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70

Mixed or average reviews - based on 44 Critics What's this?

User Score
5.6

Mixed or average reviews- based on 180 Ratings

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  • Summary: With more than 20 million copies sold worldwide, the “Age of Empires” series redefined real-time strategy games for Windows-based PC players. Now, the timeless franchise once again invites players to experience its rich storyline in new ways. “Age of Empires Online” will invite players to create a living, growing online world, shared with friends and friendly rivals around the globe. Begin the journey with your own Greek civilisation, and watch as it progresses from a village to an empire. Embark on quests along the way, alone or with friends, and immerse yourself in epic tales, quirky characters, adventure, history and strategy. Together with the Games for Windows – LIVE service, “Age of Empires Online” delivers a rich, social experience that lets you play however you want — anywhere, anytime. Expand
Score distribution:
  1. Positive: 17 out of 44
  2. Negative: 0 out of 44
  1. Aug 22, 2011
    90
    While it may seem trivial to say, Age of Empires Online lives up to its title perfectly. It's a fully-featured Age of Empires game, while including all the Online trappings an MMO aficionado could want.
  2. Aug 16, 2011
    80
    It's a bold attempt at marrying real-time strategy values with MMO elements, and although it's difficult to judge the game until a community has built up around it, the early signs are very positive.
  3. Aug 26, 2011
    80
    As it stands now, Age of Empires Online is a very good game. It still retains the same mechanics and core strategy elements from the original series while adding in an online element that doesn't feel all that intrusive. Even though there's a decent amount of content locked away until you shell out money, there's enough to do here with the base free game. You can have more fun with it compared to some fully paid titles. Time will tell how the game holds up in the long run, especially with more items to buy and a fluctuating user base. With its current model, Age of Empires Online is easy to recommend even if you absolutely have no plans to buy anything for it at any point in time.
  4. Aug 16, 2011
    70
    There's still fun to be had here, though given the choice series fans and strategy purists will likely boot up a previous title, such as the genre-defining Age of Empires II: The Age of Kings instead.
  5. Sep 1, 2011
    70
    Quotation forthcoming.
  6. Sep 13, 2011
    65
    Age of Empire Online is the good old strategic game we all remember, with its infamous flaws we all remember (AI and pathfinding) and the free-to-play business model that hinders the overall experience in favor of Microsoft's easy cash gains.
  7. Sep 9, 2011
    50
    The game is by no means worthy of the legacy its series has created, but it's not entirely horrible either.

See all 44 Critic Reviews

Score distribution:
  1. Positive: 30 out of 77
  2. Negative: 37 out of 77
  1. Aug 19, 2011
    10
    The PvP in this AoE series is by far the best. The customizable tech tree means you essentially can make your own civ and it is the most fast paced AoE series out there (which imo is good thing). The two civs are also totally unique which is a nice take on the series (instead of having dozens of identical civs), and they have already confirmed 2 more civs this holiday + more to come after. Lastly, the fact this game is an evergreen model means it is just going to grow with more and more features being added - the game is still young at the moment with a development cycle of only 1-2 years. There is one negative however, which is that the "PvE" (single player) part of the game is rather boring (for me personally). However you only need to get to level 5 to PvP ,and then you can bypass that whole section. Give it a try

    P.S - @Chapy, the guy who spent half the time complaining at how you cant change the hotkeys. If you go to options there is a huge button which is labelled hotkeys. You might want to click it.
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  2. Aug 14, 2013
    10
    I have to say that the concept of MMO+RTS becomes highly enjoyable in this game. In early game, you can do simple tasks to learn the basis, upgrade and loot some start-up gear. While reaching lv15, you'd get access to all the four ages and many useful upgrades in the tech tree. Slowly after lv30, challenging tasks are out there for you to conquer.
    Now you're at lv40 and you'd realise the fun has just begun. You could choose to join any of the three alliance to do even more interesting and challenging quests with other online players, earn large amount of gold and empire points, and loot amazing gears to power up your civ. The legendary gears sold in stores are very useful too as long as you earn sufficient golds. The late game never ends so long as you are still anxious to improve your gear to the ultimate.
    Yes you may need to pay at least 10 bucks to your first civ, but after fully upgrade it to lv40 and start the alliance war, reward can be fairly satisfactory. After some while you can totally afford the other contents that need purchase. Believe me there's tons of fun in this game, skirmish, legendary quests, defend of Crete, interaction with other players, etc. You can't find them all in any of the other existing games.
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  3. Aug 23, 2011
    9
    Honestly for $20, there is plenty of fun with this game, just because you could spend more doesn't mean you have to. I played during the beta as well, overall, I really like this game and have felt the $40 (bought both egypt and greek premium) were well worth the value. I've already played more hours here, than I did with SC2, which was $60!

