Generally favorable reviews - based on 17 Critics

Critic score distribution:
  1. Positive: 10 out of 17
  2. Negative: 0 out of 17
  1. Jul 8, 2012
    There's a lot of fun to be had in the game without spending any money, since you can find bux floating around and you'll earn some with every level.
  2. Jun 20, 2012
    Pocket Planes addresses the main concerns I had with Tiny Tower in the long-term: that there wasn't much of a point to the game, and little goal to attain. Pocket Planes is much more involved, with concrete goals, but still keeps the principles that make NimbleBit's social titles so fun and addictive. Even haters of 'social' games need to give this a shot.
  3. Jun 14, 2012
    There's a lot of things going on in Pocket Planes. There's simulation, there's strategy, and then there's the world that you've created and the people you might have interacted with along the way. While it's probably true that the game's mechanics will only keep your interest for so long, there's a lot of game here to like. More importantly, though, Pocket Planes is just ... fun. Game business doesn't need to inform game design, after all.
  4. Jun 20, 2012
    Even sharing a similar formula, Pocket Planes is a much better game than the previous Tiny Tower, featuring an intuitive strategic gameplay and huge amounts of content for a free-to-play.
  5. Jun 14, 2012
    Nimblebit has once again dropped you in the middle of a universe that feels like it was built just for you, and filled it with a deeper, more compelling mission. If you love strategizing, organizing, building something, and watching it grow, you'll love this game. Oh, and fun. If you love fun.
  6. Jun 14, 2012
    The game contains an intriguing blend of strategy, management and under-the-hood tinkering, and in contrast to the deceptive Tiny Tower there's much more genuine depth to the game beyond a superficial appeal to obsessiveness. Whether you felt burned out by that game or not, we highly recommend you try out NimbleBit's brand new addiction.
  7. Jun 14, 2012
    Pocket Plane is a perfect example of a freemium game done well, an addictive time sink that sucks you into its simple routines and refuses to let go.
User Score

Mixed or average reviews- based on 21 Ratings

User score distribution:
  1. Positive: 5 out of 7
  2. Negative: 0 out of 7
  1. Aug 2, 2012
    Pocket Planes is exactly what free-to-play games should be. There is of course the possibility of using real-life money to buy in-game currency, but this option is far from obligating players to pay. It matters much more on how you're building your airline than how many real life money you spend on the game; and creating your own airline is a lot of fun: you will have to think a lot on what kind of aircraft you have and where your airports are placed. Events are a brilliant idea of Nimblebit and a great way of earning bux and money without having to wait a lot or having to spend real money. I give this game a 9 only because I think it may be a bit boring to just wait for your flights to arrive and the leveling system may block you from growing faster due to its airport limitations per level, but as this game is free and a lot of fun, everyone with an iOS device should give it a try. Full Review »
  2. Jun 17, 2012
    I like trains
  3. Dec 31, 2013
    This clever little in-your-off-time game is free, nice, and doesn't require obscene quantities of cash to find nice. Buy, fly, and deck out your airline, buy airports, do events, anything a clever tycoon would want to do. Not much action or effort needed, as flying planes is a tap of the finger, but be wary, the game can be addicting. Pretty unique.

    It's also free, so go ahead. You've got nothing to lose, except maybe dozens of hours of your life.
    Full Review »