The Room Two iOS


Generally favorable reviews - based on 25 Critics

Critic score distribution:
  1. Positive: 24 out of 25
  2. Negative: 0 out of 25
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  1. Jan 18, 2014
    The Room Two is a beyond worthy successor to the original in all ways. There is no reason to not play it. Here’s hoping that Fireproof Games can take what seems to be a great story, and more thoroughly flush it out in sequels to come.
  2. Jan 6, 2014
    This is the best kind of portable game, the best kind of adventure game and the best kind of sequel.
  3. Dec 18, 2013
    The Room Two offers more of what we loved in the first one--puzzle-filled rooms.
  4. Dec 13, 2013
    The Room Two isn’t just a game, but an experience that is not to be missed as it greatly expands upon an already outstanding game. It’s one of the best experiences you can play on the iPad to engross you in a mesmerizing touch centric challenge that is an absolute must buy.
  5. Dec 12, 2013
    Though perhaps not quite as tough as the first game, The Room Two's increased scope, effortlessly elegant mechanisms, and thick atmosphere make it another dark delight, and a game that should be on everyone's App Store wish list.
  6. Games Master UK
    Jan 14, 2014
    An IPad essential, it delivers a polished and atmospheric collection of conundrums. [Feb 2014, p.76]
  7. Grab It Magazine
    Feb 10, 2014
    A great game only let down by its inability to encourage replayability. If you’re up for a puzzle experience that goes bump in the night, you should definitely pick it up. Well done to Fireproof for satisfying its fans’ anticipation. [Issue 1, February 2014]
  8. Jan 12, 2014
    The environments and the atmosphere of the game are immersive thanks to its great visuals. Controls are almost perfect on iPad. Despite the relatively short longevity and an almost non-existent replayability, this is a game everyone should play.
  9. Jan 6, 2014
    The Room Two is an essential title that every gamer should make it their mission to experience.
  10. Dec 16, 2013
    The Room Two builds on the original game in smart ways without losing the thrill or depth of its finely tuned puzzle play.
  11. Dec 12, 2013
    Bigger, better, stronger, The Room Two is an exceptional sequel to the equally exceptional first game.
  12. Dec 12, 2013
    A brilliant sequel that expands the lore and scope of its predecessor, The Room 2 is a game that everyone should play.
  13. Dec 23, 2013
    The Room Two is a great puzzle game that every fan of the genre should enjoy.
  14. Dec 19, 2013
    The Room Two is more ambitious than its acclaimed predecessor in almost every way, boasting more thoughtful environments and some truly creative puzzle solutions.
  15. Apr 17, 2014
    On every corner you’ll find a new secret or a sparkling metal ornament waiting to be investigated. It is short and offers hardly anything new compared to the predecessor. But is still is very unique – which you can’t say about too many mobile games which mainly consist of match-3 or endless-runner-clones.
  16. Jan 7, 2014
    Easier than its predecessor, except for the final chapter. But The Room Two retains all the charm and mysticism that makes it unique.
  17. Dec 17, 2013
    This sequel doesn't dramatically change the formula, but like its predecessor, you want to curl up in a dark room with this mobile title and experience all it has to offer.
  18. Hyper Magazine
    Feb 12, 2014
    May simply expand on what the original did, but it does so with style. [March 2014, p.76]
  19. Jan 27, 2014
    The Room Two might not have the stunning first impression offered by The Room, but it's still a mighty impressive game with stunningly interactive puzzles.
  20. Jan 22, 2014
    A great sequel for one of the best puzzle games in years.
  21. Jan 9, 2014
    The Room Two is more than just a worthy sequel, expanding the formula and experimenting with some new ideas - it's a fantastic, scrumptiously crunchy experience in its own right.
  22. Jan 6, 2014
    It’s no accident that your role can often feel more captive than intrepid explorer; Fireproof skilfully demonstrates that escapism through escapology can be a potent conceit indeed.
  23. Dec 19, 2013
    Despite the lack of innovation, The Room Two is a solid puzzle game like its predecessor and another contender for the best mobile game of 2013.
  24. Dec 12, 2013
    What was once fresh and exciting becomes expected, and the recipe can be so delicate that trying to repeat it with different ingredients can easily result in an indigestible disaster. Fireproof has taken a conservative approach that avoids those pitfalls, but it hasn't abandoned ambition in the process.
  25. Dec 13, 2013
    After beating the game, the was one puzzle I couldn’t solve — why the The Room Two was such a disappointment.
User Score

