The combined elements of Act of War and C&C:Generals make for true old-school multiplayer mayhem, albeit with a lackluster single player campaign and a few issues here and there. Furthermore, the fact that Eugen Systems is genuinely and actively listening to the community feedback, leads us to expect great things. Long live the old-school RTS renaissance.
du même éditeur que act of war et dans la ligné de command and conquer , un excellent RTS style ancien , 3 faction , gestion des ressources pétrole , aluminium,terre rares , de nombreuses troupe spécialisé ,des tas de véhicule ,terre, air , et les super armes ! un mode multi très bien fait , tout est la !!
A true great throw back multiplayer focused command and conquer like RTS experience. awesome gameplay, superb graphics, engaging units and upgrades, but best of all no persistent progressions mechanics, no grinding game-breaking unlocks, no in-game purchases, no micro transactions. It is as if it's 1995 all over again (minus the bad music). basically this is command and conquer Generals or as close as we are ever going to see. Great job Eugen.
Despite some problems with AI the single player campaign is a really solid, interesting set of challenges. It’s a deep, satisfying game with very different factions that forces you to adapt rather than employ universal strategies. [11/2015, p.60]
Despite its complete lack of fresh ideas, Act of Aggression does a good job of replicating the C&C formula. The lackluster campaign and uninspired factions won't win the hearts of singleplayer fans. In multiplayer however, Act of Aggression shows tons of potential.
It’s a throwback to C&C: Generals, which was one of my favorite RTS games of all time, but lacks the fun of that campaign and the kind of cartoonish feeling that infused that entire series so successfully.
For all the RTS experience Eugen brings this game, for all the carefully calculated resource management, for all the probably meticulous unit balance, for all the competent interface features, for all the map design and fiery explosions and destructible building and dynamic cratering, Act of Aggression feels like leftovers when it comes to action RTS thrills. An RTS without personality just isn’t an RTS worth playing.
This is a great game which should get more love, while it lacks a bit in the campaign department the gameplay, graphics and overall support is great, with a classy 90s/00s style which brings you back to the golden age of RTS, just one complain is that you may actually have to go to Youtube to watch for some gameplay before starting as there isn't a tutorial campaign, I really hope they add one in the future, Eugen Systems is known for continuously improve their games with "free DLC" patches and you can be sure you will get more and more good content, a great game!
AoA has many good approaches like ressources, off map support planes or the size and layout of maps. But the generic art style, barely distinguishable factions and weak tactical view hurt the game quite alot.
At times, it feels like they stopped at some point as they where afraid to innovate too much and rather stick to the relatively safe classic RTS formula. Which is a shame, as AoA had the potential to be something more unique. AoA is a candidate for an extensive addon to fix up the rough edges.
It's a good game but when playing with allies you cannot exchange resources and it makes it feel useless to be in a team, the game also make you struggle to keep a resource field working since it's quite expensive the units, and when the game is finishing the game can run out of resources since you cannot produce them (which is one of the things that make me hate RTS, it's realistic, but I want fun not realism) The game also runs short when it comes to resource management since you cannot exchange one resource for another and you cannot see how much of a resource you're making.
For me, AoA has been a massive disappointment. By far the biggest fun **** is the economy - there are too many resource types, resource nodes are spread thinly and far apart, and they're vulnerable and very difficult to defend. Heavy armour - the most fun aspect of any RTS - is too expensive to mass and too easily killed (as well as being too difficult to repair). Ultimately, you're left feeling like you just never have enough money to do anything fun. I already have that IRL, I don't need my games to remind me of it.
Thanks to the far-flung resource nodes, there is a massive reliance on rush tactics and small-group action involving loads of micromanagement. If micro isn't your thing, and especially if you prefer to play at a slower pace and turtle a bit, then this game is most definitely not for you.
The net result of all of this is that you spend so much time worrying about resources that the game feels more like some kind of badly done economic strategy game than an actual strategy game involving actual, memorable tank/other battles, which is what most of us will want, but won't get.
Another criticism is that the jets are far too slow, and by slow I mean some of them are slower than an APC. I mean, come on.
If you still insist on buying this, wait until it's like 75% off on Steam a year or two from now and get it then. I guarantee that the multiplayer community won't stick around long, so you won't be missing out on much anyway.
Eugen, if you read this, I have some quick and easy suggestions that'll put the fun right back into this:
1. Reduce resource load from three types, to one. Having to collect and manage three separate resources adds zero gameplay value, in fact it's just frustrating and a major point of irritation. I'd rather focus on building tanks than worrying about finding and defending resource nodes.
2. Make the passive resource generating buildings cheaper to build (both in actual cost and in power requirements), or just increase their income rate substantially.
3. Reduce costs of most of the units in the game.
Do those three and bam, you're back to doing it like the "golden age RTS" you claimed this was.
TL;DR: I came to AoA looking for an RTS full of memorable tank battles. I left disappointed.
SummaryIn what is shaping up to be their most ambitious project since Act of War, Eugen Systems will deliver a real-time strategy experience set in the 2020's in a darkly realistic future where 3 major factions fight for their interests. In a world where international crisis and financial order is set in a seemingly unending loop, the shadowy o...