Generally unfavorable reviews - based on 5 Critics

Critic score distribution:
  1. Positive: 0 out of 5
  2. Negative: 2 out of 5
  1. Oct 28, 2013
    Agarest: Generations of War isn't a bad game, it just lacks the courage to be clear in what it wants to be.
  2. Oct 10, 2013
    Agarest: Generations of War has an interesting central concept that never manages to create anything special with the tools it has available. While the dating sim portions of the game do succeed, even if they are overly awkward, the slow pace of the storyline combined with a lack of clear innovation does more harm than good. But, if you want to play an RPG that will last you an extremely long time, and are unconcerned with its pace, then you could do far worse than this.
  3. Oct 31, 2013
    Often, even if a game is flawed, there will still be an audience who can appreciate what it has to offer and look past its flaws. I would be hard-pressed to identify any such audience for Agarest: Generations of War.
  4. Oct 17, 2013
    All in all, Agarest Generations of War is pretty bland, generic, and average. Factoring in pure gameplay, there are plenty of better JRPG to sample, and, hopefully, a brighter future for the genre above and beyond what this PC port would illuminate.
  5. Jun 2, 2014
    If simply tossing many hours at a game is all that is necessary to deem it worthwhile, Agarest certainly qualifies. Then again, I could take a similar amount of time to watch videos of stupid things people have uploaded to YouTube and probably learn something useful, a claim Agarest cannot make.
User Score

Mixed or average reviews- based on 87 Ratings

User score distribution:
  1. Positive: 11 out of 25
  2. Negative: 8 out of 25
  1. Nov 8, 2013
    This is a game with an intriguing premise that you can shape your own personalized hero by playing through the generations of characters, aided by a dating-sim-mini-game, and selecting out the heroines who will become your final hero's (great-great-great-grand)mother. The story is basically dead-set upon tick every RPG cliche it could off the checklist, and features a generic war-of-the-light-versus-dark story, but makes up for it with colorful characters. Oftentimes characters more scantily clad in their colorful-but-threadbare outfits than may necessarily be comfortable, but at least the dialogue did its job of entertaining me as I played through it.

    If it was just an average RPG with the same story and gimmicks, I would have been happy to give this game an above-average rating. The problem is that the game falls flat on its face when it comes to the actual "game" part of the game.

    I have never seen so much need for an auto-battle feature before in my life. The auto-battle exists (barely), but is so mind-numbingly stupid that you generally have to go a third of the game backwards to find opponents you can auto-grind against, but it's still far superior to having to spend the hundreds of hours it takes to beat the game gaining XP the normal way.

    Grinding is excruciating and necessary. On Hard, bosses will kill your characters in one hit, no matter even if you spent every single character point on NOTHING but getting more hit points. (And I did, for every character, because there's little point in anything else.) When they use their super-moves, (which they can do at will,) they often get the "overkill" bonus for dealing triple the HP of my characters in damage. Survival is a matter of packing max recovery items and spreading out so that only one character dies at a time.

    Because every combo you can do has to be not just pre-planned before battle, but pre-equipped and oftentimes grinded for, itself, the theoretically tactical grid-based combat basically always comes down to getting into the exact same formations, using the exact same combos you've metered out exactly to take advantage of the exact amount of AP you can spend. There is nothing in the game to make any one given battle any seriously different from another, besides maybe the bosses, but even every boss starts looking the same after a while. (In fact, at the end, they just outright keep reusing the same boss.) Hence, auto-battling just to keep from drooling boredom. (And because the auto-battle is awful, you have to grind more on auto-battle to survive auto-battling.)

    When "playing" the game usually entails just putting a weight on the button to walk upwards, and then leaving for a while so that auto-battle auto-levels your characters, just so I can do something else while "playing" the game, it's a problem.

    Worst of all, there's basically no way to get the good ending without using a guide, and if you screw up anything (and the game gives you basically no hints as to how you're screwing yourself over, or even where to look,) you have to start the WHOLE GAME OVER TO TRY AGAIN. That's right, 500 hours down the drain. When you DO finally beat the game, the game says, "Congrats, now onto the TRUE FINAL BOSS, which incidentally, is level 700. What, you're only level 100? Here's a new place to grind forever in, and all your old characters back, back at level 20. No, of course there's no experience sharing. Grind harder, sucker." I estimate "beating" this game will take roughly 1,000 hours, and I'm not even exaggerating.

    That's roughly where I figured I was just completely not having fun anymore, and abandoned the game for good.

    Oh, but as a bonus, they include "free DLC" that they originally charged people for, which basically includes just plain BUYING exp. Yeah, that's right, their business model was to make a game where you grind forever, and then sell people exp.

    In summary, the story and style of the game may or may not be to your taste, but the actual mechanics of the game get downright masochistic. When a game is best played by having a book to read to get you through the boring parts, (read: 99.999% of the game,) then it's not exactly something I can in good conscious recommend to any but the most rabid of JRPG dating-sim fans.
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  2. Oct 4, 2013
    If you are hardcore into strategy jrpgs then you will definitely like this, heavy on story and a good battle system, you will spend many hours playing this. And with difficulty options even casual players can speed through the battles to get through the story. The story system is like a typical Japanese Visual Novel, with a battle system similar to other grid based strategy rpgs. The PC port seems to have been done pretty well. mouse and keyboard controls are good, and you can still play the game via controller. Full Review »
  3. Oct 19, 2013
    This is a jrpg. if you do not like jrpgs, then run. if you really like jrpgs, then get rpg maker on steam instead and make your own. The story is horrible. It sufferers from too many borrowed elements from older jrpgs. elements that I hated. They drop you off in the middle of an invasion that shows very little action, and suddenly, the hero no longer likes the war. I cant continue, the story is just bad. they try to make up with this by having anime girls with big appear as a plot device to move the story along, which is only nice if you are 12 or into that sort of thing.

    they were very sneaky with the pre-orders, if you pre-ordered the game on steam, they gave you a discount plus a bunch of dlc. the dlc seems to be just a bunch of equipment. At least i got a discount.
    Full Review »