Mixed or average reviews - based on 8 Critics

Critic score distribution:
  1. Positive: 4 out of 8
  2. Negative: 0 out of 8
  1. Oct 16, 2011
    It appeals to the casual gamer with short levels and intuitive gameplay, but the hardcore gamer will want to collect three stars on each level and grab the highest of high scores.
  2. Oct 18, 2011
    Siegecraft goes to show just how programmed we've become when it comes to flinging objects at things to destroy them; while on one hand there's satisfaction in a well-timed shot, there's not enough actually happening to make the game truly exciting.
  3. Oct 14, 2011
    This game is visually-stunning, and its missions have a great sense of scope to them.
  4. Nov 7, 2011
    Simple strategic elements, action and great graphics: Siegecraft is a well done game with the plus of the multiplayer online (also local for iPad). Not a masterpiece but surely a good product.
  5. Nov 26, 2011
    Being able to spend credits to level up your weapons makes Siegecraft able to stand up to the Viking horde, but it's still far from the best catapult title around.
  6. Nov 1, 2011
    By the end of it all, Siegecraft feels like it could have been much more. While the easy to pick up and play gameplay is nice, I can't help but think there was more that could have gone into the campaign to create a better sense of progression.
  7. Oct 17, 2011
    Siegecraft's main problem is that it just isn't fast-paced enough to be exciting or fun. Instead, it's got some cool ideas that don't quite seem to come together, mainly because of some sloppy execution.
  8. Oct 20, 2011
    A good idea and attractive visuals, but the lack of pace, action, and some iffy in-app purchases means Seigecraft ends up as slow and drawn-out as the real thing.

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