Sep 21, 2013This game took very little effort and time, so little time in fact that I can't imagine paying more than 10$ Let alone 20$. -1 Not nearly scary as the first, not as grim or dark its literally lit everywhere -1 Way short less than 4 hours of game play and I finished it just a moment ago in 2 hours 30 minutes -1 No threats, I died once on purpose, that was all -1 Puzzles not puzzling at all, everything you need is located right next to you and journal tells you how
-1 Very confusing story and as you progress it gets boring and some of it makes no sense
-1 Ending, climax of the story was weak, very very weak and predictable
-1 No inventory, no combining, no oil no limited resources
+1 Awesome voice acting
+1 Amazing sound track
+1 Bacon! Couple of throwbacks to the first game
As a fan of Frictional's Penumbra series and Amnesia the lacking of puzzles and the shortness makes this less of a game an more of a mod on the old engine. You can't interact with 90% of the boxes and items like you could in the first and the paths are all straight forward.… Expand
Oct 18, 2014Absolutely fantastic story, beautiful mucis, wonderful story telling, five star voice acting! Now we only need the game.
As a game, it's short, linear, not challenging at all, nor is it frightening, which is a let down compared to the original. But as an artistic effort, if you accept a game to be the medium of story telling, it is increadible. Don't remember the last time, when I was moved, or amazed by... anything in a game, really, but at the ripe old age of 28, this game gave me shivers.
I can not overlook, that as a game, where you have to do stuff, and resolve puzzles, it is almost a comlete failure. No inventory, no object combinations, nothing to try, find or manipulate. No sanity bar, no health, no timed challenges, no unseen force chasing you in heart-pounding scenes. You just walk around, collect lettes and listen to recordings, trying to make out, what the hell happend. Not much to do - loads to absorb.
It is more like a piece of art, than a game - too bad, that it comes with a pegi rating. It sould have been made into a film, or some very dark, surreal cartoon.
Sep 10, 2013More Dear Esther than Amnesia... not for everyone's tastes, slow paced and atmospheric with great reliance on written story (notes, journal etc...). Some will love it, others will hate it but most of all... you will never know by reading a review... It's just not the type of game that even the most objective review would be worth taking for granted. I love it, it's a work of art... and I'll rate it accordingly… Expand
Sep 11, 2013I've been super excited for this game for a long time now...sadly it was just barely a game (at least this time we could interact a little unlike with the Chinese Rooms Dear Esther) and instead felt more like an interactive story with bits of horror if you could even call them that (what the hell happened to having an enjoyable fun experience like one normally does in games with challenging puzzles and mechanics that force you to move carefully, use resources sparingly and to crap in your pants at the slightest shadow flicker in the distance?).
I would seriously rather recommend that you replay Amnesia: The Dark Descent instead of buying this especially at full price.… Expand
Sep 13, 2013I went in with full expectations for a game very different from the first game and an hour in I thought it was going to be brilliant. When I finished the game I was mostly disappointed. The horror related to surviving the world is virtually non-existent. The monsters in the game invoke a sense of sadness, not of dread. The story had amazing potential that was mostly squandered before the mid-game by revealing too much of the plot too early and then just forcing the player to plod on through the locales, knowing all there is to know about the story. The puzzles are non-existent and are simply interactive spots, not puzzles per se.
The biggest letdown was probably the pacing and contents of the story one presented somewhat clumsily and unveiled too early on, one that never culminates into any significant revelation. The people claiming this is very much Dear Esther 2 are right to a large degree. Both games ended in a very similar way and the feelings they invoked in me were very similar.
The game would have done a lot better without promising me the "darkest, most horrific tale ever told in a videogame" and without the Amnesia logo. If this was a standalone release from the Chinese Room, I would have rated this a lot higher because the story was FINE. It was just depressing and very very sad, not horrific, and there was a severe lack of visuals to support the purportedly 'psychological slow burn horror' the game went for. I cannot be scared by a story just because its makers tell me it's dark and twisted, games as a medium should use their full range of tools to convey those feelings and the game failed in that department. While it would have been a fine novel, AMFP generally fails at being a good game, despite its intriguing plot.… Expand
Sep 16, 2013Game is unfortunately woefully undercooked. The story backdrop is intriguing, but for a game that clocks in at around 4 hours, oddly somehow manages to outstay it's welcome in record time. I guess that's the next thing to mention: to call this game 'a short experience' is a gross understatement. The locale should lend itself to more intriguing environments than ATDD, yet somehow really fails to capitalize on this. I think part of this is simply 'level' design. There is no exploration to take advantage of as the player is herded down abbreviated corridors from door A to B, stripping the player of any feeling of discovery. This design also deflates another Amnesia staple: the cat and mouse. Enemies by nature of the level (read: tunnel) design, must spawn/monster box the player from behind. The player then just continues down the predetermined path he was already on to begin with... Players are not even trusted with an escape mechanic (figuring out how to manipulate something or block a door to prevent the adversary's advance. Either a gate inexplicably falls preventing the monster's advancement, or the door itself activates a loading screen. Now, as there are essentially no game mechanics, there is only the story for the player. Does it deliver? Despite some nicely written pages revealing the grim industry of the machine, No. The central mystery that kicks off the tale and provides impetus for the character's decent, will be seen through immediately upon it's introduction and it's continuous method of delivery. As grating as grinding your way towards this reveal is, the secondary plot reveal is thinly veiled as well and is EXACTLY the central twist in a much more popular and successful game.… Expand
Sep 20, 2013Part of the problem with most horror game reviews are simply they are rushed through just to get the review finished with. Put on your headphones, isolate yourself from other people, turn off all of the lights, and play A Machine for Pigs. After playing this game in that kind of isolation, as it should be played, (who would want to watch a horror movie or play a horror game in broad daylight anyways?) what I got from this game was a constant feeling of dreadful anxiety.
A Machine for Pigs is different in the sense of mechanics from The Dark Descent, but it terrified me more than the original title. The sequel takes a step further in atmospheric horror, giving you a horrible dread throughout the entire game. This is where it improves from the original. The previous Amnesia had its pockets where you felt like you overcame a situation and had an opportunity to breathe and relax for a bit. In A Machine for Pigs, you are constantly under an awfully frightening Victorian inspired atmosphere. The writing is incredibly dark and twisted, and the level design is superb. Plummeting further into the dreadful machine had me yelling out loud and screaming; the eerie machinery and loud noises is something that will always be a terrifying mechanism to use, which brings me to my next point, the music.
The music and general sound in this game is by far the best out of anything that I have heard out of a horror themed creation period. A large portion of the game I spent yelling for the loud, sudden noises to stop, in which most cases they did not. This is scary as hell, and so is this game's suddenly deathly quietness in some cases, where the sound of pressure is filled inside your head, making it feel like you can't breathe.
In conclusion, anyone who wants something to stay absolutely the same is not going to be happy. Amnesia: A Machine for Pigs is a game that changes from its predecessor and actually works and improves on the original. Sure there there are no tinderboxes, no sanity, and no lantern oil, but it is a more story driven horror title. A Machine for Pigs shows that copying and pasting game mechanics from its previous title is not needed to be an even scarier game.
This game took me just under six hours to beat with myself taking my time and immersing myself completely, which is a good amount of gameplay for a $20 game. Yes, this is a different experience, and in my opinion, a much more frightening one.… Expand
Nov 2, 2013A technical failure for me. With all the supposed fixes out there nothing helped with my stuttering and freeze's. I pushed through all that to see what this game is like. All of the game-play that made Dark Descent is stripped away. There is no sanity meter, tinderboxes for candles, limited oil for lantern, and no inventory. It is mostly just a linear walk in the park type game. Thank god I got the torrent of this game first. Otherwise, I would have been pissed about the money I spent.… Expand
Sep 11, 2013I've been looking forward to this for a long time, but I have to say it's my biggest gaming disappointment of the year. This game is not really worthy of the name Amnesia at all as its just so different and in my opinion not in a good way.
They have removed several gameplay mechanics of the original and replaced them with, well nothing actually. You can't manipulate the environment at all unless its puzzle related, of which you just bring an item to a certain place or pull levers to progress. In-fact, there isn't much gameplay at all now. Its a very linear short experience, around four hours at best.
The horror aspect basically now relies on jump scares, shaking the screen, and loud noises, something the original never had to resort to. In fact once you realise how terrible the monsters AI is after the first few encounters and how bad they are at actually catching you it isn't even scary anymore, plus your warned whenever a monster is nearby by your flashlight flickering. There's also only about 5 places in the entire game where you can actually even be chased.
The only good points I can say about it, is the storyline isn't that bad, it has a good soundtrack, sound assets and the atmosphere in general is good up until that point you cease being scared for the above reasons anyway.
All in all though a huge disappointment.… Expand
Sep 10, 2013Do yourselves a favour and just skip this game, from the few negative votes I've seen here, I must agree with them. If you are expecting a bigger badder sequel to the highly acclaimed Amnesia: The Dark Descent, this isn't it.
The first half of the game was actually filled with tension, and thinking 'What is going to happen in here; I do not like this room'. But when you see what you're trying to hide from without fear of losing sanity by viewing the creature, it just becomes a game of 'Okay it goes this route, so I'll go another'. In all honesty, I think all that fear comes from expecting this game to be like the first, in which later on you'll find it doesn't even come close to.
Last half of the game got me to a point of 'This isn't even scarey anymore and isn't even trying to be.' I died once not because I was scared and messed up, it was because I couldn't care less if the creature got to me before I had to flip a switch.
I think this lost a lot of what made Amnesia scarey; insanity as a means to prevent you from just remotely observing a monster added a lot of what made the game scarey.
Adding lots of places to hide in the first made it a very viable option to jump into a room and close yourself in a closet; waiting for the monster to go away as you whimper and hope it never saw you jump in there. Most encounters you have in this game has absolutely nothing but 'run the opposite direction' and they just poof out of existence. There is no lingering fear or dread of a monster still being around and you only delaying the inevitable.
You will not get the Amnesia experience with this one unfortunately... It looks really pretty though.… Expand
Sep 19, 2013It aspires to be an interactive story without an inventory or sanity effects and without the intimidating enemy's of the first the best the game can do to horrify is flicker the lights shake the camera and abuse the audio.
The simple and obvious fact is the amnesia devs sold out and outsourced large portions of the game to the dev team of dear esther, an interactive story can be great, but that's not what amnesia was and it's not what was promised.
