- Publisher: LucasArts
- Release Date: Dec 7, 2002
- Also On: PlayStation 2
- Critic Score
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Oddly enough, hunting down targets isnt integral to gameplay, it's completely optional.
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There's not a lot of depth to it and the gameplay is repetitive but it's still a whole lot of fun and there are enough distractions to keep you entertained and interested right until the end.
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The two versions are identical in most ways, however the GC graphics are slightly better. The colours are sharper and more vibrant.
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The extra-large level maps offer vertiginous expanses to traverse, and since half the game forces you to zip from ledge to ledge, this leads to nagging depth-perception problems. [15 Nov 2002, p.143]
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Releasing Bounty Hunter is tantamount to being held down while someone farts in your face. [Feb 2003, p.101]
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I can't shake the feeling that Star Wars: Bounty Hunter started off as a grand and ambitious project that got pushed out into space before it was ready.
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70The targeting system is well executed, but the camerawork is not. In enclosed areas it can go ballistic, often pointing in a direction that obscures your enemies.
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Lucas Arts impressed me in some areas (graphics and concept), while disappointing me in others (sound and of course you cant forget, nauseating camera anglesIve ridden roller coasters more stable than the camera was!) with this title.
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Fantastic sound, great graphics and easily some of the best cinemas yet seen in a video game.
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65Even though the game's overall execution leaves something to be desired, Bounty Hunter has its good points, and the GameCube version is markedly better than the PS2 release.
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59A flawed, boring game design that fails to capitalize on the inherent coolness of its theme and character.
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90While the game is a bit on the linear side, it does a fantastic job of telling an interesting original story.
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83Strong presentation and story coupled with a tight control scheme, satisfying platformer elements and huge worlds to see and conquer, more than make up for any shortcomings.
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There's no precise way to target your prey, so shooting a single enemy from a crowd is nearly impossible. [Feb 2003, p.153]
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85Gets down to the gritty details of being a bounty hunter in Star Wars and creates an extremely fun experience for the player... Looks good, feels good, and sounds exactly like Star Wars.
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Jango Fett is quite possibly my favorite character in the current trilogy, and I think it was an absolute genius idea to formulate a game around him... The game, on the other hand, just kind of wallows in mediocrity.
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Well presented, but a bit uninteresting, repetitive, and limited. Most of the game is just running and shooting at enemies with the auto-targeting, which isn't amazingly fun.
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Flat control, annoying fish-eye perspective, and a schizophrenic camera that never settles down. [Jan 2003, p.80]
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72A painful save system demands countless restarts and all but assures general frustration. On the whole, Bounty Hunter establishes itself as a worthy, yet flawed offering.
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The main problem with Bounty Hunter is that it wont be long before youve seen everything the game has to offer and its not the sort of adventure that youre likely to want to play through more than once.
User score distribution:
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Positive: 3 out of 3
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Mixed: 0 out of 3
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Negative: 0 out of 3
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JoeyK.9
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Anonymousguy9