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Generally favorable reviews - based on 4 Critics What's this?

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  • Summary: *** Selected by Apple as one of their 30 “FAVORITE GAMES”, for the App Store’s 1st year anniversary ***

    *** VIDEO *** See it in action at: toucheliss.com *** PRAISE *** "A Puzzler That's Perfect for the iPhone." Touch Arcade “What might be the
    *** Selected by Apple as one of their 30 “FAVORITE GAMES”, for the App Store’s 1st year anniversary ***



    *** VIDEO ***

    See it in action at: toucheliss.com



    *** PRAISE ***

    "A Puzzler That's Perfect for the iPhone." Touch Arcade

    “What might be the future of gaming.” TUAW

    "One of the most essential games for the platform." Boing Boing

    “Eliss is every bit as bold and fresh as Pong, Pac-Man or Tetris were when they first came out.” Pocket Gamer

    "A sublime techno-toy." AppleInsider

    “Eliss is brilliant fun.” Indie Gamer

    “Eliss comes as a breath of fresh air.” Cult Of Mac

    "There isn't another game like Eliss -- she's one in a million." Offworld


    Nominated for the IGF ‘Innovation in Mobile Game Design' award.



    *** DESCRIPTION ***

    Eliss is a groundbreaking game that uses multi-touch in a way never before seen. Your job is to keep up harmony in an odd universe made of blendable planets. Touch-control multiple planets at once, join them together into giant orbs or split them up into countless dwarf planets, and match their size with the squeesars. Wipe off the stardust, resist to the attraction of the vortex and other space phenomena, and slow down the passage of time. Each of the 25 levels will require creative ways and strategies in using your fingers. Warm up your hands, you’re up for some serious finger gymnastics in the bizarro galaxy.

    Eliss Lite contains 3 fully playable sectors (out of 25 from the full version).



    *** MORE PRAISE ***

    Overview of the press reviews at: toucheliss.com

    “There's no game in the AppStore that uses multitouch so fully. [...] Eliss is not to be missed.” Touch Arcade

    “Eliss is the kind of game that gets me excited about the iPhone as a game platform.” 1UP

    “Eliss is every bit as bold and fresh as Pong, Pac-Man or Tetris were when they first came out.” Pocket Gamer
    “The multi-touch controls are a revelation—probably the best example we’ve seen.” Cult Of Mac "Some of the best use of multi-touch that I have ever seen." Bytejacker “It cannot be stressed enough that good visual and sound production can elevate a great game to a sublime one; and that's what Eliss is, a sublime techno-toy.” AppleInsider
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Score distribution:
  1. Positive: 3 out of 4
  2. Negative: 0 out of 4
  1. May 1, 2012
    100
    Eliss is a fantastic puzzle game that makes the most of its platform.
  2. May 2, 2012
    90
    The entire package of Eliss is a delight. The art design has that retro feel that is not only the flavor of the day, but also fitting to the model of the gameplay.
  3. May 2, 2012
    90
    Quotation forthcoming.
  4. May 1, 2012
    70
    Eliss gets everything right, except for the difficulty curve. If it's an extreme challenge with charm and polish you are after, look no further.
Score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Jan 19, 2012
    9
    "This puzzle game is frickin' visceral man!"

    I didn't understand at first, but that was before I'd played Eliss. Now that I am enlightened. I
    "This puzzle game is frickin' visceral man!"

    I didn't understand at first, but that was before I'd played Eliss. Now that I am enlightened. I see the truth.

    Squeesars fill my mind as I dream. Quaint electronic blips tickle my eardrums as I furiously keep my planets apart, like an ocd child separating peas and mashed potatoes with a fork. Suddenly a supernova explodes in glorious wonder. Boop. I'm snorting stardust like Vincent Vega. The half-filled colored bar at the top of my vision is my goal, my only purpose. The sun is my enemy. My planets are being pulled into the void. They collide. I feel their pain and I scream. I will try again. The bar must be filled.
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