Archeblade feels fresh and interesting at first but it soon degrades into a crazy melee of characters jumping around and attacking as clunky animations prevent the game from really capturing what is so unique about it. Overall it’s hard to recommend a game that feels so lacking, both in terms of quantity and quality.
Archeblade is basically one of those games that promises some good content
the gameplay is addictive, the characters have an interesting background
and the story is based on a novel
First impression of this game, considering considering it's still in Beta, has been very positive so far. The quick tutorial at the start gives you a few instructions on how to get underway with the game.
After having played a few games I was starting to learn the different moves of the various characters. But it takes some practice to get used to the fast combos and power moves.
During the day I'm usually quite busy with studying and there is nothing more rewarding than playing some real action game and get into gutfights.
The community is slowly building up to a nice group of players. I generally get replies to my questions or chitchat on the forums and ingame.
Compared to other MOBA or PvP games, Archeblade gives, me the distraction and entertainment I expect of a videogame at the end of the day. No hassle, no pay 2 win and some nice skins for characters if you're into that.
If you're looking for something refreshing and does require some form of (team)strategy, give it a shot!
Very decent fighting game. Even for an early release, I am super impressed. I do hope this game gets more public attention so we can have a bigger and more supported community.
The mechanics of the game is great and the variety of the characters is wonderful but there was too many glitches going on in the game. I wish there was also a campaign single player to complement the game as there is now an end to development and support from the creators. The game can seem to run slow even with a high end device. Overall, if playing with friends, you can try to grind in some fun from the game!
It's definitely a nice fighting game that despite some hatred I see around it's highly enjoyed and followed by some gamers (fighting game with anime characters and tons of **** my cup of tea but hey everyone has their tastes!)
The game has a various roster of character that despite you have to pay for unlocking they will let you train with them in order to see how they play, which is something very remarkable (and they aren't all that expensive either and can be unlocked with ingame currency, except skins). In addition each character is kinda unique in both their fighting and their apperance and all in all I like the variety of the roster very much, so thumbs up for that.
Arenas aren't all that many at the moment but they are contained (people can't hide or do many surprise attacks), which is a good thing..
My gripe however is mainly one issue...kinda two, with one being the unbalance issue, but it's still in alpha apparently so I'll let it slip, especially since a lot of changes were made since I started playing.
Anyway, what I cannot stand, is the insane staggering whenever you get hit once: that basically means that, no matter how hard you try, you are destined to die because 1) you can't use your skill 2) your hope is to parry, which can and can't work at times 3) slow characters require a lot more of precision and timing to land their attacks, and a miss results in getting hit and eventually staggered until they either miss, or go away.
I honestly got angry a lot of times not because of the unbalanced characters or the whatsoever, but the fact that, if you get hit once, you can easily die from an insane stunlock chain that can't be escape if you happen to play against an ultra expert player that won't let you even touch the ground.
As far I know, there's no sort of recovery in mid air or dodge (technically each character have their own sprint ability, which can be a teleport, dodge, sprint or short invisiblity, but it can be stopped so it's not a recovery) and basically it ends up being a timing fight more than an actual beat em up; sure a lot of fighting games are like that but, considering some characters are faster and some are even ranged, it can be a ruination for you if you step in a wrong direction.
But it's still pretty nice to play it now and then and, like I said, it's stil in alpha and we can expect some more balancing and changes (I'd love a campaign or a sort of story mode: the roster is really its strongest point and more backstories for them would really make it so more enjoyable).
Give it a look and try it out, considering you also have the possibility to buy 2 characters from the start (something that not many MOBAs do it): it's very open and not too restrictive, but still requires some tuning.
I honestly find this game really interesting, but gameplay is not good enough, lag will make you miss a lot of hits, aiming doesnt feels good also.
Cool graphics and sound by the way, but as said before, not good enough, not enjoyable.
There is a lot going for this game, but it falls short in every aspect.
There is no matchmaking and too many servers for the number of players. About 70% of your game time will be spent finding a game and waiting for people to join your server. There are also sever balance issues. Some characters are very weak and slow while other characters move fast and can kill you with just a few hits.
Then there is the lag issues. This one is all on the game's system. I can never find a server with less then 40 ping. Not a big issue until you realize that only about 5 to 10 servers are below 75 ping (all of which are full or empty). You will also have random disconnects.
Finally, there is the character variety. 14 characters in total, each with a unique play style. This is good, but you have to buy characters with in-game credits. You start off with enough cash for 2. If you choose characters that are hard to play with or you don't like, too bad. you must now earn enough credits to unlock another fighter, which takes an arbitrary amount of time. With only a few characters available, the game gets stale in a short time.
The worst part about this game is the fact that it has the potential to be an amazing experience. Unique gameplay, lots of cool characters, awesome levels. But due to the poor design, it is punishing and unfair. Hopefully the designers fix the problems, but until then, don't waste your time.
Summary'ArcheBlade' is a multi-player action fighting game in which users take sides and fight against one another. Archeblade is inspired by arcade fighting games and multi-player FPS games, and it provides both the special moves and combos found in an arcade fighting game and the team play and strategy found in an FPS game.