It’s a captivating experience full of enchanting adventure from start to finish. When people buy a headset with the idea of visiting strange, beautiful, and rich new worlds full of exciting things they can only do in VR, this is the type of game they’re imagining.
Asgard's Wrath is one of the greatest titles produced since the birth of VR gaming, perhaps the most ambitious ever. Even its models are over the top - the last God of War is clearly quoted - but Sanzaru's game manages to build its strong personality with challenge and taste for discovery, using our double dimension - divine and terrestrial - to stage a VR show never seen before for graphical and playable details.
What an amazing game this is. It is fun, it is engaging, the VR just opens a new dimension in this genre. I hope this will lead the way to the future of gaming.
A truly great game for the VR, I would say it's my favorite. Great combat as you get to play as multiple characters and battle using new and different skills throughout so nothing is really repetative. As well the assistance of a companion gets you to solve puzzles and combat enemies using teamwork. The game adds challenge with the inclusion of puzzles to advance through the story and is never a dull moment!!
Powerful, violent and colossal, the work of Sanzaru Games is the perfect translation of the epic in VR format: an action gdr not to be missed by all owners of the Rift viewer, in which we will experience first hand the glory of the Norse myth, wrapped in a inextinguishable flow of wonder. And that's why Asgard's Wrath deserves to sit in the halls of Valhalla, where the greatest games ever made for virtual reality live.
Although there are some edges to be smoothed, Asgard's Wrath is among the longest and most satisfying VR experiences you can live today with Oculus Rift.
An impressively ambitious attempt to make a VR-only action game that is both a visual spectacle and a highly enjoyable role-player, full of imaginative ideas.
Original review:
A feast for the eyes which is running low on budget. The further you progress the more obvious it becomes. It's like a lot more was initially planned than we see. Chests are not quite rewarding, wasting a key to get a potion, wait what? Exploration is mostly worth it to only see new incredibly beautiful locations. Boss fights become shorter instead of the opposite, it's like epicness is slowly deflating with story progressing.
Difficulty is poorly balanced. On medium difficulty you have to break the armor in order to kill your opponents, but on easy it's like the easiest of all easy?
"I can't carry anymore" - is the most popular line you will hear in game. Why did they do that to us? Apparently wanted to be different even if it does not make any sense.
Lacks feedback on weapon hit not only in battle but also with crates. You just wiggle through it and can't say for sure if it's a bug or a feature.
Auto equip is annoying. I want to use Siri' rocket fist, but instead I am grabbing a sword on my hip which I didn't even equip. In other words, there was not enough testing and analyzing in development of gameplay
After Alyx release Oculus exclusives look like a scam. AW is something carefully developed in the beginning and then maybe new deadlines or unexpected expenses or both killed it. Can be fun, if you are new to vr, true. But people who are new to vr should try Alyx first.
For vr games as of today 8 out 10.
For flat games it would be 6 out of 10.
For fake promises, possibly fake reviews and broken rating counter on Oculus Store that makes AW rating appear higher than it actually is, it's 4 out of 10 at best.
Why would one be annoyed with suboptimal exclusive experience? Because Oculus is mainly a gaming platform like Playstation or Nintendo. They have to preserve the reputation of their hardware and that's why if they are going to have exclusives, they have to support developers of these exclusives. Don't even get me started on Stormland.
Edit: I didn't mention that the price felt outrageous to me. However, with time passing, memories of this game are still fresh and it was superfun and really immersive despite the drawbacks. For example after this game I played Witcher 3 for the first time just to compare(I don't like fantasy settings anyway and was never interested) and I already forgot my witcher experience.
it's probably 9 out of 10 for 20 usd. The issue is my personal tbh, it's not like I don't have the money to pay 40 for games, it's just in my country steam and epic store sell games twice cheaper, so I am just not used to pay 40.
Cant believe the scores this game is getting, This is NOT how you make a VR game its has so little interactions that could only be possible in vr, the combat is laughable like seriously, Feels like you have a wall as a sword and the same with the shield, you can block attacks even if your shield is way off because the hitboxes are crap, Story is pretty meh, movement is slow. but i cant get past the horrible combat. feels like a 2016 game.
The game looks great story looks fun game mechanics seems fun
But the controls **** and arent VR I don't push the doors open they open as soon you clicked your trigger lots of triggers activated animations. Also cant climb a stair just click a stair and you're teleported :( also the fighting isn't really good when I hit an enemy horizontally I cut him in half vertically? How .. Lots of hype but not what I expected.
SummaryUnleash the wrath of the Gods in a mythical Norse adventure that can only unfold in VR. Forge your destiny as both a mortal hero and living god in an action role playing game of unworldly depth.