- Publisher: Matrix Games
- Release Date: Jun 9, 2006
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84Enemies retreated when necessary, attacked when prudent, and anticipated what I thought were brilliant feints, like my fake out at the Khrisophy airport. That kind of cunning AI makes Conquest of the Aegean a great ode to board-style war gaming. [Nov. 2006, p.78]
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84Make the effort, see past the spartan maps, the sparse sound, and teh square counters, and you're rewarded with one of the most believable battle simulations ever created. [Sept 2006, p.100]
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72Strategy gaming doesn't get much more hardcore than this. But if you, as I, have ever harboured ambitions of serving of quartermaster to a major military formation, this is for you. [Oct 2006, p.70]
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70Conquest of the Aegean has the niche market cornered when it comes to simulating the German attacks on Greece and Crete, and the impressive Pausable Continuous Time engine strikes a reasonable balance between moving symbols around on maps and real-time play. [May 2008, p.63]
User score distribution:
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Positive: 2 out of 2
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Mixed: 0 out of 2
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Negative: 0 out of 2
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JeremyS.10
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TipsiWipsy10