Please skip this game, don't reward this kind of behavior grab outlast instead it has faults but it stays very true to the genre and brims with the passion and care of it's team.… Expand
Sep 21, 2013I finished the game, the problem is not that it's "different", the game is flawed on nearly all concepts.
The asset re-utilization is awful. The first time you see a painting you think it's a nice touch, but when it's the 40th time you see the same plastered all over the game, it lose its style. Same thing for most objects. Most rooms (level design) are completely implausible in size and architecture and don't feel real at all.
On the other hand, the level of detail is quite good and better than most game (geometry/texturing).
Contrarily to Penumbra series where you had some very clever puzzle to solve, Amnesia: MFP only have a few "move objects from point A to point B" gameplay elements, and it don't get more that than.
There is a SINGLE other moving entity type in the game (appear 4-5 times along the way) and it's a PIG! How can they be serious? You have to run away from a PIG! You can't even fight back. Is that supposed to be scary or funny?
The story in itself is not enough to save the game, the story is kinda simple and a lot of elementary students could come up with a better one. Also, it's probably delivered in the worst way unimaginable. Instead of integrating the storytelling elements into the gameplay (in cut-scenes or when the player have control) they just plastered written "notes" all over and phones with "audio log" type of message. Even worse, as soon as one of these audio log start playing, the player movement lower to about 10% of his speed and the screen becomes blurry to the point you need to wait until it's finished to continue moving.
A lot of bad reviews say it's too linear. There's nothing wrong with a linear game, when linearity actually help to support an story with eventful scripted scenes and nice transitions between rooms. In the case of Amnesia, it's just running into empty long corridors where nothing happen and only 1/10 doors are unlocked along the way.
A lot of bad review say the game is much too short. While it is short (around 5hours), it's not that of a problem.… Expand
Sep 13, 2013I played through this game in 2 hours. There was no need to explorer because there were NOTHING to gain from exploring. No oil, no health, no sanity, no freaking nothing. Dissapointed. But it was able to scare me sometimes and set a good atmosphere. But it was a big let down from the Amnesia Series. I think this game actually don't belong in the Amnesia series because; 1. He didn't have (the same type) Amnesia as in the first game. 2. It doesn't have anything to do with Amneisa. It shouldn't have been an Amneisia game. It would have been better if it was just an indie game called Machine for pigs.… Expand
Sep 10, 2013This review contains spoilers, click expand to view. j'ai vraiment était déçu par ce nouvel Amnesia, que dire si ce n'est que je me suis ennuyé quasiment tout du long, je m'attendais a chié dans mon froc, et au finale rien du tout le jeu ressemble plus a un jeu d’énigme qu'a un jeu sensé faire peur, très linaire et énigme facile, des tonnes et des tonnes de note a lire, qui en deviens lassant et que l'on fini par zapper. graphiquement il s'agit du même moteur que le 1er du nom, rien n'a était amélioré et déjà a l'époque le moteur graphique faisait sont age, alors a l'heure d'aujourd'hui je ne vous raconte même pas, la bande son quand a elle est pas mal, elle relève un peu le niveau, et quand a la duré de vie il ne m'a fallu que 3h pour finir le jeu, c'est court certes, mais déjà bien assez long, tant on s'ennuie et qu'il nous tarde de finir ce jeu pour passé a autre chose. Un conseil, si vous chercher un jeu ou votre caleçon s'en souviendra foncé sur "OUTLAST" bien meilleur a tout niveau.… Expand
Sep 10, 2013I'm not sure how Frictional could have been satisfied with releasing this game. Maybe it was The Chinese Room's influence?
First of all, it removes a lot of the mechanics of The Dark Descent e.g. lantern with limited fuel, tinders, inventory, sanity, picking up most objects, HIDING IN CABINETS... In return, we get nothing. Typically when a company develops another game in a series they remove some features but add new ones that are supposed to be better. Not this time, apparently. The limited light fuel in TDD was great because it added another layer of suspense (the fear that you would run out of light and be stuck in the horrifying dark with monsters). Hiding in the cabinets was awesome.... I was expecting all of these old suspenseful features plus, ya know, NEW ones. Not the removal of the good stuff.
Second, the game is NOT SCARY... When you see the first pig monster, you may think it is going to be frightening. Until you actually see it up close. WTF? Isn't this supposed to be a horror game? Then why did they take what looks like an undead dog with a pig head attached to it and call it a monster? There was so much freaky concept art out there with a lot of potential... The monsters also move slowly and behave predictably. They're not scary, just annoying to maneuver around.
Last, it runs like crap. I can run nearly any game maxed out on my rig with no issues but Machine was giving me limitless problems (screen tearing, stuttering, etc). When I turned the graphics down, it got worse and ended up looking like the original Doom.
The only positive things I have to say about Machine for Pigs are that the plot is somewhat interesting and that they (mostly) removed that blinding white light that kept flashing across the screen in The Dark Descent (which was hard on the eyes in the dark).
Music is also nice. Kudos to the composer.
Overall, not worthy of being called an Amnesia game.… Expand
Nov 29, 2013Absolutely brilliant game which is completely underrated.
First off players need to set their expectations. This is more of a physiological thriller and dark mystery with tons of symbolism and history rolled up into it. It's not going to give you the sense of terror and helplessness that the Dark Descent gave you, but it's still a fantastic game, and extremely well thought out. The atmosphere and soundtrack are stunning, and the dreadful, melancholy sense of "wtf are these people doing?" prevails throughout the game.
Yes the monsters are easy and so are the puzzles, but the story here was so good I personally appreciated that as I did not want to waste time and wanted to advance the story line. Speaking of which it has a few twists and turns along the way which was a welcome surprise.
I think the problem alot of the negative reviews are having is they had a different expectation of the game, as if it were to be the Dark Descent part 2. This game reminds me alot of when the movie Sixth Sense came out, then was followed up by another brilliant movie Unbreakable. Two completely different movies but some fans wanted to see another Sixth Sense. Vanilla and chocolate, both great flavors and we can enjoy both.
Finally if you were a fan of Dear Esther, you will absolutely love this game. What I liked about this and Dear Esther were the emotional responses they drew, and the physiological metaphors embedded throughout the story.
Not sure how many caught it but that subliminal pig head that barely flashed on the screen for a second, as you went into one of the lifts, was freakin awesome.
I hope that Frictional continues with the Amnesia franchise, as these games have to be some of the most well-written ever. A Machine for Pigs is a solid contribution to the series.… Expand
Sep 10, 2013Handing this off to The Chinese Room was a HUGE mistake, and I hope Frictional never repeats it. Dear Esther was awful- one of the worst gaming experiences of my life- so I guess I shouldn't be surprised that their sequel to The Dark Descent isn't much better. Points about the butchering of the gameplay mechanics and the failure to even come close to matching the depth and emotional impact of the original Amnesia's story have been covered by other irate users, so I won't go there. I'd just like to express how profoundly disappointed I am by A Machine for Pigs (terrible, terrible title by the way- that should have been our first indication of how crappy this game would be.) The Dark Descent was my favorite game of the last decade. I'm just going to pretend like this game doesn't exist. All I can say is that Amnesia 2 better be developed by Frictional, and it better be really, really effing good.… Expand
Sep 12, 2013I never played the original Amnesia so I can't compare this game to the first. But I can say that this game isn't horrible. I thought the setting and sounds were really very well done. I thought the creatures could have been perhaps a little scarier or at least more persistent. This game is basically a visual book. The interactivity with objects is very limited and becomes almost non existent later in the game. Which I couldn't complain about because tediously opening drawers on a single desk in hopes of finding a note wasn't terribly rewarding.
This type of genre would thrive off of increased interactivity. If you could throw objects in front of enemies chasing you and slide desks to block off doors or even just brace against a door while you try to think of a plan to escape. But this game doesn't take hold of the potential that is there. In a game with no guns to use or bullets and explosion physics to figure out I would hope the developers would take the time to actually make a world that is highly interactive. The only things I recall being able to interact with in the game are doors, some windows, chairs, and puzzle specific objects. Including levers, wheels, and fuses/canisters.
As much as I like the atmosphere, it was difficult to figure out what was going on or what happened. Sometimes something is explained in a note you found or a voice you remember but generally, especially near the end of the game, inexplicable things start happening that just made me think "what is going on? Why is that there?" Was Mandus hallucinating? I don't know.
I feel like I bought an expensive book. I wish the game were longer, the enemies were smarter, and that I could interact with and move almost anything around in the game that isn't bolted to the floor. On another note I wish you could see your characters hands and body as well when you looked down and did stuff. I decided to pick amnesia: A Machine for Pigs over Outlast, due to how popular the first amnesia seemed to be, but I'm fairly disappointed with the result.… Expand
Sep 16, 2013This isn't Amnesia, it tastes like Chinese. Seriously, if they wanted Dear Ester 2, the Chinese Room could have made it themselves and kept their pretentious fingers off Amnesia. Not to mention that ending! A disappointing ending to a disappointing game. I honestly can't believe Frictional Games allowed this to be released. They are still one of my favorite companies, but they should keep the Chinese Room as far away from their franchise as possible.… Expand
Sep 11, 2013Wow. I found this game very disappointing. Many of the interesting and intuitive gameplay elements from the previous game have been forcefully stripped away, and only the bare bones of gameplay mechanics exist.
It doesn't even come close to The Dark Descent. I don't want to say this game is downright horrible, but it's not very good either. You get some good scares and interesting moments sprinkled in, but apart from that, it's a pretty dull game with a sloppy, rushed plot. Not worth $20. Wait for it to go on sale or something.… Expand
Sep 13, 2013Everyone IS right that this game is different from The Dark Descent.
And it's different in a bad way.
The environments look nice, the graphics are okay for a game for it's time and the sound design is flawless.
The first few levels seem to throw you into this sort of 'look everywhere, explore and leave no stone unturned' mentality. After an hour of play, as you continue down into The Machine, the game gets linear, loud and boring. Jump-scares, screen-shaking and loud noises are the main 'scares' in the game.
Not to mention that the game seems to have degraded in terms of gameplay. There's no more inventory interaction, the only objects that you can use for the 'AMAZINGLY POLISHED PHYSICS ENGINE' are chairs, closets and big boxes you have to push. The physics are extremely buggy and you can get ragdolls stuck inside of things, including walls and small crevices.
