Alexander Bruce - Antichamber's creator - went out of his way to give us something more than just another first-person Portal-inspired puzzle game that appeals to critics using it's alleged artistic value. Antichamber is an unusual, fresh, intriguing and great experience. A complex mind game that will find fans among art lovers and regular gamers alike. Give your brains a break from regular shooters and give them something more interesting to process. Give them Antichamber.
An incredible FPS puzzle game. Simply a brain twister and mind blogger. Also only 1 yes only ONE person did this game. Can you imagine? Truly a masterpiece.
I think it is one of the best game on pc, maybe the best. It is so unusual, unique game. Which have incredible atmosphere, music, gameplay and ending. it is also an undemanding game and weighs little, what big + for me.
While the more obvious gating puzzles aren’t as charming, Antichamber still manages to craft its conclusion to a crescendo, with the swelling geometry taking on a personality, successfully building a narrative despite a lack of story.
Whoever wants to try something new in 2013: Antichamber has got you covered. The psychological journey developer Alexander Bruce takes you on makes you forget everything you know about videogames, and everything about the world around you. There is a chance that your brain isn’t ready for this type of psychological violence, but whoever dares to surrender themselves to Antichamber won’t be disappointed.
Antichamber finds strength in its simplicity. Its puzzles aren't convoluted, the solutions are usually always staring you in the face, and yet still the game is challenging. Not everyone will appreciate the game's minimalist elegance, but Alexander Bruce’s approach to game design can't be labeled as anything but clever.
Antichamber is an intriguing little experiment. It is both a humble imitation and an attempt to avoid all the trappings and clichés of the genre. Alas, it fails to excite. Unlike Echochrome and Braid, where we bending realities to our will, in this game its creators simply tease us whenever they feel like it.
«Antichamber» of abstract philosophic masterpiece
«Antichamber» is a first-person indie puzzle game released at January 31, 2013 by the developer «Alexander Bruce» and publisher «Demruth».
There is almost nothing real in «Antichamber». From the gameplay to the subject: what you will be experiencing going to be abstraction, yet still comfy abstraction. Subject lies in you exploring and understanding the game’s world mostly. But at some point, some dark entity will be presented to you – again only for you to explore where is it heading to, and yourself think what is it means.
In the game you are going to solve puzzles. Every puzzle begins with some philosophical wisdom and this verbal wisdom is an answer to the visual puzzle. It is most of the time not the clearest clue, but many puzzles can be solved only if you will relay on the wisdom it gave to you.
«Antichamber’s» best is playing with your perception. First as a gamer you will be strangely fascinated with what can gameplay be. Gameplay wise this game just dips you into the game like it’s your first-time gaming, because almost nothing is recognizable. Yet the game is still purely intuitive to play therefore it is minimalistic, so to be gamer is required. «Antichamber» will deconstruct your gaming experience to pieces, showing what you never saw before in details flavoring it with good amount of philosophy.
Then it is a philosophic game because it has many wisdoms with every puzzle and much contemplation to the whole game. Its aesthetics are abstract yet pure, like you are experiencing the new metaphysic world. And the only way you are moving in this world is by universal wisdoms.
Playing with gameplay mechanics, playing with the concept **** itself, the game with the narrative through gameplay – «Antichamber» is a true indie-game, vivid and strange even to describe, strangely beautiful and chilling, deserves 10 out of 10 for being niche self.
For those who are looking for a challenging puzzle game that not only taxes the way you think about puzzles but the way you think about puzzle games you'll probably love Antichamber - unless the game manages to troll you really good by causing you to waste hours of your life on a puzzle with a simple solution or a trick answer. Then you'll probably wish you never bought the game. After something similar happened to me, I just didn't have the heart to keep playing. Those who are more persistent and have copious amounts of time might fare better.
Its a one-of-a-kind game thats for sure. Its a puzzle game but very different in that its really trying to make you see things in other ways then what you been taught. It looks good but again different. So why the low score? Well i just dont enjoy it. I tried several times but it bores me. The game has very little direction which is on purpose i think. So i find myself not knowing where i want to go. I get stuck on some sort of puzzle and i just feel unmotivated to crack it. If you are a **** for puzzle games this is probably it for you. Perhaps even an masterpeice. Me? I just dont enjoy this.
Senseless, storyless, narrativeless, nonsense. I want my money back. The puzzles are pulled out of a lama's a$$ and follow no rules. Good for those who are deaf, blind, and want to play a video game.
SummaryAntichamber is a game about discovery, set inside a vibrant, minimal, Escher-like world, where geometry and space follow unfamiliar rules, and obstacles are a matter of perception.
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