    The co-op missions during the campaign are great fun. I like this game better than AoE3, game balance feels more like AoE2. The crafting is a bit cumbersome as are always running out of inventory space for crafting materials, but I didn't really play this game for the crafting... The only real -1 I have is that skirmish mode should have been included at launch, so you can have more than 2 people in co-op. I don't like that it forces you to go through a number of single player quests (and being level 3) before you can co-op, but it's not that big of a deal to mark it down. I'd rather they had an option for advanced players to "skip the tutorial" quests and go right to co-op. Anyhow, I'd give it a thumbs up!
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  4. Mar 23, 2013
    5
    From what I've played of it, I find that Age of Empires Online has 3 huge flaws. Number 1 is that buildings are incredibly weak. In previous age of empires games, you could wall of your villagers/economy so it doesn't get decimated. In this game, walls and buildings are destroyed really fast by pretty much any unit. Number two on my list is that siege is very overpowered. Catapults and ballistas do no friendly fire, but they do massive damage to enemy units. You can just spam cavalry or infantry to defend them, and they'll tear through foes. Also, they'll demolish buildings in practically seconds, so any attempt to build defensive towers and fortresses is useless. Finally, there are way too many microtransactions. Do you want to play a different civilization? That will be $10 more dollars if you want to do anything with it. Do you want to give yourself free resources instantly in quests and unranked matches? More cash down the drain. Besides these flaws, it is a solid game if you don't mind the cartoon graphics, which is why I'm giving it a 5/10. Expand
  5. Aug 21, 2011
    3
    AOE: Online is one of those games that deserves 2 scores in a review. One for what it sets out to do, and one for what it does. At the core of the experience is a highly addictive, fun and competitive online RTS game. Mixed into it are RPG elements such as quests, loot, upgrades and epic items. These let you customize your army to your hearts extent. The upgrades are significant, able to buff the strength of a unit by more than 50%. It makes every match different as you'll encounter players with different items and units at their disposal. While there are still the expected balance issues, it's a fantastic experience.

    But there are negatives to this game, unfortunately a lot of them. The main problem is it's payment model. It claims to be a micro-transaction game but nothing could be less true. The cheapest items you'll find are $7.50 each, and consist of a pack of trees or statues to place in your capital for decoration. Seems pricey? Wait until you see the rest. A premium Civilization will set you back $20 for each one you buy. If you want to purchase everything there is for the next six months, it'll cost you $100. But it's free to play right? No. Unlike other similar F2P Microtransaction titles, Age of Empires cripples its free players. If you don't pay, you have no Advisors (which buff your units), you cannot get equip rare or epic items, and some units will simply be locked out entirely. The power of the locked out units is far greater than the default ones, as demonstrated early on when the game gives you a few of them to mess around with in a PvE scenario. Lacking units plus loot, a free player will NEVER be able to beat a paid subscriber who knows what he's doing. The advantage is just too big, meaning it's pay2win.

    That set aside, there are plenty of issues with the game balance itself as well. For starters, matchmaking is downright broken. When you first set foot in PvP, you'll be level 6. Without hesitating, the game will match you against level 20+ players time and time again. Not only will their identical units be twice as powerful as yours, they'll be able to tech up to an age you don't have access to. You'll be pounding his Tier 3 reinforced stone fortress to no avail with your Tier 1 Spearman as you realize that no matter how many units you produce, you have no way of winning. The RTS games themselves are slowpaced. Your Town Hall, the village-producing default building, comes with a free turret inside it and a crapload of health. Rushing and harassing is impossible here as it chews up tier 1 units and puts the hurt on tier 2 as well. That means the first 5 minutes of every match are the same. Make villagers, get resources, tech up and build units. It becomes tedious fast. Unlock more modern RTSes, there's no constant back and forth here. You want a surefire way to win? Keep your army in 1 place, wait until your ready and storm the opposing army. Expanding beyond your main base is unneccessary and pointless the first 40 minutes and will rarely come into play.

    The PvE factor, the only content available for free players, is downright boring. The first 4-5 hours consist of only tutorial missions. There's no story here, no voice acting or cutscenes. It's build your base and destroy the opposing base. It wouldn't be so bad if the AI gave you any resistance at all, but it doesn't. They send the same 4-5 men to your base every 5 minutes, and your town hall alone is usually sufficient to fend them off. These missions would be over in minutes were it not for the enemy towers placed everywhere that chew up your units. Again, boring, and repetitive.

    It all adds up to a very flawed experience. There's some great fun here. The loot system is unique and addictive. The PvP can be very satisfying, and CooP PvE is still fun as always. The horde-like Crete addon you can purchase is engaging and challenging. But the payment model is unfair to freeloaders. Without those, your community will crumble due to the lack of players. Microsoft has overpriced their content by at least 50% here and made some very poor choices as to what to give to free players. Make no mistake, this game is not free to play. You get a stripped down demo as a free player and have no chance to win. It's a business model that leaves a very sour taste, and I hope that the game fails miserably because of it. So in what it tries to do, I'll give it a 9/10. It's addictive and can be great fun.
    But for what it accomplishes, a 3/10 is generous, and I'm feeling generous today.
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  6. Oct 10, 2011
    2
    Terrible. complete waste of time. Quests are repetitive, and usually amount to "go here and destroy a Hut" I got to level five and cant say anything has been the least bit satisfying. Almost no strategy like in previous AOE.The game actually wont let you build certain unit types unless you purchase premium content. This was marketed as a FREE GAME, the premium content should have some perks yes, but PERKS, not core game play elements. Its like giving a FPS away for free but you have to pay 60$ to use anything bigger than a pistol. It even goes as far as to "reward" you with gear that you cannot utilize unless you pay Microsoft real money. This game is a pure Cash-grab, they don't care how fun it is. but i guess there are those who will actually pay. Expand
  7. Sep 4, 2012
    0
    One of the worst games I have ever seen. It claims to be free to play, yet is incredibly difficult to even start, and then once you start it you find out that it's just a demo, and then a game that costs upwards of 200$. The "micro"transactions range from 7.50 all the way to 100$, and if you don't buy anything, then the main element of the game (PvP) is just you getting beaten by everyone who pays for the game. Even if it was the best RTS player in the world playing against one of the worst, if the worst paid for everything and the best paid for nothing, the worst player would easily be able to win, as the game is pay-to-win rather than pay-to-have-nicer-looking-things like normal f2p games. Expand

See all 77 User Reviews