The monsters seem to be really well-made though and the soundtrack is top notch.
I honestly think The Chinese Room should stick to no-gameplay 'hipster art' games. Dear Esther was great, but this game is horrible. After playing Dear Esther, I expected the developers to turn the Amnesia game into a horror thriller with shiny graphics and an amazing narrative.
Sadly, only the narrative catched on. The unique writing for the game did not save it's horrible gameplay and linearity.
This game is a huge let-down considering I have waited long for it. Frictional Games, I have no idea why you let a few indie developers famous for beautiful games develop a game that has to have actual horror and atmosphere in it.… Expand
Sep 11, 2013If you're looking for Amnesia with more stuff, you won't find it here. AMFP is a different game, with its own strengths and weaknesses.
Pros: Very atmospheric, excellent soundtrack and sound in general, good voice acting, some of the puzzles are well thought out and you have to be observant and manipulate the environment correctly to solve them. Also, the story is in my opinion better than the first game, although the villain's motivation is grade-school levels of simplistic (people suck, let's kill everyone), but at least it's well presented and comprehensible.
Cons: Highly annoying blue tint glow makes the game tiring to the eyes, it is stripped of all gameplay elements apart from puzzles and a couple of chases, the new lantern lights about 2 feet ahead of you so it doesn't really do much and makes it hard to even look at a lot of the artwork that the devs clearly put a lot of work in, which is a shame. The game is about 3/4 as long as the first one, it is also not very scary.
AMFP won't please everyone and is rather short, but it's enjoyable while it lasts, it's very atmospheric, well presented, polished and presents its story well enough. It's not extraordinary, but worth the price in my opinion, and it's waaaaaay better than embarrassing trash like Slender.… Expand
Sep 24, 2013This game is not what i was expecting. It so predictable and not so scary, even the puzzles are easy and the game helps the player through them. But its not all bad. Its not an "Amnesia" game, its a totally different one but still enjoyable. The atmosphere its better and improved, soundtrack the best i ever heard and the graphics also improved despite some minor insignificant bugs but what i really like is the story which i say Congratulations to The Chinese Room for possibly the best story ever in a video game, even had a few scares. So for all the people who say this game is i strongly advise to play it again and absorb its story and its atmosphere and then we will talk.… Expand
Sep 10, 2013I think Amnesia A Machine For Pigs is very good sequel for the Amnesia The Dark Descent, but it isn't as great as Dark Descent. A Machine For Pigs is still really scary but not as scary as Dark Descent, why? Because they did remove loads of things from it. There's no sanity(almost at all) and the lantern has infinite oil which makes it less scarier. Another thing missing is inventory so you cant pick up anything to your inventory, if you need to take something you need to carry it around which is good, I think it makes the game bit scarier. The story telling is pretty good and maybe better than in Dark Descent, but I'm missing that when character reads you everything in his diary pages.… Expand
Sep 10, 2013Sad to say as an Amnesia fan, but this was terrible.Felt so dry and unfamiliar.Every element of a survival horror has been replaced by a Dear Esther story book. The core of the game has been removed with just the name that reminds.Best words to describe this is the final scene in Pleant of the Apes, "You manics,you killed it,you blew it up....etc"I so looked forward for this game.Hey Chinese Room, stay printings pictures in museums and like Fictional do their thing.… Expand
Sep 10, 2013Very disappointing, the removed several features without adding a single one! Yes! They are is no new gameplay mechanics! In-fact, there is no gameplay at all. This is what happens when you give creative control of a sequel to a beloved horror game to the 'Dear Esther team'; what where Frictional thinking! The horror relies on jump scares, shaking the screen, and making loud noises, something The Dark Decent never had to resort to. Very disappointed. The only thing notable in this 'game' is the story and atmosphere; Oh liked picking literally anything up in TTD? The only thing you can interact with in AMFP is chairs and drawers.
The Chinese Room; stop making games, please, go make art-house films. Everyone will look back and scoff once technology advances and your 'art games' look like Banjo Kazooie.… Expand
Sep 14, 2013I am really disappointed from this game. There are only several times when you are scared (one or two), and the riddles are really easy. The game is really short, about 4 hours long, and an hour of it is just the start, which doesn't include nothing. The game doesn't have the sanity system and inventory, and the lantern doesn't run out. Only when you finish the game you feel that you only started, which is really bad. I am deeply disappointed from the game.… Expand
Sep 16, 2013The game is too short I completed it first time in 3 and 1/2 hours whilst exploring, so I was hardly rushing through. The game is not scary this is due to the removal of the insanity effects and the infinite lantern you now have. The game itself is actually rarely if at all in total darkness so you can see everything coming. There is basically one type of enemy the rest being pasted from the Dark Descent and they are not scary at all. In fact most of the enemy encounters are scripted and they cannot kill you, making the enemies almost trivial. There is only a few sections were the enemies roam about and you know when they are coming because they always occur in large rooms were the enemies can move about. If you are in a linear corridor you know you are safe. The puzzles are basically non-existent, mainly because you can barely interact with any items which makes the locating of "puzzle" items extremely easy in fact to call them puzzles is an over-exaggeration, they are mostly lift item x and place in slot y.
Basically the gameplay is non-existent. You walk through linear corridors, see an enemy jump out and go boo and that is it. It's basically walk from the start of the game to the end. The pros of this game are the soundtrack, voice acting and the story.
So for a horror game, it is a bit of a joke and it was hugely disappointing for me.… Expand
Sep 10, 2013i'm sad to say this game was incredibly boring. no puzzles, no scares, a few chases?
just felt like you walk around pulling levers and interacting minimally, picking up notes to read, and just making your way to the next section.
the environment was pretty cool but the game was devoid of substance.
the story was there but it doesn't really make up for removal of all the other elements amnesia had previously. the story was ok, but very short.
i really enjoyed the first amnesia, penumbra games, and even found outlast way more fun than this.
what a bummer.… Expand
Jan 12, 2014short game,stupid few puzzles,only about 8 monsters that you gonna see,no sanity,no tinderboxes,no INVENTROY,only one place in the game that scared me and the game is not f**kin SCARY.
and i can not call it Amnesia either.
all i have to do now is continue playing the awesome first amnesia and hope for the game to come back to its roots.
Sep 25, 20135/10 Amnesia 2 is just a tame, melancholic walk through, a second a rate sequel( perhaps a let down is expected as it is a sequel?).
+++ Great concept, Excellent art and imagery Sound is good but (prefer it's predecessor's score), Decent level design.
--- Massive Culling of parts from original no more: sanity, fear of death, need to scout and explore,Items, Interaction with environment, linear gameplay and design (so some will need to stock up on drink, another expense...) Not 'THAT' great or original, or at all complex story. No decent puzzles (all puzzles are things you would be able to do in your sleep...) No Fear... Too short! (Finishing it and finding it lasts 5-7 hrs and that you will never play it again... It IS 'a Machine for Pigs'.
I felt compelled to write a review on here as I have just run through and found my self EXTREMELY disappointed with this supposed 'sequel' to the 'Dark Descent'. Yes as noted, this is not the same game, but it has all the same hall marks, most of the same engine despite most objects are not inter-actable, which kills any dream of a good puzzle or any fast paced desk and cupboard choreography of sealing doors as you run from your nemesis; Only a hoping you reach a 'check point' in time. A 'Game for the Industry' I would call it, not the 'Machine for Pigs'... Only a shame it carries the same name...
So the game is linear, and keeps on going with no reward for wander? and no adrenaline pumping chases? So what does it have? I will be the first to admit, all the work has been diverted away from any form of challenge, game wise, to the art side, the story and some kind of On the rails', 'Cinema-interactive experience'. The concept idea is great, the textures and the levels are beautiful, the story... is not as good or any where as compelling as Amnesia 1 and those who think it is because of the skill of the developers, please dont say it is, because it is a wandering video-game-story on its own, which mounts a great deal of weight on the 'story' side of the game and the 'pretties' side which mean both need to make up for the 'not alot happens' side and 'absent risk' and 'absent counter-interaction' side, resulting in linear-boring traipsing around with no need to worry about that *clink* or a door opening with a creepy sound Which was what Amnesia 1 had in spades and probably was the reason why it worked. They must admit then that this game is a joke in-comparison to the original because IT IS NO LONGER A GAME, but some kind of an interactive story; for that I hate it. A Machine for Pigs.
But with all the art... the idea of this 'thing'... and the way the place looks they should be commended. The gameplay is not bad either, the engine still feels nice to use. However, I do believe they could have done better with the story, it is not all that compelling and I didn't feel drawn to know what happened(or perhaps I was bored? Or busy browsing the imagery?), it is not particularly original: I must have it and 'will' myself to do this It gave me a head ache and felt like screaming at the screen, "So... why are you living again? What did you come here to achieve??!..." And there it kind of kills the need for there to be a story, other than this magnificent 'THING' Its just 'A to B'. A Machine for Pigs...
In retrospect, Maybe it is because there is not enough detail and I find the story lacks 'something' (no! not more pretties! Some detail, a part of the story, some plot or perhaps an occurrence of something). Or perhaps more detail to justify the man's love for his
5/ 10 for this as this game is not complete. Personally as we are talking about something that is on sale on a market I think this game is worth £5 max. And I bought it pre-order lured on by the fact that I expected another 'Dark Descent', perhaps extended. This is not Dark Descent to my woe! It should be noted that it is worth 5 hrs play time, after that, other than if your a plank or you want to look deeper at the textures and level design, then the game is made redundant. I did question my self, does it have multiple paths? I am certain it does not... Even then the main mechanics of the game have been culled and it is left as a pig farm after a 'foot and mouth' virus out break.
I do not feel a desire to follow 'The Chinese room' if this what they make... and I am unsure what Frictional plan now... If it was meant to be some stupid story... so be it, I will plead guilty of ignorance and hope I will pay attention the next time, despite the fact Amnesia the Dark Descent was such a good 'game'... In fact I would suggest new players to stick with The Dark Descent and Download from Desura or online the countless number of excellent user made maps (Whitenight Btw is like this rubbish and a walkthrough, Frictional Games rewarded those people for that scenario in a competition(how ironic Amnesia 2 is just like it... What were they thinking!??)).… Expand
Sep 13, 2013Amnesia: A Machine for Pigs is really different experience, comparing to the original. However, changing in gameplay, style and storytelling did what they had to now this game is an awesome expansion to the Amnesia universe with mad and horror story, excellent music and perfect design.
