The game world offers both fun for wannabe cops as well as fun for the chaos-men. Good community support and many ways to express yourself in the social districts boost the game.
APB has to learn how to play its obvious trump card, a brilliant customisation suite. With tools that give you power over every aspect of your persona – cars, clothes, tattoos, shape, logos, victory jingles and even the tunes pumped out of your stereo – the game really gets that people are the brands of the 21st century.
game is good it has a very unique customization level not seen in any other game every thing is basically user made, game play is fun and a great play when other games are getting boring
I personally think this was one of the best games ever put onto the market. Yes there was major glitches, cheating problems, and bugged missions in the end but it was still an amazing game. The game kind of put you into the life of a person, being criminal or enforcer, that you got to control and live out their life. The customization was almost perfect, there were glitches in editors, glitches in applying decals, etc, but nothing that couldn't have been fixed with a few new patches. I think the reason why people did not really get into this game is the fact they didn't play with regular groups of people whilst talking to them in TeamSpeak or Ventrillo. To me when I played this with my group of friends it just felt like we were a real gang of criminals, it was just an amazing feeling and you could really get close to the people you were playing with and it almost felt as if you were really with them. I just think this game had MASSIVE potential and if it had the right funding it could have been probably one of the biggest games in history. People like Savino, JusticeMortice, and other hackers just ruined the community. Nobody liked them and they just acted like total **** bags and ruined the game with their aimbots. I think if the game had more time to fix all the bugs and fix their anti cheat system it could have been the most amazing game. I mean even as it was I would play around 5 hours a day at least. Thats a lot for a person like me, before this game id maybe play a game once a week for about an hour? I think even with repetitive missions this was one of the most entertaining games ever. I truly will miss this game, and I am sad to never have seen it grow into the game it could have been with some more time and funding. It makes me sad to see this one go. Also all the people who based their review off the first week of gameplay, they fixed pretty much everything with the driving that nobody liked, and just everything that was wrong in the beginning with GAMEPLAY was fixed. Not weapons and that stuff but everything else was fixed and running perfect. Especially the drifting in cars, most amazing drifting I have ever seen in a game. R.I.P APB
The descendant of Grand Theft Auto series is behind it, uses the Unreal Engine 3 technology, it has the best character creator ever made in a videogame, and it's gameplay style is based on the MMO and the third person shooter genres. Is it possible that a cocktail like that could disappoint us? As amazing as it may sound, yes it can.
Great idea with creating MMO Grand Theft Auto somehow missed its target. Excellent character/car editor is accompanied by a dull and boring shooter. [Aug 2010]
While it's conceptually the game we were told it would be, every component is so underdeveloped, the game world so patently artificial. Only the customisation tools stand tall, but even they're of so little consequence that they're almost instantly forgotten.
Despite the years of work Realtime Worlds poured into their latest creation, APB still comes off as being woefully underdeveloped, and ultimately unfinished.
Let me start by saying that I think APB has gotten a bad rap, and had many bad reviews it truly did not deserve. APB had some real flaws no doubt, but this game excels were so many have failed, and is something new and fresh in many ways, to give some many redundant games good reviews then crush this game cause it had some flaws but is doing something new and fun is to mislead many people who might have found a home as I did in APB. I saw many people reply back to bad reviews, with comments says they were glad they did not waste their many, well I wasted my money and now the game is gone, and I still do not regret playing this game a bit, and will miss this game more than most, so there were possibly countless people who never got the chance to try this game now, and that is because so game reviewers got this game wrong, dead wrong.
The main thing about APB is you needed to play with some friends, or at least in a group. you needed to use ventrillo or at least the in game voice chat, to be able to communicate with people on your team and get in to some real fire fights and use some good strategy. I truly got in to some of the best game play and some of the best fire fights I have ever played in a game, and that says allot, I am old and have play most FPS games and something about this game shined in that regard. This game also had many bad missions, that chose to send people casing each other around the map instead of fighting, to sometimes end with a team winning in the last second and no one felt good about those missions in the end. Some missions just never made any sense to me, where one team have lives they could lose, and the other team did not, and some missions just had you run around and do some stuff and no opposition ever showed up, it felt like a waste of time to me. I think the CCG gun at the end was a unbalanced, and cheating did get worse, but I got called a cheater many times and I never cheated in the game, so I think it was not as big a problem as many thought, the problem of people calling others cheaters was a worse problem in my opinion. The cheating problem could be fixed or at least kept as a reasonable level like in any of these games, and the missions could have been easily made better, and there was so much potential for some great missions that now will never be, the game never really got a chance and was in trouble early, I think the bad reviews helped put a undeserved nail in the coffin of what could have been a really big game.
Some things that APB had going for it, there was some much, the customization engine of this game, was fabulous and I never have seen so much diversity in a game before, and you could tell people were really in to their characters and the cars they drove. Even though there were only 2 cities, they were well done, and were designed well, the engine was beautiful, even though I bought a new PC right before the game was out, and that definitely helped, this was a awesome looking game when ran with the video options turned up. The car models looked great and the overall graphics and art work on everything was top notch, even the UI was very well done in this game, everything just looked polished like something I big game company would put out, not like many of the games I have bought that were good, but you could tell they passed on many of these things. Another thing that people do not talk about is how the how the game felt when you are running around fighting, many game just do not feel right, it feels to me like you have a broom handle shoved up your butt, you move to stiff and it's hard to quickly move and help people, this game always felt really good to me, it played so well that I think it was not talked about cause you do not notice these things when they are done this good.
