Run Roo Run iOS


Generally favorable reviews - based on 20 Critics

Critic score distribution:
  1. Positive: 16 out of 20
  2. Negative: 0 out of 20
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  1. Aug 26, 2012
    The only downside to the game is that the "Extreme" levels must be completed in order to get the real ending, and a few of them seem impossible for a human to complete.
  2. Mar 9, 2012
    With Run Roo Run 5th Cell continues its position as a developer with an eye for interesting aesthetic. Despite its extremely easy initial levels, the last part of the game offers some small amount of platforming fun.
  3. Feb 8, 2012
    5th Cell got its recognition with Scribblenauts on the DS. With Run Roo Run, the studio seems to aime at creating the next Angry Birds. The only action you'll perform while playing the Kangooroo Mom looking for its baby : jump. 420 levels with puzzle elements and gradual difficulty, it's a nice principle, but it's so casual that one can't see any challenge coming his way. Maybe future level additions will up the ante, but it's clearly not as ambitious as Scribblenauts was.
  4. Jan 17, 2012
    It's becoming a 5th Cell tradition: strong ideas compromised by erratic level design and structural weaknesses. One day, the developer will find the right balance to support its undeniable creativity, but sadly, it hasn't found it here.

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