Oct 4, 2013The game play is significantly simplified over the Dark Descent which will put some people off but it's every bit as scary and horrific as the original. The narrative is much stronger and well written and the environments are beautifully detailed. Cast performances are universally fantastic. Would recommend.
Nov 5, 2013This review contains spoilers, click expand to view. Never have I been so disappointed in such a finely made game. Yes, you've read correctly. Amnesia: A Machine for Pigs from an aesthetic standpoint is well done. The artwork, with the exception of some bland or dodgy areas for certain locations, is wonderfully done. The sound design is excellent, easily one of the best among indie titles. The score, while having bombastic, clumsy instances, fits the depressing tone that Machine for Pigs aims for. The voice work is strong, though some may complain about the obnoxious children. And lets be honest here, what child isn't obnoxious? What's wrong with Machine for Pigs is not the design. No, the problem goes much deeper than that. It seems after hours of touching up decour, writing scripts, designing loading screens, banging metallic things together in a foley studio, they forgot to design an actual GAME around the project. In fact, it seems as if fleshing out the gameplay was the last thing on the developers' priority list. It's akin to devoting several days to wrapping a present. You pick the right wrapping paper, make sure the fold is perfect, put bows, strings, glitter, and whatever fancy crap on it. But when the recipient finally unwraps everything, they're left with a pet rock. The game played like a disappointment because it starts out promising. Amnesia? Check. Nihilistic, depressing story? Check. Journal Entries/Backstory? Check. Motivation? Check. Intriguing mystery? Check. What could go wrong? Well, everything. First off, the game is at its best when you know absolutely nothing. You're wandering around your mansion, strange things are happening, and you have no idea what answers are in store for you. The mansion too is one of the best looking locations in the game, which is kind of unfortunate as some locations are bland by comparison. As you start to get deeper into the machine and story, the answers to the supposed mystery become more and more disappointing. You'll find yourself asking why they chose to make the story flow in such an obvious fashion. It was almost like there was absolutely no twist or curve ball you couldn't guess hours before it was officially stated in the context of the narrative. "Durrr, you mean my kids aren't still alive, trapped in a machine?" "Durrr, you mean I killed the kids myself?" "Durrr, you mean the machine feeds on people?" "Durrr, you mean I was the saboteur all along?" And just when you thought it couldn't get any more obvious, it becomes ridiculous. Moments after discovering that you were the saboteur, undoing what you had intended to do initially, you immediately return to becoming the saboteur again... but for reals this time! Then you... magically teleport from one location to another, and encounter pigmen who happen to have the exact same ability. Not that teleporting pigmen actually inconvenience you in the slightest. Then you... have pretentious hallucinations about your kids, rife with symbolism and obnoxious score. It's like something straight out of a bad arthouse film. At this point in the game, I felt that it was no longer trying to hold my interest or attention. It was like Machine for Pigs thought its core message was so profound and meaningful that it had to jerk itself off a little and bathe in its own perceived afterglow. I was buying none of that and slogged my way to the predictably disappointing ending. The whole experience left a sour taste in my mouth. Oh, and I didn't even mention the game aspect of this gold encrusted turd. You have a lamp with an endless supply of oil, no health or sanity to manage, no inventory, minimal puzzle solving, and laughable monster interactions. I must have died once my entire playthough and it was entirely inconsequential. I spawned near where I died and the monster was no where in sight. Completely contradictory to the first Amnesia, where any death hindered progress. The monsters are also a disappointment. Not only are they not frightening in the slightest, there are points in the game where you can view them in isolation, allowing the player to see them for prolonged periods of time without danger. I understand that the whole idea of the scene in question was to allow for the player to sympathize with the creatures but that's not something that you do in a game where you're supposed to be afraid of the unknown menace lurking around in the darkness. So, congratulations The Chinese Room: You have managed to create a beautiful, anti-horror, anti-game, psychological horror... experience! If you care at all about the Amnesia series, play this one if it goes on sale just keep the expectations to a minimum if you want to complete it. Otherwise, I suggest you only play Amnesia: The Dark Descent or any of the Penumbra titles.… Expand
Sep 12, 2013And finally, here she is, the spiritual successor to the mighty Amnesia: The Dark Descent, the horror survival that over half of its own fans did not even complete. So, along comes A Machine For Pigs, and what mighty big boots it has to fill. Honestly, how does one go about topping the game that may have single handedly saved the survival horror genre, as well as boosted independent gaming, saved Frictional Games from going under, got many of us to download the PC revolution that is Steam, all while quite possibly being the scariest game of all time? Well I suppose one way to go about this is too simple just not top it, which almost seems to be what A Machine For Pigs has intentionally done here. I am sorry folks who were squealing to get their hooves into this one, but this successor admits defeat from its predecessor from the word "go". But is it bad? Is it worth the bacon? Could it still send us screaming "wee wee wee" all the way home, and under our beds? Well The Dark Descent raised the bar so high, that anything capable of biting at its heels is still going to be pretty terrifying, and that is where "Pigs" shines. Yes, it is a great survival horror experience, and should be played, and can be enjoyed by anyone who is open minded enough to accept it for what it is. In many ways, this game feels like it should have been the first Amnesia, and Dark Descent should have been its bigger sequel. "Pigs" feels almost like a really big piece of DLC more than a sequel, as it is far shorter, has had no graphic enhancements, features the exact same mechanics, and is far less interactive. It is simplified to the point of disappointment, and no longer will you scrounge in the dark for answers to puzzles, and what few "puzzles" there are, are solved mere feet away from the solution with no thought. No longer do you need to open drawers or explore, unless you are hunting documents to look further into the back story, and no longer do you need to search for tinderboxes as light does nothing for you this time around. In fact light is more harmful in this one as it attracts enemies. You are given a lantern this time that does not feed off of oil, which is a huge departure from Dark Descents signature terror. You are free to run and skip about with that lantern on all the night long if you wish, but not without a price. My disappointment of this feature became a gleeful burden in the games latter half when I realized the dang thing was going to get me killed, and much of my journey became lurking in the dark, as I barely even saw my lantern in the final chapters. The biggest departure and most shocking decision in the entire game, is as follows, there is no sanity meter. Developers The Chinese Room under publishing of Frictional Games has done away with the original Amnesia's sanity meter, which was the games identity in many ways. It was what separated the scares in other games from itself, and having complete both games, I am still not sure if this was a good decision or not. Luckily this did not take away from my fear when I found myself face to face with the creatures that were more pleased to see me dead than alive. Though, without insanity bringing me down, escape was not difficult. In fact it was easy. Little did I know at the time, but getting away was not hard, and never did I need to block doors, or climb into a chifferobe, for usually ducking behind something, or even standing in a dark corner often worked. I hate to say it, but I did not die one single time in my playthrough, something I cannot say about the original. My only other gripe with this journey is the overuse of journal entrees, none which are narrated. It is not that I mind reading, but you will be constantly pulled out of the terror to read the thoughts of our protagonist Mandus, and I do mean constantly. So, why give an oink about this game? Because it is a damn good time, and is damn frightening, peppered with intriguing story telling to boot. Sure the light is eternal, but brings forth the enemy, sure the sanity meter is gone, but the "machine" aspect of the game is startling to the audio enough and will pierce the ear drum probably twice as much as the original sanity meter. The story is enough to pull you through, but it fumbles in its third act and becomes bloated, but overall gets the job done, at least as much as expected. "Pigs" is worth playing, if you are a horror junkie, it is a must. It was never intended to out due Dark Descent, so take it for what it is, be open minded, and enjoy the talent behind it. It is dark, mean, scary, and what the gaming community needs more of, and if not for the original's standards there would be nothing disappointing. If Dark Descent was a great horror novel, then A Machine For Pigs is a great camp fire story, not as grand nor bold, but fun and worth its weight in memories. So, If you wanted more punishment after your dark descent into insanity, hop aboard this machine, its a damn good swine, mhm, time.… Expand
Sep 26, 2013Not a bad game, but not nearly as good as Dark Descent was. Too straightforward and not even that scary. There is little to interact with the environment, basically only those imperative items could be picked up, unlike in Dark Descent where you could pick up pretty much everything. All in all, a bit of a let down.
Sep 13, 2013I like many others was expecting an experience much like the original Amnesia. I didn't think it would be as scary or as memorable as the first considering it was being developed by TCR, but I expected a good, solid game that would scare me good. While a constant sense of dread and tension is built throughout the game, the suspense never really climaxes into something truly terrifying, and by the second hour in, the flickering lights and pig monsters almost lose their fear factor entirely. I wouldn't call this game scary. Creepy, disturbing and suspenseful are more accurate descriptions I think. The removal of some gameplay elements and also the inexhaustible lantern that also acts as a monster detector probably contributes to the lack of fear as well.
Graphics wise, it's a small improvement over the first Amnesia but still looks a bit outdated. The lighting in particular often looks rather strange, with low res textures here and there. Sound design however is phenomenal and TCR use it brilliantly to create a really fleshed out atmosphere. Soundtrack and voice acting is top notch as well. If you really immerse yourself into the game, the story is not too bad either. Writing is generally very poetic and descriptive and you might find it difficult to grasp what's going on behind all the metaphorical language. The story is generally quite good though.
To sum up the game, AAMFP is mostly like Dear Esther with some Amnesia sprinkled on top. I was somewhat disappointed after finishing the game, but I've learnt to appreciate the unique experience that TCR have created. In terms of length, think Penumbra: BP, around 4-6 hours.… Expand
Sep 15, 2013This review contains spoilers, click expand to view. Unfortunately, I was extremely disappointed with the game, maybe because I was a massive fan of the original, as well as a fan or Dear Esther, and had been excited about playing this since the reveal, I don't know. Anyway, here's what I found good and bad:
As usual, the world is extremely detailed looking.
The music is quite good and fits with each situation in the game
There were a few cool moments when objects or even doors and passages would appear/disappear leaving you a little confused or freaked out for a moment, but in a good way! :)
Far too short. I finished it in 4 hours, and I didn't rush through. I'm OCD and I explore everywhere and look at everything in games. Regular gamers would probably get through it even faster!
There was absolutely no tension or atmosphere, which are things the original had in spades! At no point did I feel dread, fear, apprehension, or any of the other good stuff the original made me feel.
