User Score
5.6

Mixed or average reviews- based on 25 Ratings

User score distribution:
  1. Positive: 10 out of 25
  2. Negative: 11 out of 25

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  1. Sep 26, 2013
    6
    I went into this game knowing nothing of it. I recently got it from Humble Bundle (Android) and decided to give it a try. I must say, I had an enjoyable experience. Animations and frame rate were solid, and game play was different from usual mobile games. Its far from perfect though. Story felt lacking, characters felt almost forced. You don't feel like dialogue choices make any sort ofI went into this game knowing nothing of it. I recently got it from Humble Bundle (Android) and decided to give it a try. I must say, I had an enjoyable experience. Animations and frame rate were solid, and game play was different from usual mobile games. Its far from perfect though. Story felt lacking, characters felt almost forced. You don't feel like dialogue choices make any sort of impact in the game world. I can see why people are unhappy. Personally, I didn't have any issue with the problems others were having. Moving crew made sense, and while tedious, you're not doing much else while waiting for weapons to charge. A tutorial would be nice, but not impossible without one. The devs overstretched and underestimated costs. They didn't make things better with PR either, but considering this is their first release, I'm willing to forgive this as oversight and spur the moment feelings if they keep up with development and listen to their customers. By itself, Star Command is a decent game that could definitely use work. Not everyone will agree, but I say judge it on what it gives you, and enjoy the ride. Expand
  2. May 12, 2013
    5
    Star Command is a game whose story is actually bigger than itself. The product of a Kickstarter campaign, SC is a game that languished in development hell for two years before exploding onto the iOS scene amid fanfare and viral PR. The long and the short of it is that SC puts you in command over your very own Star Trek-style ship, rendered in obviously-lovingly-wrought pixel art. EquipStar Command is a game whose story is actually bigger than itself. The product of a Kickstarter campaign, SC is a game that languished in development hell for two years before exploding onto the iOS scene amid fanfare and viral PR. The long and the short of it is that SC puts you in command over your very own Star Trek-style ship, rendered in obviously-lovingly-wrought pixel art. Equip your ship, hire crew, fly to other planets, shoot at enemies. A great premise. On the plus side, the graphics are second to none, provided you like pixel art. It's clear that the developers spent a lot of time on artwork; it's all high quality and very carefully and lovingly made. Audio is quite good, although the orchestrated arrangements for the background music don't exactly match the graphic motif (Pixel People did better with its chiptune soundtrack), nor the 8/16-bit style sound effects...but those sound effects fit right in and work well. The game also forces the player to split attention between ship-to-ship combat and defending one's own ship from boarding parties. So you're simultaneously handling ship weapons and steering your security crew around to handle unwanted guests. Unfortunately, the game doesn't follow the slick polish of the graphics and front end UI. Problem 1: everything is hostile. There's no exploration, and certainly no diplomacy; you're given a new place to go which, no surprise, contains a new ship that wants you dead. There's no other approach, nothing new to see; it's just a matter of what the new aliens who want to kill us look like. Dead dull. Problem 2: basic game mechanics are a nearly epic-level fail. Not only do your ship's weapons and equipment need to charge, but you need to generate a "token" to use most of them. Consequently, you need two time-consuming charge-ups to use your best gear, which is just bad mechanics. Weapon charges, fire weapon. Don't go requiring a second thing, particularly when it takes two minutes to make a token whether you're in combat or peacetime; you will be waiting. Problem 3: you're cramped. There's no really effective way to improve your ship because there's just no room. There are bigger ships, but they're locked with no clear answers on how to unlock them. And Problem 4: the combat curve is sharp. Your ability to defend yourself is rapidly outstripped by your enemies' ability to beat the snot out of you. You will quickly end up being beaten senseless by antiship weapons while your ship is swarmed by boarding parties. On top of that, a lucky shot by an enemy can kill several crew, meaning that battles can become hopeless quickly. Ultimately, I'm hoping that some additional thinking and reworking to game mechanics will correct the most glaring problems, and that some additional development will give you more alien interaction options than "which first? Lasers or torpedoes?" In the meantime, the end result is good graphics and sound, but points off for bad game mechanics, lack of variety, poor balance and pacing, and a lack of play endurance (with so little to see, the game gets old fast). So 5 out of 10 for an unfinished would-be masterpiece called Star Command. Expand
  3. Oct 26, 2013
    0
    Fantastic game! Star Command is an absolute gem. It runs flawlessly on my iPad 2, it has ZERO microtransactions (thank lovely 8-Bit style graphics, and a lot of fun. If you've played FTL then you'll already have KIND OF an idea of what the game is like, however, it has less ship component management and more crew management. Its still a very different game to FTL but if you loved FTLFantastic game! Star Command is an absolute gem. It runs flawlessly on my iPad 2, it has ZERO microtransactions (thank lovely 8-Bit style graphics, and a lot of fun. If you've played FTL then you'll already have KIND OF an idea of what the game is like, however, it has less ship component management and more crew management. Its still a very different game to FTL but if you loved FTL (like I did) but wanted some more crew mgmt and more of a Star Trek vibe then give this a shot. Its a bargain at twice its current price! Collapse
Metascore
76

Generally favorable reviews - based on 22 Critics

Critic score distribution:
  1. Positive: 14 out of 22
  2. Negative: 0 out of 22
  1. Jun 26, 2013
    77
    This is a smooth and engaging time-eater. [Aug 2013, p.79]
  2. Jun 13, 2013
    63
    Star Command could've been the most epic iSpace adventure, but unfortunately the game falls short. Real-time is the biggest downer, after an ├╝ber-boring start, the game generates itself in to an super fast-paced. Style and ambition exceed the use of logic. [June 2013]
  3. Jun 1, 2013
    75
    Star Command doesn't offer exploration through space or missions on exotic planets, but does provide you with rough confrontations with aggressive space ants, burning hallways, screaming crew members and a tantalizing story. The gameplay often doesn't surpass the manically tapping of pixilated characters on a burning ship and strangely enough that's enough to make you feel like a captain. Engage!