Summary: The mobile Rainbow Six 3, which uses an overhead, isometric perspective, has eschewed its antecessor's first-person-shooter component in favor of a complete emphasis on strategy. The result is a game that could almost be classified as a puzzle game.
|Genre(s):||Strategy, Real-Time, Modern|
|Split Screen Online Players:||1 Player|
|Stanislas Dewavrin||Design Director|
|Arthur Hugot||Art Director|
|Xie Fu Gui||Programming|
|Pu Jin Ming||Executive Producer|
|Pu Jin Ming||Game Design|
|Hou Da Cheng||Executive Producer|
Designer/Producer/Programmer credits provided by GameFAQs.
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