The only scares in the game were a handful of cheap jump scares, like platforms falling, children running at you, etc.
The story seemed to be the main focus of the game, but it was extremely predictable. There was obviously a lot of effort put into it with all the notes and dialogue, but most of it was so over the top, almost pretentious sounding, coupled with the shovelling of as many terms relating to pigs as possible (yes, we get it, there are pigs in this game!), it was incredibly hard to take seriously and almost painful to get through, nearly to the point where I considered skipping reading the notes/journal.
The monsters were not even remotely scary and never felt like they were a threat, even when they spotted you and chased you. In fact, I'd go as far as to say they were almost comical in their appearance and behaviour (WTF was up with that Space Pig???). So disappointed after the terrifying array of monsters in the original.
Lack of mechanics from the previous game, like tinder boxes, lantern fuel, inventory, insanity, health, etc. The game was over simplified and lost a lot of it's charm and things which helped make the original scary.
While the graphics are similar quality to the original, there seemed to be this weird fuzz/glow over everything, that in the darkest parts of the game would cause weird artifacts and colour banding that I hadn't experienced previously.
Overall, I found this to be a disappointment and I wish I'd picked it up in a Steam sale, rather than pre-ordering, because it certainly was not worth the money.… Expand
Sep 10, 2013They took out everything that I loved in first Amnesia. I was waiting for this release long time ago.. and now I feel empty, cheated and disappointed. I even enjoyed in Dear Esther, but this...this...what they did with machine for pigs, it is just not a good combination, a wrong move. It is an average game with cool atmosphere...nothing else, and nothing special.
Sep 10, 2013One has to acknowledge that this game was produced by a different studio with only Frictional Games finishing the game off (tweaks, polish etc) so of course there is going to be a lot of differences. Just because it has the same name doesn't mean you have to then expect it to play exactly the same.
I like the new direction myself as I feel it is more realistic (No lantern in the world uses up all its oil in a space of a few minutes) and why should the dark make you go insane exactly (the noises and breathing are enough)? It just makes more sense to get rid of those game fillers and to concentrate more on the journey through this world without having to fumble about searching for some more oil because you are about to run out.
I've played for an hour and if you immerse yourself into this world you can have a lot of fun. Always curious about what is behind the next door, or through a secret passage. I will update as I go, but so far I think it is a solid game that has a lot of good qualities that certainly outweigh the negatives and therefore gets my recommendation! Must be played in the dark with a good pair of headphones!… Expand
Sep 12, 2013This might be a disappointment to any fan of the first amnesia game. Machine for Pigs does have the elements, soundtrack, atmosphere and story to pull off as a amazing psychological horror experience, however it was just pulled off poorly. They stripped down a lot from what made dark descent spectacular and scary.
Machine For Pigs you just felt like you weren't even being challenged at all, there were no puzzles or obstacles that you had to overcome, sure you had to get around a few enemies but that was very few and those moments were nothing but "meh."
For me I am usually a guy who likes to explore and discover, but I honestly felt no desire to learn about the place I am in or the history of the machine or to learn about what happened, cause they scribble all the details and stories into all these notes (which are the only kind of items you pick up in the game, that's it) and that I really was confused reading. I maybe a guy who doesn't read much but I do like good stories but reading those notes were a bore and left me confused, felt like maybe my mind isn't smart enough to understand, whatever..I just didn't bother reading those notes.
Anyway, game is a disappointment. The only greats about this game are the soundtrack which is quite beautiful to listen to acutally, atmosphere and the whole steampunk environment was well designed and the story is not bad. But obviously the developers of the chineseroom concentrated too much making a more dear esther like game than what Dark Descent was.… Expand
Sep 25, 2014They took out the inventory and sanity meter, you don't have to worry about oil, and you can hardy interact with ANYTHING.
They removed everything that made Amnesia, Amnesia. Now it's virtually Dear Esther with Amnesia slapped in the title.
What do you know, The Chinese Room has made another flop. Working with them was a HUGE mistake and I hope Frictional Games doesn't do it again.
Sep 17, 2013A little lackluster considering its great predecessor. The graphic quality has not advanced, and the game follows the same formula of the previous Amnesia, but unfortunately, it's not as scary. Still pretty horrifying when compared with any other survival horror. Its low price makes it a good deal.
Sep 14, 2013The curtain closes and I'm left staring at the credits pondering the splendid story I've just been told both by voice and by pen. The writing through notes scattered about the environment is unbelievably magnificent. The musical score is also noteworthy and like it's predecessor the atmosphere is thick, rich and well maintained throughout.
I'm not going to compare Amnesia: A Machine for Pigs with Amnesia: The Dark Descent as is the rage on the Amnesia: A Machine for Pigs Steam forums and most likely on any gaming forum that your browser may come upon. Simply put, just because two siblings share the same surname does not mandate that the youngest emulate or follow in the footsteps of the elder Both siblings can be great in their own way. Amnesia: A Machine for Pigs deserves to stand on it's own and bask in it's own brilliance and magnificence.… Expand
Sep 10, 2013Takes boring to a whole new level. There is no gameplay, you walk and sometimes turn a valve. You almost never encounter enemies. You can complete it in under 3 hours. You must sprint everywhere because you walk so slow. There is a very liner confusing story that you don't care about. The pace is the slowest I've ever encountered. This is literately a walking simulator. Keep your money (and yourself) as far away from this as possible.… Expand
Sep 11, 2013"Amnesia: A Machine for Pigs" (AAMFP from now on) takes off several years after the original "Amnesia: the Dark Descent". You play as Oswald Mandus, a feverish english gentleman on a quest to find his children. Story wise, the game is really good. It offers many considerations, and it really gets the player after the first half of the game. The atmosphere is absolutely fantastic, a true lighthouse for the horror genre to follow. Unfortunately, these are the only real good things about AAMFP. After the first of the four hours needed to complete the game, the player will know exactly what to expect from the game. The monsters are plain and not frightening at all, nor will they bother the player too much, since they're easy to outrun or hide from, and their relative uninterest for the player, which is unforgivable in an horror game. Level design is lacking, with too many sideways to avoid monsters and foreseeable dangers, which in turn make the game even easier than it is. Monster encounters are few and forgettable. The necessity to hunt for oil and light has been removed giving the player an electric lamp, which light will defeat anyone fears. Puzzles are far too easy, and the inventory is gone in the name of a more immediate gameplay.
In the end, AAMFP feels more like a story, told in front of a fireplace in a rainy and cold night, rather than a travel in the depths of human fears. The storytelling is superb, with a writing among the best I've ever read, the visuals are stunning and inspiring, but the gameplay lacks many elements that made Amnesia and Penumbra famous. AAMFP is a good game in its own right, but can't stand the confront with "The Dark Descent".… Expand
Sep 19, 2013Although it's not a survival horror, as other reviews have mentioned, the writing is excellent and all the horror elements of good fiction are there. The ending is thought-provoking, if not slightly unclear as to how it all comes to a close. The play-time is incredibly short, however, and I can't help but think it would be better served at a lower price-point. After a three-hour game, most gamers might think $10 is a better investment. A Machine for Pigs is little more than interactive cinema; there is some risk of the character's death, but it's ultimately inconsequential, since the player restarts very close to the point of death and the creature who did the killing is then no longer present.
I enjoyed it. Like I said, the writing is worth the price of admission, particularly the bits between screen loads which are deftly written, full of excellent imagery. But still way too short for a game with no replay potential.… Expand
Sep 17, 2013Wow. What can I say. Disappointment, disappointment, disappointment. That is the word that keeps popping up in my mind. And shame on you critics for having the audacity of rating this game anywhere above a 5. I hope you enjoyed your royalty check. There is no way anyone who plays video games and critiques them for a living can say with an honest heart this game is acceptable in quality. Even if the original one did not exist. So many things wrong and excuse me for comparing it with the first one but it just makes it easier to point out what is wrong with it.
First off the story is a jumbled mess. One of features of the original one which made it so fun was they was Daniel was telling himself the story of how he got to where he was. I mean you had an actual voice actor reading it out to you and that helped build intrigue and mystery. It was told in a coherent and orderly fashion that was easy to follow as well. In AMFP (A Machine For Pigs) there is no narration. It is speckled with "recordings" that sorta tell you what is going on along with notes found here and there but no narration. The original actually had notes like this as well but with the narration it was much easier to follow and much more interesting. What any one worth their weight in the story telling business will tell you is the biggest killer of a story is creating apathy for the characters to the audience. If no one cares what happens then no tension can be built up.
The other thing that was missing that the original has was it was just too darn easy. No real puzzles that posed any real challenge, It was ridiculously easy to circumvent the monsters, and you had infinite light! One of the greatest aspects of the original one was how you had to collect oil and tinder boxes to light your way and you had to watch how many you had. In this one your lantern lasts forever. Also they completely eliminated the insanity factor which was another huge tension builder of the game. But the half ass puzzles is what really gives away that they really put no real effort into this game at all.
I would not recommend this game if you really liked the original. It holds nothing of what made the original great and I never got spooked one time from it. I played the original last week to get myself siked up for the release of this which I had pre-bought and it STILL made me jumped and I have played the game through about three times already! I can't express just how bad of a disappointment (there goes that word again) this game is. I'm thinking about asking for my money back. That's how bad it is. Do not waste your time or money on this game.… Expand
Sep 11, 2013I'm one of the few who didn't care for the first Amnesia. I played it all the way through but didn't find it scary, creepy, or fun. I just felt empty at the end. This second Amnesia for me is an improvement. It was creepy and fun. Especially the first two hours. It had a really good story build up and flow. I wish it stayed like that the whole way through, but the second half of the game really began to get bogged down by endless puzzles that just felt like a nuisance. The game really seemed to drag on near the end. Overall, though, I felt it was a decent horror game and it made me get goosebumps, so it succeeded on the creepy factor. The voice acting was well done and the atmosphere was good. The graphics were also pretty good. I liked how the game was more linear this time around. There is still a good amount of exploring to do. Try it out if you are a horror fan or in the mood for a dark tale.… Expand
Sep 10, 2013I like a good story, and apparently The Chinese room does as well, the difference is however is that i like video games also. Before I get into A Machine for Pigs I insist on bringing up Dear Esther, the "non-game, game". As implied, their game "Dear Esther' isn't really a game, because games have game-play and 'Dear Esther' did not. You walked for about 50 minutes on an island while a story was being told to you in randomized bits.
