- Publisher: Warner Bros. Interactive Entertainment
- Release Date: Apr 3, 2013
Mixed or average reviews- based on 23 Ratings
Apr 15, 2013Injustice: Gods Among Us is LITERALLY the same g*****n game as Final Fantasy All The Bravest. With one exception it is more difficult and it can take up to 8 minutes for a single piece of energy to regenerate when most battles cost 2-4 energy and unlike All The Bravest where you can wait and just continue the fight from exactly where you left off if your characters die, in THIS you have to restart the whole match which means theoretically battles in this need strategy. The only problem with that is their isn't nearly the finesse for such endeavors. (I have blocked maybe 10 attacks total in 5 hours of playtime) I payed $15 real world dollars just to unlock Bane who is only slightly better than the Flash starter....Injustice: Gods Among Us for iOS is the most cynical cash grab of a game I have ever seen with content based around paying money to get what ultimately amounts to character skins and the ability to just play the game. A horrible game that uses a license so poorly and in such a manipulative way that it has already discounted from the quality of the source material as a whole for me. As such this game is a huge waste of time and I IMPLORE EVERYBODY TO IGNORE IT. My first 0/100"… Full Review »
Jan 4, 2014Injustice: Gods Among Us has the potential to be one of the greatest fighting apps ever made. However, even with the creativity in character designs and arenas, there is nothing to really get engaged in. Like most of the DC apps, the game gets repetitive within the first hour of playing, using delays between fights to coerce fans into buying upgrades and boosters. This game is the biggest example of greed hidden in design. Once you reach a certain point in the game, it becomes impossible to win fights simply because of the unfair tiers for the different characters: gold, silver, and bronze. The higher level is significantly better off than the lower ones, and normally too expensive to buy. So, unless you want to repeat the beginning levels for hours to gain coins and eventually buy a useful character, there is really no point to playing this game. Once again, DC ruins a potentially addictive fighter due to their own selfishness. As a fighter, it's fun and the characters each feel unique and stylized. But the game is too repetitive, and too focused on profit over content, to forgive.
5/10… Full Review »