No score yet - based on 3 Critics

Critic score distribution:
  1. Positive: 0 out of 3
  2. Negative: 0 out of 3
  1. Feb 21, 2013
    It’s not quite enough to make Shadow Warrior anything more than an idle curiosity, though. Stick with the memories rather than struggle with the implementation.
  2. Jan 3, 2013
    If you really wish to experience Shadow Warrior we recommend getting it working on PC, as this iPhone port's control issues severely hamper the experience.
  3. Jan 8, 2013
    Shadow Warrior is a clumsy port of a throwback that would be enjoyed best on a PC.
User Score

No user score yet- Awaiting 1 more rating

User score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Nov 12, 2014
    Shadow Warrior takes the open-ended interactivity that made Duke Nukem 3D so fun and expands/improves upon it. Almost everything in Shadow Warrior is breakable and the addition of drivable vehicles, truly 3D pickups and "room-over-room" levels add to the immersive nature of the game. Unfortunately the game relies on some really racist caricatures of Japanese people and culture that is more offensive than funny. I'm not an easily offended individual and personally loathe all forms of political correctness but I don't see why the developers couldn't have used this as an opportunity to create a character that positively portrays Japanese individuals. Additionally, the graphics were already dated in 1997 (keep in mind this was the same year that the truly 3D Goldeneye64, Quake II, Hexen II, Turok and Dark Forces II: Jedi night were released) and may turn off newcomers to this title. All in all a fun romp down memory lane but not the a classic like Doom or Duke. Full Review »