Generally favorable reviews- based on 45 Ratings

User score distribution:
  1. Positive: 3 out of 3
  2. Mixed: 0 out of 3
  3. Negative: 0 out of 3
  1. Dec 22, 2013
    It takes time for one to register the pure, unbridled ingenuity that The Room 2 provides. As a sequel to my favorite App Store game, it seemedIt takes time for one to register the pure, unbridled ingenuity that The Room 2 provides. As a sequel to my favorite App Store game, it seemed impossible that it could live up to the overwhelming expectations its predecessor set. But, once again, I was treated to another three hours of gaming bliss, discovering uncharted worlds, solving intricate puzzles, and having my mind blown time and time again. Not only is The Room 2 the greatest app ever made, it is quite possibly the greatest puzzle game ever conceived. Like The Last of Us, this game leaves me in a state of blissful confusion, unable to accurately portray the unbelievable experience that I just took part in. In short, The Room 2 is not a recommendable game. It is a necessity. Anyone who misses out on this cinematic, atmospheric, and downright beautiful journey through a mind-boggling landscape is doing themselves a disservice. Believe me when I say, this game redefines the genre, and the player that enters will never be the same as the player that leaves.


    Follow me on twitter @cbeers2513.
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  2. Dec 13, 2013
    Wow! I even enjoyed this one better than the first! I like how they kept the core aspect of the game the same yet added more scope to theWow! I even enjoyed this one better than the first! I like how they kept the core aspect of the game the same yet added more scope to the game. It was a perfect formula in my opinion! The atmosphere in this one blew me away, they really improved it. It has some of the best production values for an IOS game. I hope they continue this series. Its one of my favorites on the iPad. Full Review »
  3. May 11, 2014
    If you have even the remotest interest in puzzles, run to the nearest mobile device and download The Room 1 and/or 2. Both areIf you have even the remotest interest in puzzles, run to the nearest mobile device and download The Room 1 and/or 2. Both are beautiful-looking puzzlers in which you find yourself in one creepy room after another. In each space, you spin the camera around one or more objects that need to be studied closely. To move on to the next room, you will have to to find levers, switches and compartments containing keys or other loose components. Those parts can then be used elsewhere to uncover even more levers, switches and compartments with parts.

    The spaces you find yourself in are vaguely unsettling and there is a Lovecraftian feel to them. Though there is no way to go except forward, by solving one puzzle after the next, you get the feeling that you are heading into something bad. There is something horrific lurking behind a dark portal in your future. Not helping your nerves, are notes left by a researcher who went before you, and who experienced a mounting despair. The researcher was looking into something called the Null element, which is a substance with mysterious, otherworldy properties. This substance also figures into the puzzles, as you soon come across a lens that reveals the presence of the null-element. It changes your perception, and reveals clues.

    More chapters in this series seem a given, as the games have received a lot of critical praise and have been selling well. Though its particular way of puzzling definitely becomes very familiar, and less capable of suprising you the more you play, it doesn’t bore at all. Tinkering with the virtual objects stays fun throughout and this kind of gameplay is perfectly suited to touchscreens. Playing on a Pad is recommended though, as some of the important details may be hard to spot on the small screen of a phone. Occasionally you will feel stumped and stupid, but generally you’ll be able to figure things out and feel clever about it.

    The games have a great hint system. You’re free to ignore it, but it’s good that it’s there for the rare occasion that your patience wears thin. If you don’t figure out the next step for a while, a sound will announce that a hint is available. Click the hint-icon, and you first get a very vague hint, pointing you to the right area. Then, afer a while, a second hint is offered, more specific, and then again after a while, a third and final hint that all but spells out the solution.

    To me, the second game seemed slightly easier than the first, even though the second one complicates things by having multiple objects per room to interact with. Sometimes you’ll need to switch back and forth between them to get anywhere. There are still one or two times that a vital part of the puzzle is hard to spot, but generally if you look hard enough, while not forgetting about the bigger picture, you’ll figure things out. The process also get easier once you figure out the internal logic of the games and get into the groove.

    The second game seems to wrap up the initial arc of the ominous tale that serves as the backdrop to the tinkering, while making it clear there is more to tell. The first game didn’t really end so much as just stop, but the second one has a short cinematic and even a voice-over. I have good hope that more of these carefully crafted, Lovecraftian horror-puzzles are to follow. Even if they lead to gloom and doom, I will be unable to resist. @PopCultJunk
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