Metascore
53

Mixed or average reviews - based on 12 Critics

Critic score distribution:
  1. Positive: 3 out of 12
  2. Negative: 4 out of 12
  1. I haven't had a game eat away at me like this for a long time...For the amount of gameplay in the game, and the breadth of it, I would definitely say that it is worth every cent of the purchase price.
  2. Alida is simply gorgeous. There are some minor flaws, particularly when the backgrounds are in motion as part of transitions between scenes, but, by and large, the visuals are eerily beautiful and surprisingly immersive.
  3. This is a classic adventure game. If you enjoy adventure games, then you will enjoy this one. The fact that it was created by a single person is just amazing.
  4. A lot of creativity is embedded here beneath the surface. However, the absence of a story delivered in a compelling way, along with several other questionable design decisions, hinders your motivation to make it all the way through.
  5. While the problems that exist in Alida are unfortunate, the game is still recommendable to die-hard first-person adventure devotees, especially those who don’t mind rolling up their sleeves and getting down and dirty with puzzles.
  6. The plot is silly, the world is drab (not to mention being stuck in a 640x480 resolution), and the puzzles are too difficult to be any fun.
  7. There are a lot of incongruous facets to the story, like the godlike knowledge of science and music that these band members seem to possess.
  8. Alida is like a gorgeous girl with a low IQ - not unlike Paris Hilton. It's nice to look at but there just isn't very much depth or logic to it.
  9. Not only is Alida built around one of the most tired clichés in the adventure genre (the deserted island filled with Rube Goldberg machines), but also Alida's game engine is woefully dated to boot.
  10. With a weak story, awkward puzzles and a cliché environment, Alida makes for one weak adventure game experience. Not only that, but everything here has been done (and much better) a decade ago.
  11. Just a series of abstract puzzles strung together by a very thing story, and no real interaction with other characters. [Dec 2004, p.89]
  12. This game is lazy and derivative - and it's your fault. [Holiday 2004, p.104]

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