Generally favorable reviews - based on 55 Critics

Critic score distribution:
  1. Positive: 55 out of 55
  2. Mixed: 0 out of 55
  3. Negative: 0 out of 55
  1. 87
    A shining example of connectivity done right. It succeeds where "Crystal Chronicles" failed, providing a solid reason as to why four player should go through all the trouble of hooking up four GBAs to their GameCube.
  2. 90
    A unique and utterly enjoyable experience; and thankfully, this is true whether or not you've got three friends around to enjoy the adventure with.
  3. You have to have some serious hardware to play Four Swords Adventures the way it's supposed to be played, but if you can manage that, you'll find it's one of the better reasons to own both a Gamecube and a GBA.
  4. Every single moment of Four Swords is magically familiar and every single moment is dazzlingly fresh...Whether being experienced in the competitive, co-operative cackle of multiplay, or the captivating atmosphere of singleplayer, the extraordinary virtues of the game itself remain the same. [May 2004, p.96]
  5. It's hard to fathom how a game that speaks through elementary text, not voice, with characters that look like the once I drew on my Trapper Keeper in fifth grade (barking such eloquent lines as "Link, did you defeat that giant stone eye-thing?), can still hold me captive. But, somehow, it does. [Aug 2004, p.55]
  6. This is the best four-player game since the original "Gauntlet" and the resulting fun is worth the effort.
  7. The top-down 2D look of Four Swords Adventures seems anachronistically simple -- and yet, it's still among the very best Nintendo games, and certainly the current high-water mark of GBA connectivity.
  8. Innovative and absorbing for one or more players. It's a much deeper and more satisfying experience than "Four Swords" for the GBA. [July 2004, p.118]
  9. Amazing. Not only does it introduce a much-needed change in the story, it gives the series a breath of fresh air with some interesting concepts.
  10. Designers really worked hard to make each level unique and interesting. Aside from the so-so graphics everything in Four Swords is done extremely well and extensively thought out.
  11. 90
    It's the beauty of the unique multiplayer that pushes Four Swords amongst this generations best games. An essential addition to any GC collection.
  12. An excellent multiplayer adventure. The levels are suitably compact and the team-based puzzles are interesting. [Jan. 05]
  13. It's fluid action all the way, absolutely no problem to pick up and learn for even the most novice of gamers, striking to look at and lengthy enough to keep you going for months. And we've still not played it in English. [JPN Import]
  14. The only real thing missing are side-quests, but that's made up for with a solid 15 hours of gameplay within the title's story mode. [Sept 2004, p.7]
  15. A fantastic game that uses the GBA link in a meaningful way, turning a pretty good single player game into an over the top joy to play multiplayer experience.
  16. An obscure Zelda game that's demanding on your pockets - but it's one of the finest multiplayer games ever. [NGC]
  17. Imaginative and brilliant - exactly as every Legend Of Zelda game should be. The GBA-connectivity angle just makes things even more magical.
  18. 88
    It's not an epic adventure, it's not a classic Zelda game, but it is a fast-paced, fun multiplayer experience that manages to be visceral, exciting, and thoughtful all at the same time.
  19. Many clever obstacles, opponents and switches demand co-ordinated effort.
  20. If Nintendo gives us more of this fun, we won't have to shake our heads in disappointment every time the word connectivity is mentioned in a sentence.
  21. 90
    One sure-fire classic in the making, one surprisingly entertaining competition section and an average battle game...Go on, treat yourself to a slice of 2D magic and show that once again, some of the best multiplayer experiences don't have to be online. [JPN Import]
  22. 90
    It's just a shame that you need GameBoy Advances to play through the multiplayer part, it would be a lot better if players could use other GameCube controllers.
  23. A mixture of numerous ideas and seemingly unrelated modes that melds to form an exquisite game. Zelda is ever changing, and this iteration sees the dream of true connectivity come to fruition for Nintendo while bringing a fresh face to the series. [Import]
  24. It is best with four friends though: my girlfriend, two other friends and I discovered this after we lost 10 hours of our lives in one sitting. If that doesn't say something about this game, nothing else will.
  25. A multiplayer classic, for those with the hardware. A fairly decent game for everyone else.
  26. A nice single player game, but a great multiplayer game. [Multiplayer review]
  27. More than a game that Zelda fans or even action RPG gamers will like. This game is easy to learn, innovative and can appeal to people of all ages. The use of GBA connectivity and all of the extra mini games just fills this game to the brim with replay value. [JPN Import]
User Score

Mixed or average reviews- based on 50 Ratings

User score distribution:
  1. Positive: 16 out of 19
  2. Mixed: 0 out of 19
  3. Negative: 3 out of 19
  1. Jan 28, 2014
    Excellent on single player. Graphics and sound are incredible. It's retro like if a sequel to Link to The Past were released on 32bit (PSX/Saturn). I feel so dumb not having this game before. No Gba or extra cables are needed to singleplayer. The mission structure gives this one a Arcade-ish gameplay, with more challange than your usual Zelda, and no endless storytelling. The only reason not giving this a 10 is that I cannot play the multiplayer. And I envy those who did play 4-player. Full Review »
  2. Jun 9, 2013
    It may be one of the most difficult games to organise (every player needs their own GBA and link cable) but Four Swords Adventure is one of the most enjoyable co-operative, and sometimes competitive, multi-player experiences available on home consoles.

    Imagine a four player version of A Link to the Past and you aren’t far off. Each player controls their own different coloured Link using their GBA, when they enter a building or cave for example the play switches to their GBA and no one else can see what they are up to. Working together is therefore vital to solving the games puzzles as well as defeating the toughest enemies. Brilliantly however each player is also trying to collect as many gems as possible for themselves. This leads to some fantastic moments when, having just spent twenty minutes working together to proceed through a level, all friendships are forgotten as you throw your mate of a cliff in order to collect the 200 rupee gem that has just been discovered.

    As a single player experience that are better Zelda games available but if you can find three GBA owning mates Four Swords Adventure is a game not to be missed.
    Full Review »
  3. Dec 24, 2011
    Want to play a great game with your friends? Have a Wii or a Gamecube sitting around? Perfect! Look into any other game BESIDES this one! In order to play with friends you will need 4 GameBoy Advance's and 4 GBA to GameCube link cables. Everyone has that sitting around right (sarcasm)?

    Now I remember why I never played this back in 2004. THIS GAME WILL NOT PLAY WITH 4 REGULAR GAMECUBE CONTROLLERS! Thanks Nintendo!
    Full Review »