Now, to get to the actual game 'A Machine For Pigs', I was worried about how the game would turn out, due to the developers track record so far, but I decided to give it a shot since 'Amnesia: The Dark Descent' is my favorite horror game of all time. Unfortunately, my concerns were validated: they screwed up.
The developers focus too much on story and not enough on actual game-play; It is as if they are pained to create anything that requires interaction and only have little in the game because Frictional was over their shoulders giving them menacing looks. There is no inventory menu, or sanity gauge, and hell you don't even have to worry about resources.
In short when criticizing this game, I'm really criticizing The Chinese Room as developers. They seem like a talented group of people, but people who should be making films instead of video games.… Expand
Sep 11, 2013Perhaps I'm just not a fan of the work that The Chinese Room does. What was supposed to be an 'interactive horror story' is really nothing more than a walk through dark and empty maps with nothing to do and not much to be scared of. By the last hour I found myself running through the rest of it wondering when it would be over because I was starting to get bored. I generally like the idea behind this game, the story, the setting, the enemies, it's cool and all but the short length and few enemy encounters, and all the mechanics they took away from the first amnesia really left me scratching my head. It feels incomplete to me, is the best way I can describe it.… Expand
Sep 16, 2013Not scare. Have no any horror. But storyline completely crazy and has some interesting ideas, many blood and use to show us a essence what rule this unperfect world. In time of sterile censored games with pink blood and unnatural soft and too simple lexicon it very...not bad, yeah. If you love psychedelic atmosphere, your favorite film is "The silence of the lambs" and your think that Hannibal the most charismatic character for ever, i think you like this game.… Expand
Sep 13, 2013This is not Amnesia. The trailer for this game was a complete lie and showed Amnesia type gameplay. This game is nothing like the trailer. Someone decided to make a quick buck by taking the Amnesia title and slap it on their own product, or Frictional decided to sell their title and let someone slap it onto a different game.
Sep 13, 2013Overall not a rememberable game and wasn't what i was expecting. They got rid of a lot of things that made the previous amnesia and penumbra games great. They got rid of the puzzles. They got rid of inventory drops like laudanum, oil and craftable parts. They got rid of having to hide from the monsters. They got rid of the suspenseful music, and in the end the storyline was pretty mediocre.
If you want to play a good HPL interactive horror game try out the old penumbra games...… Expand
Sep 11, 2013loved the story pacing and acting, took me a while to get into the game but once i did i couldn't stop playing. if you are getting this just for scary bits then you will probably be disappointed but if you play a game for story and atmosphere you will love it
Sep 10, 2013A machine for pigs does have entertainment value. I played the game from end to end (all 3.5 hours of it) and it was interesting to make guesses as to what's actually going on and getting more and more clues.
However, that about sums up the game. You can leave your light on from start to finish if you wish and there's no inventory. The scare factor is 0/10 (the game features about 4 or 5 enemy encounters, but they're just anthropomorphic pigs with bad pathfinding, so when one appears in front of you, you lead them in a circle and continue (which is one of the problems: the game is almost entirely a linear walk through rooms, it never locks you in the dark with something scary or such). All puzzles are object fetching (reaching their highpoint when you have to fetch two things instead of one).
I don't regret this buy, but it is more of a playable fan-fiction story inspired by Amnesia than anything else. "The Dark Descent" was much smarter about how it tried to invoke fear (eg. the water chase, the wine cellar, the vivisection room) and it had clever puzzles. Frictional Games should have taken this game from "The Chinese Room" in its current state and then built their own scares and puzzles into it because what I see could have been an excellent foundation for a real Amnesia 2.… Expand
Sep 11, 2013This review contains spoilers, click expand to view. This game gets a C+... but it should have been an A.
Mechanically, musically & atmospherically 'a machine for pigs' is perfect. But what wins the game its C+ is its confused, unorganized writing & story. From what I understand, the crew at frictional sacked their old writer (or writers) from 'the dark descent' for dan pinchbeck the guy who wrote for the indie adventure game 'dear esther.' and, as someone who has played 'dear esther,' I can tell you... the writing in that game is not very good.
as I was playing 'a machine for pigs' I developed several questions, none of which were satisfactorily answered. pretty much all of them had to do with the basic parts of the plot, such as:
- why are there secret rooms in my house? are these to spy on my own wife? my children? why?
- why did I begin the game in my bed, which was surrounded by a cage?
- who let me out of the cage? and aren't I mandus, the boss?
- for that matter, why did I build 'the machine'? what is its purpose? is it to collect the vitae and become immortal (like alexander of brennenburg in 'the dark descent')? to bring my sons back to life?
- I do not understand the character of Mandus, his saboteur alter-ego, or the evil mandus which is personified by the machine. none are really explored or have their motives explained. and this is very important because if you're going to have these 'different manduses' having conversations with each other, they need to be distinguishable.
- what happened to my sons? my wife? I seem to understand that they died but why is this not more clear to me?
- for that matter, why am I an amnesiac in 'a machine for pigs'? was amnesia a necessary plot element to keep?
- what the hell happened in mexico? how did it affect me? this is not clear.
- and who is the professor? why do I speak to him on the tapes?
I'd also like to add:
- there were too many notes. 'a machine for pigs' must have had 4x the notes of 'the dark descent' in a much shorter game. and all of them were filled with extraneous nonsense, couldn't keep on topic.... and somehow still failed to explain to me even the basic parts of the game (see above).
thinking about it now, this game really pisses me off. why? because this should have been even better than amnesia. I understand the vision they had: the vitae alexander strove so hard to collect in 'the dark descent' (which he used to become immortal) is being collected in this game now on an industrial scale. but, like alexander found that animals were a lackluster source of vitae, so, too, in 'a machine for pigs' mandus finds it necessary to extract the vitae from humans. here then come implications of a conspiracy, in which murderers are hired to bring in dead bodies. in which graves are robbed of the recently deceased. and in which imbeciles are brought in from overcrowded mental hospitals. then, the machine is unleashed over all of london in an orgy of horror. but, when this happens its constructor, seeing his own wickedness, decides to the destroy the machine. but this whole vision is exectued poorly. the writer and the producer are at fault here. everyone else did their job.… Expand
Apr 9, 2014I only want to say a few things about this: 1) My vocabulary was increased whilst playing this game. Thanks Frictional, I learned a bunch of new words, yay me! 2) And all you need to know, is I have never played a single player game and wanted it to end so badly and for so long - only to have it drag on for hours as I began my sprint to the finish far too soon. Just not even CLOSE to A Dark Descent.… Expand
Sep 11, 2013Being a huge fan of Amnesia: The Dark Descent, I couldn't help myself from playing this game. At first glance I had been a little worried about the changes The Chinese Room had to include, but I had expected it. After finishing the game I can certainly say its a very different experience compared to The Dark Descent. Although there are some things I had missed from The Dark Descent, A Machine for Pigs had some things new to throw on the table that weren't quite there in the first game.
A Machine for Pigs offers a lot less jump scares and instead, has an incredibly chilling environment. Through reading notes and exploring the machine, players can sink deeper into the atmosphere of the game. In my opinion, I feel that this wasn't as well done in the first game and I am glad The Chinese Room could improve on it.
I read through other reviews and I see people complaining about no inventory system, or no health bar. I believe this argument is folly, considering these things had little to offer in the first game. A person would use their inventory to either use an item or drink a potion, both of which took about 5-10 seconds. As for the health bar, there is no use in having one. Each enemy encounter is spread out and you are guaranteed to go down in about 2 hits.
Even though I felt less moments of terror and fear as The Dark Descent, I felt much more disturbed or uncomfortable. Although Amnesia: A Machine for Pigs is much less 'shock and terror' it brings about fantastic writing and design to make the game horrifying in a much different way. This may rub some people the wrong way as they may not have expected these changes, which I understand may be why this game is getting so much flak. A Machine for Pigs is a must play for anyone who can appreciate good design and good horror.… Expand
Sep 11, 2013I am a huge fan of Frictional Games titles and i loved the out of Amnesia, but this "game" its not exactly the kind of thing you would expect from the guys who brought you the Penumbra Series and Amnesia the Dark Descent and i believe (thanks to Chinese Room) this episode could be a pure example of pure "Pretentious Indie bull****" why you can guess why by thinking who made this game, like Dear Esther there's no gameplay element in this "game", and you are driven through this linear journey by just solving stupid and easy puzzles and reading scrap of story here and there.
I am mostly disappointed because they managed to dumb down an already simple but solid gameplay, and everything up by creating a game so linear without any interesting elements which Dark Descent brought us.
I am utterly disappointed and i hope FG won't make another game with The Chinese room again… Expand
Sep 14, 2013Not such a disaster that many are complaining BUT it is true that many good old features were replaced with nothing and that the game is pretty linear.
But still this game is pretty average indie-horror game although not nearly as good as Dark descent.. We also have to remember that this game was not from the original amnesia developers.
Sep 10, 2013What people are saying is true for the most part...the "gameplay" factor is just not there.. This game has that feel of Gone Home to it and is not really that enjoyable.. I was a huge fan of Dark Decent I had sky high hopes for this game but was let down so bad.. If i would have known that this game was going to be more of a visual novel and not a video game I would have passed on it..
During the first 45 minutes I loved the atmosphere and was actually enjoying myself alot, But after awhile I kept waiting for it to get better (it never did) The game had amazing potential!! But it just seemed the more you dug into it the worse it got. I felt like i was playing a watered down version of TDD minus the fun..If you are going to buy I would 100% recommend waiting for a sale, could not insist anyone to pay $20 for this.… Expand
Sep 11, 2013I hardly understand the bad critics on that game. I personally loved the game, one of the best 20$ I spend on a game.
I think you will love the game if you like the genre. That new episode is not as scary as dark descend or the outcast, but he have much and much better story telling, it target Cleary an adult audience.
Finally to give you a good example about what kind of bad review the game received..
"Very short, you have to read to understand the story, invisible archenemy, stupid monsters..."
I really like the part "you have to read to understand the story". OK so if you don't want to read, this game is not for you. You probably better suited playing COD… Expand
Sep 10, 2013After hour of playing i can definitely say that this is far from amnesia dark descent, horror element is almost completely gone from this game. They also have removed sanity and health meter.
Enemies are stupid looking and not frightening one bit, i sure would like to know what happened to this game and how it became like this. I cannot recommend you to waste your money on this s***.
