User Score
6.1 out of 10

Mixed or average reviews- based on 12 Ratings

User score distribution:
  1. Positive: 5 out of 12
  2. Negative: 6 out of 12

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  1. Mar 17, 2013
    4
    Nice tower defence concept. But after some levels boring. There is no strategic deep. I've expected much more. There are just some level and if you beaten them up, the same "campaign" starts again After two days I forget about this game.
  2. Dec 29, 2012
    4
    Pandarve 4 Alien Hallway is a type of tower defense game that takes place in a hallway. The human player spawns Marines that move from left to right and the AI player spawns Aliens that move from right to left. When the two armies meet, fighting ensues and it is up to the player to show finesse in using the mouse by calling in artillery strikes, reinforcements and grenades. Once an army has reached the far end of the map, fighting for the base ensues. Once the base has been destroyed, the game moves on to the next map or offers you to restart on failure. At the end of each mission, you will be rated on your performance and paid in gold. With the gold you can then buy new skills which affect e.g. your artillery strike ability or you can upgrade existing troops which will increase their damage, health and occasionally provide them with upgraded abilities. (This can be done endlessly, you can theoretically achieve maximum level on each and every unit by just playing the same map over and over, it seems.) The game never allows you to directly control your men, they will always move from left to right automatically and they will engage the enemy whichever way they see fit. Not being able to prioritize targets often means that suicide units or very strong units are ignored in favour of quick kills, causing your herd of units to be quickly thinned out because of a lack of fire discipline. It is also entirely possible to call in artillery outside of the map because unlike the unit spawn buttons, the artillery button does not change colour and it is thus hard to tell when it is ready which means you'll be clicking a lot on it when it's nearly full. Wasting an artillery strike can mean the difference between a win and a loss on the highest difficulty. The game isn't difficult but it does require you to experiment with the available units. Unfortunately, there is no way to compare units or get a breakdown on their effectiveness so it's a guessing game as to which unit is more deadly. It is also never made clear just by how much a unit improves when you upgrade it and you do not unlock all the units from the get-go, which means that planning ahead is rather difficult. Alien Hallway is an entertaining game on the first few levels but it could have used more polishing and more focus on the strategic part and less on the click-spamming. Expand
Metascore
tbd

No score yet - based on 3 Critics

Critic score distribution:
  1. Positive: 0 out of 3
  2. Negative: 2 out of 3
  1. Oct 3, 2011
    60
    This hallway feels a little narrow. [Nov 2011, p.48]
  2. Sep 29, 2011
    40
    Makes a very bad first impression with its horrible visuals. The gameplay mechanics are rather shallow. I've got prettier, more complex and cheaper games on my iPod touch. [October, p.80]
  3. Aug 26, 2011
    40
    If Alien Hallway bothered to adopt the 'lanes' system of PvZ, it might have worked, but instead this headlong battle quickly descends into a repetitive brawl of little consequence.