While this game has been in Early Access for a very long time, it is important to note that the developers have been supporting and developing the game all the while. This game isn't complete, but it's fairly obvious that the developers intend on and are working on making it a full product. As it is now, it's a fun, if somewhat inconvenient game due to its incomplete nature: very similar to "A Reckless Disregard for Gravity" by the same developer. At this point, this game has become much more refined than their previous work, and their game's ability to work well, its moddability, among other things, has grown considerably, to the point of which buying the game is more practical and attractive.
Kick It is two years old and it's still considered and "early access" game. Graphics are awesome but that's all: after 20 minutes the game was plain dead to me.
Kick It has been out for a year or so now but it feels like a demo sold as a full price game. That would be okay if there were regular game updates but there's virtually nothing. Not recommended as is. Devs could have made something out of this by now but seem to be lost at what to do with it.
Originally "released" in 2011, this is a prime example of everything wrong with indie games today. Dejobaan released an unfinished, buggy, short rhythm game based on their 2009 release, "A Reckless Disregard for Gravity". With very few maps, indistinguishable beat-matching, and recycled gameplay elements, the devs dropped this game to work on other projects only to "release" it again in 2013 thanks to the Steam Early Access system.
Although this game has improved (thanks to more income by being put to the top of the Early Access section of the Steam store), it's still an incomplete, shallow, rhythm-less mess that still isn't worth playing 2 years later.
The game just really feels like it isn't done. I didn't like how you have to put the music that you want to play into its own directory. You should just have a browser that will let you select the track that you wan to play. Honestly it felt a little lazy on the developer's part.
The point boosters don't sync up with your music. Its a little distracting. You hear it break about half a second off from the beat. Basically it just felt like one of the devs thought that it would be cool to let people play their own music to A reckless disregard for gravity, however they just kind of slapped something together that doesn't really feel right.
Its now the end of 2013, and the DEVs are again trying to do something good with this game. I like the new UI and graphics, but after all that time!!... its still nothing, what i can call a video game, hell no. Its right now early access on Steam.
SummaryBattle your favorite drum 'n' bass tracks, or zen out as you soar through that trance album. Kick It mines your existing MP3 music to build hovering, hallucinogenic worlds to fly and fight through.
Picture this: Ten kilometers above the Earth's crust, you plummet, your own music library powering you through terminal velocity. A hint o...