Sep 10, 2013i've been looking forward to this game for years, and in the first hour it was very fun and creepy, but then it got so linier and was not even worth playing. i seriously just wanted to complete the damn game, and move on in my life. biggest disappointment in years! oh and it only takes 5 hours to complete
Nov 2, 2013Definitely worse than the first Amnesia game. You just run thru endless dark rooms and collect some notes. No gameplay whatsoever. Oh, you can throw chairs around. To the game's credit, there is some artistic style and classic music playing at some places, but this doesn't compensate for the global boredom this game brings. I just wonder why anyone would want to make like this, after seeing such great examples like Fallout or Deus Ex which came 10-15 years before. The person who designed this piece of junk definitely has nothing to do with games and doesn't know the word "gameplay". Gee, this so-called game would be worthless even if it were free.… Expand
Sep 12, 2013Amnesia A machine for pigs is a whole new experience compare to its previous version. it is not always fair to criticize a game in according to what the overall product used to be. Amnesia AMFP does take out somethings and does bring some new things in in comparison to its previous title but reviewing a game is not always about comparing, it is about its current state in the market as well and how developers have crafted the game.
In terms of story I should say AMFP has nothing less than the the dark descent. The story is wonderfully written, undoubtedly it is not cliche like outlast, as you progress into the world of the game in search for your lost daughters you will come across record pieces which will tell you what has happened before the game starts and as well beautifully story presents itself through the game instead of taking place into the boring cut scenes and it tells its story visually as well which is an interesting and praising point for an indie title. I will not spoil the story further but i should say the concept of the story and its metaphor and references are quiet interesting if you have the enough knowledge.
Amnesia has never been entirely based upon sudden fears, its about the tension in the environment and atmosphere. Remember how we used to be scared all the time while we were playing Silent hill 1,2,3 which did not have any particular sudden fears? Amensia AMFP delivers the same mechanism through its awesome sound effects, very well done soundtracks and the creepy crafted environment which takes place in London. I think choosing the setting as London has good preferences built into it in order to present the story. The gamed does terrifies you, it is divided through the different sections throughout the 6-8 hour of game play and each section delivers a different kind of fear in them. Although I should mention some of the mechanisms have been dated in terms of predictability specially for those who have played the previous title. But still I do like how the game forces people to imagine the monsters rather than facing and killing them.
Gameplay takes in varied environments through out the game and it does have interesting stuff to be seen and to be faced with. Puzzle parts are fairly remained same but I like how it is more advanced and scripted (technically and story) in comparison to other titles like Outlast. Some of the elements of previous game are removed which does not make much difference, only the sanity meter has affected the gameplay much. I imagine how it could be with sanity meter of course could make the gameplay and the action much more engaging and exciting.
Finally in terms of graphics, the game has fairly remained same, but as the matter of fact the art direction is much better than it used to be. I like the concept art works built into game and I really enjoyed how much detail is crafted in the game world in various sections. It has made the areas much more believable and real to me.
In the end, i Do understand some of the fans (Even myself) might find the changes in this game to be weird or not interesting but overall I really enjoyed the game because in the current market we do not see many horror games with a non cliche story and a heavy atmosphere.
I am pretty sure the developers will take the feedback into the next game and will combine what has been presented in both titles in terms of gameplay mechanism and other stuff so as considering it is an indie title, i should say overall it is a very awesome product … Expand
Sep 10, 2013This game isn't even near to amnesia the dark descent...but this is still an great example how to make a horror game. Atmosphere is creepy(of course) and story in this is quite great compared to the dark descent. Only one thing that annoys me is that a machine for pigs is missing a lot of little stuff that made dark descent one of the greatest horror games ever.
Sep 13, 2013Hell to the naysayers, this game is amazing. Its true potential may be hidden by a false face of bland maps, linear and easy puzzles and an absence of scares, but don't let that fool you!
When you fully understand the power of the chairs (more specifically stools), you will come to the understanding that this game is a deep social commentary with so much depth and multifaceted intricacy that to even begin to comprehend it could result in your death. The grand ascension of chairs is the life of this game.
So, grab yourself a stool, lie it down and jump on top. Prepare to harness the power of the chair! Speed through halls like a winged hyena and don't stop at the constraints of the map blitz through bars, walls and even the ground! ENTER THE CHAIR REALM and the vicious emptiness that is skybox-glitch! All hail stool! All hail stool!
It's all part of a machine; a machine for chairs.
Tl;dr: this game kicks arse, 10/10 best chair simulator ever.… Expand
Sep 10, 2013Amnesia: A Machine for Pigs is definitely not the same game as The Dark Descent. It's quite different. It's got fewer jump scares and it's not as splatter-horror-y as some fans might have wished. But boy, that overwhelming, thick sense of dread that comes with every step down into the unholy machine. Not to mention the brillant soundtrack by Jessica Curry (do yourselves a favour and buy it) and the brillant writing by Dan Pinchbeck. I guess it takes a bit of effort to actually get involved into the story (similar to Dear Esther) but you'll probably get one of the most literary experiences in video games to date.… Expand
Sep 10, 2013By removing insanity mechanic and management of your light source (lamp oil, tinderboxes) and not replacing either with anything equivalent makes this version of Amnesia very dull and boring. There is no more insanity which provided a sense of urgency and no pressure to make progress anymore makes this version of Amnesia nothing more than a boring stroll; the horror element evaporates as well. The Dark Descent was great Machine for Pigs was very disappointing.… Expand
Sep 11, 2013I expected so much more from this title but this was just a cash in. This was not scary, but rather boring. The enemies were lame looking and you could just walk right through them if cornered, the graphics were just the same as tdd nothing special, interaction throughout the world has almost been completely taken away, the puzzles were child's play. This game was meant to be a step forward but has turned into another letdown in the gaming industry. disappointing...… Expand
Sep 11, 2013A esta porqueria de juego le doy un 2 y porque el sonido no esta nada mal. El resto es todo basura, una autentica porqueria. Graficos de ps2 Jugabildiad basada en mantener durante 4 horas la W para avanzar y girar el raton en algunas curvas o esquinas. Historia que esta medio bien y que luego se va a tomar por culo. En fin una mierda de juego 56.000 VECES PEOR que la primera parte que s una obra maestra y otras 56.000 veces peor que OUTLAST.
BUY AMNESIA THE DARK DESCENT & OUTLAST.… Expand
Sep 11, 2013AMFP is not what i expected it to be. You dont have an oil lamp (runing out of oil) like in "The Dark Descent". Your lamp in Machine for Pigs wont go out.
Another thing which is very dsappointing for me is that you cant open all doors. This makes the game very linear. You always find your way.
In TDD you could open all doors and explore the whole world which makes the game more scarry too because you never knew what happens next. But now you just have "one way" and you can guess whats coming next. Thats why i'm totaly disappointed from "A Machine for pigs"
The Graphic is the same like in the first game i think, but thats ok.
My advise to you: Invest your money in buying "The Dark Descent". You have much more horror there and, whats important too, you can play Custom Stories. A Machine for pigs doesnt support custom stories and i think its not worth the money.… Expand
Sep 10, 2013Sadly this game is good and bad in alot of ways and it is worse then it's predecessor, i should probably start on the gameplay, the gameplay in a machine for pigs is lacking in alot of ways in this game they decided to limit to how much objects you can pick up which i don't know why the they thought this was a good idea also removing the inventory system,refueling your lamp, and also ALSO removing sanity, why in the i know they wanted to go for a more story approach this time around but they didn't have to remove everything that made the dark descent fun also for a horror this game ISN'T SCARY in the dark descent i was always paranoid checking behind me to check if something was there i had chills going down my spine and it truly scared me HERE the pigs look ridiculous and instead of being petrified i laughed seriously and to add insult to injury there are less enemies in this then the dark descent WHY?! in this there are 2! ****ING 2 and they barely look different one is big the other is small in the dark descent they were 3 and they all looked different and horrifying in so many ways, to be honest in this game i had more fun interacting with a chair then anything else in this game!. For graphics the graphics are not fantastic but they are not the worst for 2013 some low res textures here and there but nothing terrible. The thing this game does good is the story and the atmosphere and probably the only thing that made me want to learn further more about what is going on and it intrigues you UNTIL YOU ACTUALLY SEE WHAT YOU ARE UP AGAINST Guess what the game is also very short! it will last you a whole 6 hours 6 HOURS?! that is how long it took me to complete the game and i have no thoughts of returning to this sadly what an utter disappointment i have to give this game a 5 an average score… Expand
Sep 24, 2013The beggining of game is really and i was though that this game became a real piece of but then when i started to hear those wonderful soundtracks and interesting storyline, i changed my mind. Bassicilly i would give 7,5 but to rise a bit the score i give 10.
Sep 16, 2013Simply put, this is the exact median between Dear Esther and The Dark Decent. I went into this game expecting a campy storyline with some great scares, but what I got instead was the most unsettling game I have ever played. Surprisingly enough, for how amazing of a plot this game has (as pretentiously metaphorical it can be sometimes), there's very few plot holes and the level design is near perfect despite it being so incredibly linear. I have no problem with that, as I know that linear gameplay is the best way to tell a story. The writing is great, the voice acting is top notch (despite some cheap sound effects), and the atmosphere is PERFECT. The graphics are also fantastic despite having indie origins. The plot lays out like Bioshock, which also means it has pacing issues. Also, the inconsistency of the enemy encounters is noticeably annoying, but the encounters it does have are BLISTERINGLY intense. Way more frightening than anything in the first game.… Expand
Oct 15, 2013Interesting story condiluded by bad writing and an unclear narrative structure. It is too easy to miss important parts of the story. Gameplay has been to simplified and their are next to no monster encounters or scares. Its a boring ride most of the way, and i feel that this story would have been better told as a novel or movie. Anyone who gives this game over a 6 is either a fanboy or just hasnt played the original. Amnesia the dark descent is incredible and more worth your money than this. Sadly disappointed by AMFP.… Expand
Sep 10, 2013The worst sequel I have ever played. It hugely lacks of horror, inventory like Amnesia,inventory...They hadnt changed the graphics, just made it even worst and physics are still worst...Dont buy this game, get Outlast, heck the Amnesia fanboys reviewers..
Oct 20, 2013A cerebral and spooky sequel that expands on the franchise’s story and themes, while slightly dialing down the terror. This is a good, and well made horror game, whats with all the criticism. I would recommend, you buy this if you are a horror game fan.
