently surprising titles of recent years. You don't need to know the ins and outs of American Football to enjoy it, it's infinitely more accessible than others in the genre and it manages to keep the whole 'Urban-Extreme' aspect to a tolerable level.
  12. What I liked most abou this title was how it managed to improve the already perfect control system from the original - especially with respect to Style Moves. [Feb 2005, p.79]
  13. Offers the kind of over-the-top, seesaw multiplayer experience that keeps you reminiscing long after the game concludes, but also has a deep, fun single-player experience, thanks in part to the new minigames. [Feb 2005, p.98]
  14. When played with a few buddies I whole heartedly recommend taking NFL Street 2 for a spin no matter your genre preference, but taken as a single-player experience – football fan or not – it's the old chant, "Try before you buy."
  15. A great game to play with friends online or off, but here's hoping the next iteration gives us more to do with the D.
  16. All the additions fall short of what I'd expect from a good sequel. [March 2005, p.105]
  17. The Wall Moves and 4-On-4 mini-games will be great incentives for anyone who wavered over buying the original but it isn't nearly enough reason for returning fans to reinvest.
  18. Visuals are nice and solid, with more background detail than its previous incarnation. The ideal post-Christmas treat for the NFL fan who has everything. [NGC]
  19. 85
    The sheer volume of the game is immense in size.
  20. The game suffers from being way too easy for veteran players, while it does still carry that pick-up-and-play function that was made popular with the old "NFL Blitz" games.
  21. Though NFL Street 2 does enough to entertain for an hour or two, fans of proper football, played with feet, are likely to find it quite dull.
  22. It's surprisingly tactical and entertaining, but keep in mind you can't design your own plays, create an awe inspiring franchise or even win the Superbowl.
  23. Feels very much like a downgraded mix of Midways "NFL Blitz" and "Madden."
  24. 57
    Yet another example of the dangers of one publishing company gaining a monopoly over a particular genre. The experience becomes homogenised and the resulting games become soulless products devoid of any indication.

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