Metascore
70

Mixed or average reviews - based on 14 Critics

Critic score distribution:
  1. Positive: 7 out of 14
  2. Negative: 2 out of 14
  1. Feb 21, 2011
    40
    Maybe it's not the developers' fault that this just isn't much fun. Perhaps the formula for a Sonic game simply no longer holds up in the 21st century.
  2. Feb 21, 2011
    25
    All of this is compounded by the too-close camera, made even worse on the iPhone's small screen.
User Score
7.2

Mixed or average reviews- based on 9 Ratings

User score distribution:
  1. Positive: 3 out of 6
  2. Negative: 1 out of 6
  1. Dec 15, 2011
    10
    I paid 10 dollars for it when it released and it was all worth it. The game plays really well, except with special stages that become veryI paid 10 dollars for it when it released and it was all worth it. The game plays really well, except with special stages that become very annoying because it uses tilting controls. But it never gets old for me to play it, just wished it was more longer. Full Review »
  2. Jan 22, 2015
    10
    Sonic the Hedgehog has had it rough, but this is the first TRULY great Sonic game. This is something I feel is what the classics had, and itSonic the Hedgehog has had it rough, but this is the first TRULY great Sonic game. This is something I feel is what the classics had, and it overall felt like they finally took notes. Sonic Team, the template Sonic game formula, and Dimps, the contemporary formula founders, merge to make a gem of a game that tells shows the tale of Sonic's final clash for the Islands before universal domination. Well done, Sega. Welldone. Full Review »
  3. Dec 17, 2013
    6
    It was great when SEGA tried bring Sonic back to a more classic style. I don't even care so much that the homing attack made it into theIt was great when SEGA tried bring Sonic back to a more classic style. I don't even care so much that the homing attack made it into the classic style of gameplay. The main things that upset me are the physics that feel slightly off and how infuriatingly difficult the final boss was. I think I've laid down over 100 lives on that annoying thing.

    The level design as a whole isn't entirely satisfying. They aren't bad, but neither do they compare to the classics. Although zones are long, there's usually just one strict path to be taken, and there's not much replay value as a result.

    SEGA could've done better than this, and this game is all in all, a letdown. There are good moments, but none will ever compare to the classics.
    Full Review »