Sep 10, 2013Puzles are kind of easy and guided but the atmosphere, the storytelling, the voice-acting, the enhanced level desing... It is just great.
Don't be dumbass complaining because there's no oil or tinderboxes, cause you didn't clearly play the game; Now when you are in full darkness you can't see anything, not even turning your gamma up a bit. So, if you face a monster you have 2 options: Turning on the lamp and let him see you or turning it off and don't see anything. This makes a lot of tension.
In any case, it is not like the first Amnesia, they changed a lot of stuff here and there, and if you are an Amnesia fan I think you'll enjoy it. Will you like it more than the first one? I don't know, but I think is totally worth the price.
Edited: I have already beaten the game and I must say that I liked The Dark Descent more than this one.
A machine for pigs tried to be different, simplifying gameplay and trying to be more straight-forward.
The game is, indeed, more linear. You don't need to look for tinderboxes, oil or laudanum so making more rooms would have been pretty much an aesthetic thing.
Setting is great and I like the new artistic design, and the sound is still great.
It lasts about 4-5 hours, but I hope there will be mod support.
If you are an amnesia fan you will probably like it, but just don't wait another TDD, because you won't find it.… Expand
Oct 20, 2013This review contains spoilers, click expand to view. Concept: Tell another moody and atmospheric story about terror, tremors, and horrors of the factorial industrial period.
Graphics: When it gets dark, pull out your lantern, because otherwise there is nothing much to be seen. When the lantern comes out however, it gets beautifully dark as can be.
Sound: Between the rip roaring of machinery and the screaming and howling of monsters, you'll have your hands full with disseminating and distinguishing between what can hurt you and what can't. It's all terrifying however, and quite unexpected.
Playability: Choosing between using a keyboard or a controller makes this experience easier on more players, but I would definitely prefer the classic layout of the original, and played through with that choice set-up.
Entertainment: A truly scary and thought-provoking experience, as the first was. Not necessarily a step up, but not a giant step down either.
Replay Value: Moderate.
Overall Score: 8.25… Expand
Sep 20, 2013I loved Amnesia: The Dark Descent!
it was probably the first commercially succesful "survival-horror" game and it instantly became the benchmark for the genre...
it's mechanics were great and very innovative, hiding in closets, a constant search for matches and lamp-oil and above all, keeping an eye on your "sanity metre", which became too high whenever you were in the dark for too long all these were simply GREAT! innovative (for the most) and refreshingly different from everything we've had seen to that point.
to make a long story short: "Amnesia: The Dark Descent" is a fantastic game, it's innovative gameplay-mechanics were simply wonderful and the game was full of suspense, thrills, a reasonable amount of jump-scares.
an almost perfect game, a truely perfect survival-horror game!
so, when I heard about the sequel and saw the trailer to "Amnesia: A Machine for Pigs", I was looking forward to it.
all those great gameplay-mechanics I've mentioned above GONE!
"Amnesia: A Machine for Pigs" LACKS_EVERYTHING_THAT_MADE_THE_FIRST_GAME_SO_GREAT!
the story is decent, sure, but that is in no way, shape or form enough to make a halway decent game.
apart from the well-written story, "Amnesia: A Machine for Pigs" is just boring.
the athmosphere is quite tense, but the comical "monsters" do not look threatening or scary at all. you can outrun them easily, so there wouldn't even be the need to hide in a closet... unfortunately.
the developers "The Chinese Room" have proven once again (and hopefully for all and ever!) that an interesting story is NOT ENOUGH to make a good game!
I wanted to like this game, I really did(!), but the lack of gameplay is the scariest thing this piece of game has to offer.
retrospectively, I am really glad I didn't buy or even pre-order this game.
since "demos" have disappeared, I found a solution I can live with: I PIRATE everything I am interested in! then I play it, I "test" whether I want to buy and own a game or not. and guess what, after I decided whether I like it or not, I BUY or delete the games I pirated before.
and if anybody doesn't believe me, you can have my steam name and take a look at my +200 games steam-library!
I feel really sorry for everybody who spent money on this game... story and a semi-frightening athmosphere are NOT enough to make a game I truely hope "The Chinese Room" realizes this, before they release another game.
as much as Iwanted to like "Amnesia: A Machine for Pigs", it simply isn't good enough and the fact that "The Chinese Room" took ALL mechanics that made "Amnesia: The Dark Descent" so great OUT OF the sequel is a shame! A SHAME!
1 point for a decent story, which unfortuantely wasn't immersive enough for me and didn't make me goosebumps once.
A SHAME! (gosh, this game really pissed me off! I LOVED the first one and I came to realize, I HATE "The Chinese Room" hopefully, someone burns the down! another game that doesn't sell, like this one and that "room" will be boarded-up)… Expand
Sep 12, 2013This review contains spoilers, click expand to view. It is still a good story but they dilluted everything that make the first my best horror game. It is only exploration you dont need oil or matches, and you dont get crazy, well i give it a 7 because it is a good exploration and the dreed atmasphere and story and soundtrack is good. They should'nt call it amnesia… Expand
Sep 11, 2013What the hell happened here? I have been looking forward to this game for AGES, and it was probably one of the most disappointing games I've played this year.
This game had the potential to be the scariest game this year, what were the developers thinking?!? There are no new features in this game, it actually downgraded from the previous game Amnesia: the dark decent. Did they add 1st person full body awareness? NOPE. Did they add 1st person interactive animations with doors and objects? NOPE. What about jumpscares? NOPE, lets just make the entire place shake every 30 seconds, that'll scare the shiet out of them. Why don't we add some terrifying creatures? NAH BRO LETS ADD A PIG MAN that doesnt even look terrifying.
This game isn't even a survival horror game anymore, no more tinderboxes, which is understandable because of the time of plot being in the 1800's where electricity started to develop. Yeah ofcourse you get a latern, but it will stay lit for an infinite amount of time! WOW what a good idea, the lantern will start flickering whenever enemies are nearby, meaning that you will never be surprised by monsters being in the area. What a way to go. It should be mentioned that you don't even have to use the lantern, because areas are so lit up even if the brightness is on its lowest.
And also, you don't see other people in the game, it's as if they all just dissapeared! you'd expect with a better budget that they would add some additional characters that can acompany you in your journey. You hear people talking and screaming, but they are placed in cages with a big cloth over them so you cant even see them.
You can't interact with each object individually, it's like they are glued to everything, where as in the previous game you can pick up any loose object and toss it around, in this game that is very limited to only "quest items". That being said, there is no inventory system, that got completely removed as well. The sanity system also got removed as well as the health system. You can't even open most doors or drawers anymore because they have locks on them that prevent them from being open. When you pick up documents and diaries, there are no more voice overs to read it for you. So basically they removed EVERYTHING that made Amnesia Amnesia!
TO SUM IT UP:
-No more health system or Sanity system
-Rooms and areas are so lit up the lantern is useless
-Very limited objects to be interacted with
-All doors and drawers are conveniently locked, that shouldn't be.
-Same old things from the previous game, no added 1st person animations
-Terrible character development, you dont even care about the guy you play as.
This game is a rushed piece of cash in, your game is bad! and you should feel bad! I expected something better than this you could have done way better!… Expand
Oct 16, 2013An incredible improvement over Dark Descent. Where once there was needless and abstract puzzles mixed in with running from meh monsters and a story that was mediocre at best; there is now an amazing story with simplified gameplay meant to focus on the experience of working your way through a grotesquely large machine meant only for the slaughtering of "pigs". Yes enemy encounters are disappointing, but even with how bad they are I can't take points away because the story and the immersion and the thoughts that are provoked by this game far and I mean FAR outweigh any negative impact from the enemies. Anybody that complains about the game not "scaring them" is because they didn't understand it wasn't meant to make you go, "AAAH! Monsters!" it was meant to make you go, "What monster am I? What have I done to these people? What did I do to my family?" You're meant to look inward at the horrors that can be committed by man not the horrors of pig-men trying to kill you. If you're looking for a game that will make you have those terrible thoughts and have to wonder what kind of a monster you are, than this is for you. If you want a puzzle game that relies on basic emotions (fear of character death) to scare you play Dark Descent or Penumbra (it's better than Dark Descent).… Expand
Sep 11, 2013Dear Esther 2 aka Amnesia: A Machine for Pigs. What an waste of potential. If this would be made same way as the original, but with its own layout, it would be a big hit. Unfortunately thechineseroom have no visions of pleasing loyal fans of original Amnesia and Penumbras. It seems that they didn't even want to make spiritual successor to original one. Frictional Games has put itself in place similar to as when down syndrome child gives you painting, you are just not allowed to say, that it's piece of This game should not have anything to do with Amnesia brand. One point for partially improved visuals.… Expand
Jul 20, 2014Te first Amesia took the atmosphere of the first Alone in the dark with a modern gameplay, it was a good mix of action and story. This one is really boring, excluding the first part with nice earthquakes effect really scary thanks to the really good sound effects. After that the game become BORING with 4 or 5 monsters in the whole game resembling BEbop from ninja turtles grunting at you. The graphic is really bad also for a 10 year old game, i can accept lowpoly model but not so many lowres textures.
There is no exploration part, you can walk around only to find few notes or sometimes a mechanic part for a stupid puzzle.
The only good news is the sounds and musics create most of the scary atmosphere in the game.
Next time could be better if The CHinese Room doesn't break the balls and makes his own crappy games.… Expand
Sep 10, 2013Although several things have been changed from the original amnesia, this title is certainly deserving of the amnesia trademark. I was scared just as much, if not more, in this game than the original, which the original failed to do for me on my second playthrough. Frictional made a fantastic decision allowing thechineseroom to develop this game.
Sep 10, 2013Amnesia: A Machine For Pigs is an okay game, with no cheap jumpscares, scary moments, and a frightening atmosphere. It's not as scary as Amnesia: The Dark Descent. Nothing will beat that. It has some problems with shadows. But! It's hell a' scary when you play it. You encounter pigs. Not normal pigs. But buffed up, HUGE pigs.
Dec 12, 2013A Machine for Pigs is a well made and impressive game with a thorough thematic design and atmosphere. As a horror game it is rather spartan yet brilliant in that it let’s your brain conjure most of its horrors. Unfortunately it comes with a rather numbing effect that makes later parts of the game feel more formulaic and not as scary.