A heady descent into the nightmares of Durer & Holbine, Apocalipsis invokes 15th century mysticism like nobody's business. Solid puzzles, a dead atmospheric and pitch black narrative delivered by none other than Adam "Nergal" Darski of Behemoth fame, place this little gaming curio into a class all of its own.
A compelling if somewhat easy puzzler with a unique aesthetic inspired by medieval engravings, Apocalipsis has that melancholic appeal of a Grimm’s fairy tale on a rainy day.
Apocalipsis is rly good point and click game, with great dark climant, which just pours out of the screen, gameplay is standard as for many point and click games, graphic and music is rly great, some puzzles are just not logical but again as in many point and click games, and overall game is kinda too short, but its price is also rly low.
A Machinarium-like point-and-click adventure, in dark Medieval setting.
Pros:
- very atmospheric, graphics style and music make a great combo
- the topic of death and alchemy feel fresh. Maybe it's just me but I can't think of another game right now that would explore the same topic. Well, maybe Planescape Torment..
So-so:
- it's not long, I completed it in about 2 hours. For its low price I guess it's ok
- the puzzles aren't too difficult. Which was good for me (I only had to look up solutions for 1 or 2 puzzles), and I didn't get stuck anywhere for too long, but I guess there will be people who would want more difficult stuff
Cons:
- animations of the main character in many cases are too generic and don't match the operated objects precisely. I understand the that the artist had to draw fewer animations and combine different types of actions in generic categories. But as it is now, it somewhat breaks the mood.
- as so common in adventure games, quite some of the puzzles make little sense (at least to me) and have to be solved by random actions. E.g the scene with the coffin: the puzzle with the skull is unclear, and the 3 circles to lower the plank and let the coffin pass bounce upwards for a reason I couldn't guess. The piano keys in the music task are all mixed up, making the puzzle difficult to solve (I can play piano and expected the keys to play properly)
Overall, it's a 8/10. The game is a very interesting experience. Although I'm no fan of adventure games and dropped Machinarium already after the first few scenes, this game I enjoyed quite a bit.
A solid traditional point’n’click game with a very distinctive look (inspired by the medieval Danse Macabre art style) and great music. It is a bit too simple though and takes at most two hours to finish. [05/2018, p.48]
Apocalipsis takes its cues from an often neglected corner of Western cultural history, remaking fantastical woodcuts into a convincing, amusing and engaging world. Its puzzles, its art and its atmosphere feel authentically medieval, while its story splashes in the dark waters of stoicism.
Apocalipsis’ art style complements its gloomy tale incredibly well. While the story is nothing to write home about and the puzzles range from boring and easy to interesting and difficult, the voice acting and visual aesthetic make this title stand out from other point-and-click games. If you’re a fan of games as visual art, check it out.
Quite a nice game with an interesting story and dark atmosphere. A point and click game with not too difficult puzzles, a pleasant experience that does not require too much from the player. You can relax with this game
You guide the gaming history's most obnoxious, always-shrugging **** through a stylish drawn game world, solving boring stupid and not rewarding puzzles... The controls are slow and clunky. No double-click exiting, you walk through all the rooms slowly, boringly, waiting for the clown to get to the next room slowly, boringly (where do these devs live, in the 20th century?). Nothing rewarding, nothing to go on for. I left at the rising from the deep level - it reminded me of the worst games of C64. No one should make/buy these kind of "games". Why not release an artbook instead?
Style way over content - I give 2 for style, but there is nothing much else here.
SummaryApocalipsis is a point-and-click adventure game, in the vain of Samorost and Machinarium, where all puzzles have a hidden meaning. With a unique artstyle inspired by 15th century engravings it tells a story about heartbreak, redemption and, quite literally, the end of the world.