Metascore
67

Mixed or average reviews - based on 8 Critics

Critic score distribution:
  1. Positive: 2 out of 8
  2. Negative: 0 out of 8
  1. Jun 15, 2012
    80
    Featuring a handful of stylish environments, responsive tilt controls, and exciting gameplay, Suspect In Sight is an arresting challenge.
  2. Jun 24, 2012
    75
    Suspect In Sight is a well-realized concept, but it still needs more variety to keep it feeling fun for a long time.
  3. Jun 25, 2012
    70
    The edgy comic book intros and menu art make this game feel a lot like an exploitation film from the 70′s. That makes it very difficult to recommend the title for children, but more mature gamers will certainly have good fun with this game.
  4. Jun 24, 2012
    70
    If you can hack the grind, stick with it and it does actually become more interesting. On the plus side, I lasted longer playing Suspect In Sight than I did with my first and only helicopter experience even before I got to that point.
  5. Jun 14, 2012
    70
    For a first effort, Suspect in Sight shows a lot of promise. It successfully puts to use every feature that an iOS gaming enthusiast would want from a title while delivering a unique game. The stylistic theme that is carried throughout the game is spot on, and it makes the experience pretty immersive. That said, the game tries to coast a little on that uniqueness and doesn't put a ton of time into varying the gameplay.
  6. Jul 2, 2012
    60
    While it's entertaining in small bursts, Suspect in Sight! stubbornly refuses to let go of its extra content, leaving you trapping the same criminals for far too long.
  7. Jun 24, 2012
    60
    The biggest issue I have with Suspect In Sight lies with its controls. Players are given the option of using either the accelerometer or virtual joystick to control your helicopter. Unfortunately, both simply feel sluggish and not as responsive as I'd like.
  8. Jun 20, 2012
    60
    Suspect In Sight comes out of the gate swinging as a fun, explosive and speedy parody of Cop shows, but quickly becomes bogged in by repetition as the player grinds for new experiences.

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