- Publisher: Ubisoft
- Release Date: Sep 27, 2005
- Also On: Mobile, PC, PlayStation 2
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85And to top it all off, Lockdown features Lifetime channel–style scenes that do their damnedest to to make you think of your squad mates as real pals instead of the "meat shields" they really are.
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78With a lengthy yet entertaining campaign mode, Rainbow Six: Lockdown manages to pull off the best Rainbow Six game on the GameCube.
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76While still a worthwhile shooter, Lockdown's overall feel may leave longtime fans wondering if the developers have finally strayed too far from their roots.
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It's a lackluster, repetitive experience that will only appeal to the most Clancy-crazed gamer. It's not terrible or broken, but I've been doing the same thing, with the same problems and frustrations, for years. [Nov 2005, p.141]
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74Doesn't live up to the goals the team originally set for itself, but despite not being a great or impressive game, this new version still isn't all that bad. It's just not all that good; nor is it nearly as good as the previous iterations in the series.
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As an action game, it's intense and fun; as a tactical game...well, it's not one. [Nov 2005, p.114]
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60Lockdown has a steep learning curve and an unfair difficulty level for all players not intimately familiar with the Rainbow Six setup.
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60It will attract new fans to the franchise with it's fast, arcade action. It will deter old fans with it's fast, arcade action.
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