The idea and mechanic behind Mudd Masher is simple enough to easily pick-up and play, whether on a commute or at home. However, as the few minutes of playing become hours, the mechanic withers away into a repetitive and boring slog that rarely has anything to keep playing for except a tile-counter. The finger-swiping mechanic isn't always accurate, as the sprite-based character sometimes jumps in the opposite direction to the swipe, while scaling large procedurally-generated stages to combat the monsters becomes a chore with the larger stages. The base ideas in this game are good, and, with a lot of fleshing out, has the capacity to greatly improve if future updates are released.