Pros-
The Mixes, Maxes, and even Individual Mixels have unique ablities.
Catchy Soundtrack (The Spikels Land action theme especially oh my god I can't resist).
Neat concept.
My favourite Mixel, Slumbo, can be rescued in the very first level of Fang Gang Land (I just love how he can be rescued without spending ice ages)
Multilingual.
The Codes; a way to unlock the third ability of the associated Mixel.
Cons-
Gameplay is a little repetitive at times.
As some user here said, upgrading towers to max level is almost impossible considering the figurines can only be obtained in "Extreme Chaos" difficulty.
Pathetic Bugs (not as bad as Mixels Rush though)
No Ending; to be honest, this isn't a very main drawback. But how the hell, even after spending hours, rescuing all 27 Mixels, can this game NOT have an ending? I still roam around the game after rescuing everyone though.
Conclusion-
Calling All Mixels is still a great game overall, and I am happy that I've finally been able to play this game after trying to figure out how FOR THREE ENITRE **** YEARS. There are a lot of missed opportunities though tbh, which prevent this game from getting a solid 10/10.
Pros:After Rescue Rescuing Hoogi I have arrived at the Wiztastics Land and helped my Favorite Mixel Scorpi which is on The Magic Keys and I love the Spikel Land because of its beautiful theme.
Cons:The Third of Frosticon Land is so awful because of that giant door of ice and I don't wanna be in the Frosticon Land because of that stupid level.
I like this game more often than I hate it.
I'm just going to start off with the best things first:
This game's soundtrack is unironically great even if it mostly consists of 30 second loops I never get tired of it. The worlds are imaginative but sadly get Dill after a while because there is barely and Variation between the levels. Overall still a fine appearance for a mobile game.
With the gameplay is where the game falls apart a bit.
Levels May give you different quests to make you think you're doing something different, but 90% of the time it's just going from Place A to Place B over and over while fighting Nixels here and there. And speaking of the Combat it's really nothing extrordinary and the Main Gimmick of the Game, the mixing of the characters, adds very little to the gameplay as you pretty much just get a free win once you use the ability.
Play If you want but nothing I'd recommend. If you are a Fan of the Mixels Toys or TV Show this one might be worth checking Out If you can get the game to run somehow.
Pros: The Game Has Fine Models And Textures I Guess. Also Magnifo, My Favorite Mixel Can Be Rescued In The First Level In Glorp Corp Land. With The Series 3 Update, The Nixels Less Likely Invade My Outpost In Infernite Land, Electroid Land, And Cragster Land.
Cons: Sometimes When Major Nixel Jumps High Up In The Sky, He Wont Go Back Down. Upgrading Towers To The Max Level Can Be Difficult Because They Need Ceramic Toys, Which Are Impossible To Find In Easy Peasy Difficulty. A Mixels Level 5 Power And Level 10 Power Is A Short Cubit Grab, Some Areas In Each Land Require A Specific Mixel To Rescue The Other Mixel. For Example: I Need Krader To Rescue Teslo.
I Like This Game Sometimes And I Hate This Game Sometimes.
Would not recommend.
Do you want a Money Grabber, a boring game, and a Bad Show?
Calling All Mixels is a game for you! from the unoriginal minds of cartoon network, this Money Grabber than a game has Walk around with not good controls. with bland characters. I know characters don't count. but really?