While it may not have the most captivating of storylines, the game itself is fun and addictive. It’s a great way to kill some time – no pun intended – and may leave you muttering things under your breath that make others question your sanity. Plus, you can count on new content being added in the future, which will increase the game’s replayability and won’t cost you a cent.
It has a solid concept, but it does need some improvements here and there. We had fun playing it, though, and we're already looking forward to playing a sequel with some fixes and tweaks.
Party Hard combines the killing playground of Hitman with the styling advise of Hotline Miami. To creatively disturb parties in a very bloody way is a lot of fun, but it does get boring pretty quickly as well.
When you’ve wasted 15 minutes watching two pixel people chat each other up but never move to the bedroom to seal the deal; it’s these scenarios where getting caught by the cops or feds becomes a frustration instead of a punishment. It’s almost like some people don’t want to get murdered. Rude.
Party Hard is not a game that rewards players who take chances or attempt to learn the layout of levels, since the developers randomize the stages after each failure. Trap elements, items, and victim gathering points change every time. There's no value in practicing techniques when there's no guarantee players will have a chance to use them.
I think it's very awesome! Fun! Fun! And Fun! I like it. I have not seen most graceful and crazy dance club ever. This game made me very happy indeed :).
Party Hard is a fun, yet flawed game. To my estimation, it's only major game-spoiling flaw is that it's random. Randomized NPC behaviour, randomized setup within the same level, randomized obstacles, etc.
The game reminded me of an old, yet classic, game "Commandos: Behind Enemy Lines". Practically the same concept, yet a very different execution. Imo, the Party Hard developers didn't want the game to be predictable, and that's where they shoot themselves in the foot, as Party Hard may sometimes be frustratingly random.
The game should've been like Commandos: predictable, yet diverse, difficult and interesting. Party Hard is just... random.
Not bad game. Like the concept, but the game a bit repetitive. There are 12 levels and after the 3rd/4th one, they feel quite the same. The game is not very difficult, so you can beat all 12 levels in 5-7 hours or so.
The only difficulty of this game when have to kill about 60 people, but using environment tricks you can kill 25-30 at most and then you should track the rest 30-35 people wait when they separate from the group and kill 1 by 1. If not this waiting and tracking 1 by 1 you could easily beat this game in 2-3 hours.
It is not a bad game, but fo party game sometimes it is quite boring.I like the soundtrack, graphics, idea, and gameplay from this game. But for its repetitiveness and boring moments, it deserves 7 at most, in my opinion.
I saw Party Hard, and I immediately knew that it would fit my inner completionist like a glove. You basically have to go around a 2d plane, collecting moving dots. If you collect all the dots you win but if you collect dots too quickly you have to start over.
A fun idea that's horribly executed. The music is annoying from first listen and it's only a 15 second loop. The AI is horribly inconsistent, sight lines are impossible to guess. The story is.. at least you can skip it. And there's zero reason for the randomization of levels.