The fact that this game is just going to get scrapped and thrown in the trash can, is just crazy! I have play so many game that did not have 1/4 the potential as this game, I could spend another hour talking about ideas and expansions that would have just made this game better and better. vehicles and motorcycles, cool missions were you might rob a bank and have to keep hostages alive, training areas were you could test out your upgrades and weapons before you bought them, who maps were its clan against clan in the whole city are just a few.
Let's hope there is still time for someone to save this game, but if not let's hope someone come out with something as good, maybe better soon.
This game is average. It's not Good, but it's not bad ether. This game allows you to be creative you can make your own designs for your character and car and if you think it's good enough even put it up for sale in-game. The game works were it needs to but the action is frustrating and can be boring there isn't really a story and all missions are the same.
I played the Beta and didn't like where it was going. The changes I saw needing to be made were far too vast and extensive I didn't give the dev teams enough credit to face them. So I took a break and returned long after the game went live. And in short: it's still bad. Match-making seems to be better, the infinite customization potential is still there, along with (my favorite part) the loading screens. But GamersFirst (which is like calling a corporation "ConsumersFirst") proves itself to be every bit the dirty capitalist from the nightmares of Karl Marx. The in-game weapons are generally balanced, unless you count the sniper rifles laser-effective range of 0m to 300m without the FOV-limiting scope view, or the lag caused by being hit by a 20 rounds-per-second SMG at close range. But then there's the marketplace, where you must buy credit (which numbs the pinch of spending money) at $10 per 800 credits. With this money, you can buy (or usually rent) overpriced weapons that are much more powerful then the play4free-ers will get. Higher stats across the board make them appealing, but dispair not, for there is a cheaper way to get them (or so it seems). Premium members (and you'll never forget this, because it's advertised by GamersFirst at every possible annoying opporunity) can get free monthly credits, discounts on marketplace items, and in-game cash boosts, along with plenty of other goodies. For a monthly fee in this F2P game. If only between 3 and 10% of gamers have to pay for a free 2 play game to turn a profit, and if GamersFirst has several of these up and running, one has to wonder how much money they're making, and what they're doing with it all. Building a floating company headquarters out of old battleships and oil rigs?
Realtime Worlds released this game a month earlier than its expected date, with that came the consequences of the game not working properly, receiving memory leak messages left, right and centre. You HAVE to be on a 64 Bit system to play this game or you will **** time.
It's a good job I had a new PC ordered with 64 bit on it or I would of got rid of this game quite a while back.
When you get into the game it is perfect, I like the fact that you have 'districts' to select and go into and you aren't out of choices. There's 3 districts, the 'Social' district which allows you to customise your character, create symbols, make theme music and create decals for your cars.
The 'Financial' district which is an action district where you pledge to a contract and do 'Jobs' or missions for them and level up to unlocked different weapons and clothing. Lastly the 'Waterfront' district which is the same principal as the Financial but its in a different location with different contacts. When you level up with the contact after doing multiple missions you unlock even more contacts and even more weapons.
So, you're never bored. The reason why I voted this game so low is because of the issues with the 32 bit operating systems.
As an avid GTA fan, I was rather looking forward to this game when it came out. I expected the thrill of driving around, running over people, and a feeling of being a badass on the streets of San Paro. Though this game can, at times, make you feel this way, there are way too many issues with the gameplay itself to just simply ignore. Since Gamers First picked up the game and have been attempting to revamp it, I find the Armas Marketplace to be the biggest problem of the game. What has essentially emerged from the game is a pay to win system. For five dollars (or fifty dollars for a permanent weapon), people can buy weapons that far surpass the standard ones in damage, accuracy, etc. On top of this, modifications can be added to weapons that help increase stats without taking away anything. Normally I'd think this would be fine since everybody can have access to them; however, due to some of the modifications requiring several hundreds or maybe thousands of total kills with a specific gun, people who have played longer will gain a heavy advantage against those who have not, making this game a very difficult one to pick up if you haven't been playing since day 1. Third, matchmaking is still broken as hell. The way matchmaking works is that high threat players are often paired with people who have very little idea what they're doing against moderately experienced players. Though this sounds fine, it can be quite frustrating when you might be a high threat player being pitted against two low threat players in a 2v1 in a mission that requires you to maybe capture three points or similar game types that require much more than 1 person; or maybe that the two bronzes have ridiculous weapons due to them purposely trying to maintain a low rank and ultimately destroying you because you have no chance against something like a rocket launcher when you're running around with a taser gun pretty much. Overall, I see this game has a lot of potential. There is plenty of room to expand, balance, and create a fun experience; however, I have yet to see Gamers First make a step in this direction.
SummaryAPB takes the universal theme of Criminals and Enforcers and brings it to a persistent, open-world, online multiplayer setting in the modern, crime-ridden fictional city of San Paro. Some players will achieve notoriety by feeding on the city, its people and its businesses - the Criminals. Some will live by a higher code and instead feed ...