Where's My Perry? Image
Metascore
84

Generally favorable reviews - based on 10 Critics What's this?

User Score
4.8

Generally unfavorable reviews- based on 5 Ratings

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  • Summary: "Where's My Perry?," centers on the story of Phineas and Ferb's beloved Perry, the Platypus/ crime-fighting Agent P, who has been summoned by Major Monogram to the headquarters of the O.W.C.A., but gets stuck along the way.
    "Where's My Perry?" keeps the familiar game mechanics of
    "Where's My Perry?," centers on the story of Phineas and Ferb's beloved Perry, the Platypus/ crime-fighting Agent P, who has been summoned by Major Monogram to the headquarters of the O.W.C.A., but gets stuck along the way.
    "Where's My Perry?" keeps the familiar game mechanics of "Where's My Water?", challenging players to guide water with their fingers across the levels of gameplay. The game includes the addition of several "Crazy-inators," Dr. Doofenshmirtz' gadgets, which instantly turn a body of water into steam, ice or liquid. "Where's My Perry?" also features original voices from Phineas and Ferb, and animated outro scenes to create the game's unique storyline.
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Score distribution:
  1. Positive: 9 out of 10
  2. Negative: 0 out of 10
  1. Jun 28, 2012
    100
    Ultimately, it's a slightly different version of Where's My Water? with more than 80 new levels, and at the end of the day, no one can argue with that.
  2. Jul 2, 2012
    90
    As long as you're not expecting anything completely revolutionary, you should get your money's worth with Where's My Perry? If history repeats itself, you're going to get a ton of extra free levels via content updates, and optional $0.99 IAP storylines. Even if none of that was coming, it would still be worth the meager price of entry.
  3. Jul 3, 2012
    90
    Starting with 80 levels (and the promise of more to come), Where's My Perry? is a triumph in every sense of the word. It tactfully weaves the humor and appeal of the show into the Where's My Water? formula, all the while providing content that won't have fans of the first game crying copycat. Developers tasked with creating tie-in games, take note: This is how it's done.
  4. Jul 1, 2012
    80
    Where's My Perry? is a brilliant physics puzzle that takes all the strengths of the original, and gives it a bit more personality using some of the characters from Phineas and Ferb. What the game might lack in length it makes up for in sheer fun, and satisfaction.
  5. Jul 6, 2012
    80
    Where's My Perry? is an interesting extension of the Where's My Water? gameplay, packing the same addictive charm as the original, but it's hard to shake the been-there-done-that feeling.
  6. Jul 5, 2012
    80
    As a sequel it's more than solid, just download prepared for more of what you know and love, not a new experience.
  7. Jun 30, 2012
    70
    Perfect for Phineas and Ferb fans and Where's My Water? obsessives who crave new levels - but casual Swampy fans will find plenty to do in the original.

See all 10 Critic Reviews

Score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. Jul 18, 2012
    0
    There's a good reason I hate games like this. And I forgot it long enough for me to purchase it. The reason is this: Games like this assumeThere's a good reason I hate games like this. And I forgot it long enough for me to purchase it. The reason is this: Games like this assume you're an idiot. They have such an impossibly shallow learning curve that the most idiotic of losers will beat each level on the first try. Guaranteed. The whole point to video games, and games in general, is that you can lose. One misstep and you're toast. One less life, or back to the last checkpoint, or whatever. You're supposed to be on your toes, at least slightly, when playing games. There are notable exceptions to this rule, but in general that's how it's supposed to go. You need to design a game with a well-balanced learning curve so people don't find it too easy or difficult. The learning curve here is ridiculously shallow, to the extent of annoying you. Very few levels in the first half hour of gameplay make you think at all. And for the ones that do require thought, your first attempt always works.
    Second comes the gameplay. How you interact with a game should be a rewarding process. For a platformer, if you press left, the guy goes left. Maybe even with some cool sound effects depending on what sort of surface you're walking over. And a nifty walking animation. Here, there's very little reward for input. You tap and drag to magically destroy dirt. That's it. Forgive me if I'm underwhelmed. The particle effects are mediocre at best, and the noise the game makes when removing dirt is nothing more than white noise with a filter or two applied. Very cheap-sounding. The last game I played with dirt destruction was an old DOS game back in the late 90's, and there you had tanks nuking other tanks and blowing up huge sections of earth with satisfying explosions. This tapping and dragging lamesauce is a far cry from that. Next comes the sound, which is also sadly lacking. All the voiceovers sound like they're sampled at a really low frequency, and they sound awful. Nothing creative with them, either. Just the all-too-predictable "OHMYGOSH YOU SOLVED AN INSANELY SIMPLE PUZZLE! THAT WAS INCREDIBLE!" Music is only mildly irritating, and that has a decent bitrate for a change, so that's ok.
    Next up is puzzle design. The mechanics don't lend themselves well to good, challenging puzzles, but there is some puzzle complexity if you're getting all the gnomes. I only wish you had to think to actually beat the vast majority of the levels, but thinking is probably too much to ask of the typical iOS crowd. Lastly comes the physics. The fluid mechanics are halfway decent, and you can tell they did a good job striking a balance between realism and framerate. However, I've seen fluid mechanics from indie games (Vessel, for instance) that are ten times better than this, so I'm not exactly wowed here either. Slightly slow water animation speed, but maybe this is so your slow, stupid players can keep up. Whatever. In any case, physics is ok. Overall, I'm displeased. But this is what I've come to expect from iOS games. Stupid, toned-down gameplay with little or no game design packaged into a shiny box on the top 25, making a killing while I shake my head and wonder how worthless garbage like this even sells. Though I guess people bought into Amway for a while too. Enough blabber about stupid games like this and the people who post five stars on the App Store with no reason other than "I love this game." Time for me to play some games that are actually worth my time.
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