8BitBoy is a great throwback to the NES era of platform gaming where skill and mastery were required if you were to make it through to the end of the game. It’s games like these that remind us that button mashing does not always win the day and sometimes, just sometimes, perseverance can be a reward into itself.
8BitBoy is one of the most criminally underrated games I've ever played. It has almost no community behind it, and no notable Let's Players have played through this game. Fans of the classic platformers like Mario, Sonic etc. will love this game. As others have stated, this game is indeed very hard. I could not stress that point enough. If you're new to the genre, skip this one for now. I have some recommendations such as New Super Mario Bros. Wii (or Newer Super Mario Bros. Wii if you have experience with modding) to get you started with platformers.
If you're a fan of platformers, this is one that you absolutely must play. Not only is it incredibly fun and extremely reminiscent of the original 'Mario Bros' for Nintendo, but it's also tough as nails. Which brings up the age old question; is a platformer really that good if it never makes you contemplate smashing your controller? If you answered no to this question, then proceed to the checkout page for you are about to purchase this game.
Perfectly timed jumps, relentless enemies, easily lost power-ups, and boss battles that continue to get harder; '8BitBoy' has everything that you would come to expect from a sidescroller and more. Which is hard to come by in a time where many games attempt to re-create a wonderful 8 bit experience, but end up falling flat in the end. In fact, '8BitBoy' feels like one gigantic homage to platformers in general, and playing through it you're sure to notice plenty of elements from the classics.
Not only is this one of the best platformers out, but it's constantly being updated, so there's always something new to discover. If you're a fan of games like 'Super Meat Boy', 'Shovel Knight', or pretty much any platformer in general, this game is worth checking out a million times over. Here's hoping that '8BitBoy' gets a sequel sometime soon, but even if it doesn't, I'm sure I'll return to this one time and time again anyway. Happy jumping!
If it had better platforming mechanics and less frustration, I would recommend it. As it stands, I can only recommend it to people who genuinely feel NES was the golden age of gaming.
8-Bit Boy gathers elements from various classic platformers, such as Super Mario Bros., without making a fresh contribution of its own. The generic design results in predictable levels and its controls will be a real headache for the players.
If you enjoy Super Mario and the Great Giana Sisters, you will enjoy 8BitBoy. Great controls, really good level design which rewards the adventurous, bonus levels and some fun end of level bosses. Can be challenging at times, but that only adds to the excitement and joy when you overcome the challenges - just like the classic platformers. Highly recommended!
Somewhere between Super Mario Bros. 3 and M.C. Kids, you will find 8BitBoy. It could make you cry in frustration--especially when it comes to collecting all of the 50 hidden coins (1 per level), which is a requirement to beat this game. However, the game is just so fun: the level designs are purposeful, the retro-style use of color and power-ups will make you feel like a kid again, and you will certainly find the motivation within yourself to at least sincerely try to master the gameplay mechanics of the conveyor belts, falling platforms, and shooting flames. The first world's a cakewalk: later levels, by design, can be a powerworkout of the fingers and patience.
I think it's a decent game for Super Mario brothers fans. But it is not really a stand-alone project. I dropped it.
Pros.:
- Similar to Mario mechanics.
- Some novelties like upgrade of weapons, saves, etc.
- Easter eggs.
- Also, warp zones + special coins.
Cons.:
- Design. Sometimes you just fall where you are not supposed to.
- The idea of saves is awful. It should have been more flexible.
- Why cannot just start over from the checkpoint with all those lives and weapons?