Oct 10, 2013Agarest: Generations of War has an interesting central concept that never manages to create anything special with the tools it has available. While the dating sim portions of the game do succeed, even if they are overly awkward, the slow pace of the storyline combined with a lack of clear innovation does more harm than good. But, if you want to play an RPG that will last you an extremely long time, and are unconcerned with its pace, then you could do far worse than this.
Mixed or average reviews- based on 59 Ratings
Nov 8, 2013This is a game with an intriguing premise that you can shape your own personalized hero by playing through the generations of characters, aided by a dating-sim-mini-game, and selecting out the heroines who will become your final hero's (great-great-great-grand)mother. The story is basically dead-set upon tick every RPG cliche it could off the checklist, and features a generic war-of-the-light-versus-dark story, but makes up for it with colorful characters. Oftentimes characters more scantily clad in their colorful-but-threadbare outfits than may necessarily be comfortable, but at least the dialogue did its job of entertaining me as I played through it.
If it was just an average RPG with the same story and gimmicks, I would have been happy to give this game an above-average rating. The problem is that the game falls flat on its face when it comes to the actual "game" part of the game.
I have never seen so much need for an auto-battle feature before in my life. The auto-battle exists (barely), but is so mind-numbingly stupid that you generally have to go a third of the game backwards to find opponents you can auto-grind against, but it's still far superior to having to spend the hundreds of hours it takes to beat the game gaining XP the normal way.
Grinding is excruciating and necessary. On Hard, bosses will kill your characters in one hit, no matter even if you spent every single character point on NOTHING but getting more hit points. (And I did, for every character, because there's little point in anything else.) When they use their super-moves, (which they can do at will,) they often get the "overkill" bonus for dealing triple the HP of my characters in damage. Survival is a matter of packing max recovery items and spreading out so that only one character dies at a time.
Because every combo you can do has to be not just pre-planned before battle, but pre-equipped and oftentimes grinded for, itself, the theoretically tactical grid-based combat basically always comes down to getting into the exact same formations, using the exact same combos you've metered out exactly to take advantage of the exact amount of AP you can spend. There is nothing in the game to make any one given battle any seriously different from another, besides maybe the bosses, but even every boss starts looking the same after a while. (In fact, at the end, they just outright keep reusing the same boss.) Hence, auto-battling just to keep from drooling boredom. (And because the auto-battle is awful, you have to grind more on auto-battle to survive auto-battling.)
When "playing" the game usually entails just putting a weight on the button to walk upwards, and then leaving for a while so that auto-battle auto-levels your characters, just so I can do something else while "playing" the game, it's a problem.
Worst of all, there's basically no way to get the good ending without using a guide, and if you screw up anything (and the game gives you basically no hints as to how you're screwing yourself over, or even where to look,) you have to start the WHOLE GAME OVER TO TRY AGAIN. That's right, 500 hours down the drain. When you DO finally beat the game, the game says, "Congrats, now onto the TRUE FINAL BOSS, which incidentally, is level 700. What, you're only level 100? Here's a new place to grind forever in, and all your old characters back, back at level 20. No, of course there's no experience sharing. Grind harder, sucker." I estimate "beating" this game will take roughly 1,000 hours, and I'm not even exaggerating.
That's roughly where I figured I was just completely not having fun anymore, and abandoned the game for good.
Oh, but as a bonus, they include "free DLC" that they originally charged people for, which basically includes just plain BUYING exp. Yeah, that's right, their business model was to make a game where you grind forever, and then sell people exp.
In summary, the story and style of the game may or may not be to your taste, but the actual mechanics of the game get downright masochistic. When a game is best played by having a book to read to get you through the boring parts, (read: 99.999% of the game,) then it's not exactly something I can in good conscious recommend to any but the most rabid of JRPG dating-sim fans.… Full Review »
Oct 6, 2013I wanted to like this game, I really did. I love tactical RPGs, but this one is severely subpar.
The system is simplistic and boring. The combat and story both are sluggish and dull. All this game managed to accomplish was making me want to go back and play older games that are better in all regards.
When I say all regards, that includes audio and visual elements.
This game has no redeeming values, it feels more like a prototype for a game that could be good eventually.… Full Review »
Oct 19, 2013This is a jrpg. if you do not like jrpgs, then run. if you really like jrpgs, then get rpg maker on steam instead and make your own. The story is horrible. It sufferers from too many borrowed elements from older jrpgs. elements that I hated. They drop you off in the middle of an invasion that shows very little action, and suddenly, the hero no longer likes the war. I cant continue, the story is just bad. they try to make up with this by having anime girls with big appear as a plot device to move the story along, which is only nice if you are 12 or into that sort of thing.
they were very sneaky with the pre-orders, if you pre-ordered the game on steam, they gave you a discount plus a bunch of dlc. the dlc seems to be just a bunch of equipment. At least i got a discount.… Full Review »