Generally favorable reviews - based on 17 Critics

Critic score distribution:
  1. Positive: 10 out of 17
  2. Negative: 1 out of 17
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  1. Apr 17, 2012
    Burnout Crash! thinks big with its large maps, huge explosions and crazy mix of mayhem-inducing bonuses; it's fun, but mindless and the perfect distraction for those after some simple fun.
  2. Apr 12, 2012
    While the console version is good, Burnout CRASH! feels right at home on the iPhone.
  3. Apr 18, 2012
    Sure, there is a sense of random luck to the whole thing, and at times you look like a crazy person flicking at your iPad. But, in a way, that is its charm.
  4. Apr 13, 2012
    The almost puzzle-like gameplay of figuring out how best to cause the most destruction is simple, complex, and satisfying in every way.
  5. Apr 13, 2012
    Despite having no real online or real-time multiplayer, Burnout Crash is totally addicting and lends itself perfectly to that "just one more time" mentality that is perfect for mobile gaming. And for only $5, this is a far better value than the XBLA version.
  6. Apr 12, 2012
    While seasoned players may find that Burnout Crash! is a little lighter on content than they would like, the game is certainly a blast while it lasts and if you're up against friends on Origin the Autolog can get very competitive.
  7. Apr 12, 2012
    Burnout Crash perfectly embodies the horrid cliche of "Easy to learn, but difficult to master." It'll only take you a few tries to get a handle on the game physics, but actually learning the nuances of where to try to stack up cars on each intersection and how to position your own car to not mess up existing piles almost turns Crash an entirely unexpected physics puzzle game, especially if you jump into it expecting something like previous Burnout titles.
  8. Jun 19, 2012
    On IOS Burnout CRUSH! is perfect, managing to convince even those who had been unenthusiastic about the home console version.
  9. May 14, 2012
    It feels a lot like eating junk food - not a lot of substance, it attacks your senses in different ways, not particularly good for you but great while it lasts - but afterwards, the satisfaction does not stay around for very long. All in all, a nice fun diversion of a game
  10. Apr 25, 2012
    EA and Criterion were wise to include the well-received Autolog from games past, giving players the opportunity to keep track of other people's scores and challenge them outright to ascend the leaderboard. It worked remarkably well in the Need for Speed series, and it's a welcome addition here as well.

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