Dotman iOS

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  • Summary: [+] PLAY, BUILD, SHARE. [+]Dotman was a simple farmer. Transfigured by destiny into an elemental form, now he must survive a limbo world. :: HOLIDAY LAUNCH SPECIAL ::Dotman will be free to download for the next few weeks as a special gift to all our fans!Dotman has a continuous, free-running[+] PLAY, BUILD, SHARE. [+]Dotman was a simple farmer. Transfigured by destiny into an elemental form, now he must survive a limbo world. :: HOLIDAY LAUNCH SPECIAL ::Dotman will be free to download for the next few weeks as a special gift to all our fans!Dotman has a continuous, free-running movement and automatically navigates some ojects.Touch the screen to stop. Drag down to crouch-pause. Swipe anywhere on the screen to jump or roll. The direction and distance of Dotman's movement is determined by your swipe.The game begins in your own "home space", where you can freely explore and experiment with the controls. Dying and regenerating has no penalty here. When away from your home space, regeneration costs one red berry. In your home space you can also add, remove and manipulate structures to create your own challenges. Select EDIT mode in the home pause screen to view the basic editing tools. Each new structure costs one red berry to create. Erasing structures returns a berry. Toggle between red and white berry editing to view any available special objects or style tools.Select ADD mode to add more special objects or styles to your library, or to purchase special berry plants which continuously grow new red berries. Adding an object or style to your library costs one white berry.The glowing, white Soul plant in your home space is your source in limbo. Use it to travel to other levels. Completeing local levels unlocks more levels and special objects available to be added. When logged into Game Center, use the portal level button to share your level and play in others shared home levels.By reaching the Soul plant in another player's home level, you will collect a special white berry and add a completion count to the Game Center leaderboard.Send us your comments and love on facebook.Look out for other incredible things coming from Tenfold Games.Credits -Game Design - Peter Von Buskirk, Jeff Von BuskirkOriginal Game Engine - Peter Von BuskirkPriciple Programming - Jeff MeadorTitle Screen Music - Dwight VanTuylLevel Design - Jeff Von Buskirk, Peter Von BuskirkSound Effects - Jim AndersenOriginal Character - Peter Von BuskirkUI Design, Graphic Design, Character Art - Peter Von BuskirkSpecial Thanks to Jim Andersen, Colin Campbell, our wonderful and enduring wives and all our friends and family_ Expand
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