Siegecraft goes to show just how programmed we've become when it comes to flinging objects at things to destroy them; while on one hand there's satisfaction in a well-timed shot, there's not enough actually happening to make the game truly exciting.
By the end of it all, Siegecraft feels like it could have been much more. While the easy to pick up and play gameplay is nice, I can't help but think there was more that could have gone into the campaign to create a better sense of progression.
Siegecraft's main problem is that it just isn't fast-paced enough to be exciting or fun. Instead, it's got some cool ideas that don't quite seem to come together, mainly because of some sloppy execution.