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Mixed or average reviews - based on 5 Critics What's this?

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  • Summary: Blast Off is an interstellar arcade game featuring gravity fields, lost astronauts and bizarre planetary systems.

    Use your rocket ship to rescue astronauts and carry them through the warpgate to safety.

    But be careful! The ever-present force of gravity can help you on your journey, but
    can also bring you crashing down.

    Each planet and celestial body within a level has a gravity effect which must be accounted for. This gravity must be used to the player’s advantage in combination with rocket boost power and directional control.

    Various hazards must be avoided, and if the ship crashes into an object the mission fails.

    - 45 missions across four difficulty settings.

    - Planets and Asteroids will have gravity and attract the ship, allowing players to float around the level.

    - Black Holes will attract the ship with even more ferocity.

    - White Holes have a reverse gravity field, pushing the ship away.

    - Mission success is ranked on several factors: remaining fuel, remaining air, astronauts collected.

    - Awarded Silver, Gold or Brick medals based on final mission outcome.

    Good luck and Blast Off!
Score distribution:
  1. Positive: 2 out of 5
  2. Negative: 0 out of 5
  1. Feb 4, 2011
    The arcade-style nature of this release should make it appealing to most anyone, regardless of whether or not you especially like puzzle games.
  2. Feb 4, 2011
    Blast Off is a perfect game for the iPhone with quick load times, brilliant touch controls and Openfeint integration. It gets my total recommendation even though more content would be appreciated.
  3. Feb 4, 2011
    Recently making its way to the iPhone, Blast Off is nearly identical to its PSP counterpart, with the control scheme as the main differentiator.
  4. Feb 4, 2011
    Blast Off is fun while it lasts, but you'll quickly move on to other galaxies once you're done.
  5. Feb 4, 2011
    This physics game isn't all bad, but the gravity-based gameplay needs to be tweaked before it can really be fun.