Mixed or average reviews - based on 4 Critics

Critic score distribution:
  1. Positive: 1 out of 4
  2. Negative: 0 out of 4
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  1. Jan 8, 2013
    All of the playable characters possess unique abilities, in addition to the many power-ups you can activate during play. The Twins, for example, can run underneath obstructions without having to slide, while the Troll just smashes things to pieces.
  2. Jan 15, 2013
    A merely adequate Temple Run clone in pretty much every way, Run'n'Gun passes the time but fails to ignite.
  3. Jan 8, 2013
    Run'n'Gun had the potential to be great: an action hybrid that combined layered shooting components with endless running gameplay. There are definitely a few moments of greatness here and there that seep through the cracks, like the more stylized environments later on in the game, and the base gunning feature itself. But while the intentions are there, poor mission designs, bland starting environments, and little offered in terms of rewards or affordable perks make this endless runner just another forgettable fifty-yard dash.

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